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Rename Zombie Bodies to use % instead of #
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fddb0859dc
commit
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2 changed files with 5 additions and 5 deletions
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@ -824,8 +824,8 @@ void Preload (void)
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Mod_ForName ("models/player.mdl", true);
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Mod_ForName ("models/player.mdl", true);
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// Body
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// Body
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Mod_ForName("models/ai/zb#.mdl", true);
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Mod_ForName("models/ai/zb%.mdl", true);
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Mod_ForName("models/ai/zbc#.mdl", true);
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Mod_ForName("models/ai/zbc%.mdl", true);
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// Full Model
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// Full Model
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Mod_ForName ("models/ai/zfull.mdl",true);
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Mod_ForName ("models/ai/zfull.mdl",true);
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@ -2278,7 +2278,7 @@ void R_DrawAliasModel (entity_t *e)
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//
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//
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// locate the proper data
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// locate the proper data
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//
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//
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if(doZHack && specChar == '#')
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if(doZHack && specChar == '%')
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{
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{
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if(clmodel->name[strlen(clmodel->name) - 6] == 'c')
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if(clmodel->name[strlen(clmodel->name) - 6] == 'c')
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paliashdr = (aliashdr_t *) Mod_Extradata(Mod_FindName("models/ai/zcfull.mdl"));
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paliashdr = (aliashdr_t *) Mod_Extradata(Mod_FindName("models/ai/zcfull.mdl"));
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@ -2393,7 +2393,7 @@ void R_DrawAliasModel (entity_t *e)
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sceGumPopMatrix();
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sceGumPopMatrix();
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sceGumUpdateMatrix();
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sceGumUpdateMatrix();
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if (doZHack == 0 && specChar == '#')//if we're drawing zombie, also draw its limbs in one call
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if (doZHack == 0 && specChar == '%')//if we're drawing zombie, also draw its limbs in one call
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{
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{
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if(e->z_head)
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if(e->z_head)
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R_DrawZombieLimb(e,1);
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R_DrawZombieLimb(e,1);
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@ -3659,7 +3659,7 @@ void R_DrawEntitiesOnList (void)
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continue;
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continue;
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}
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}
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doZHack = 0;
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doZHack = 0;
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if(specChar == '#')
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if(specChar == '%')
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{
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{
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if(zHackCount > 5 || ((currententity->z_head != 0) && (currententity->z_larm != 0) && (currententity->z_rarm != 0)))
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if(zHackCount > 5 || ((currententity->z_head != 0) && (currententity->z_larm != 0) && (currententity->z_rarm != 0)))
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{
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{
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