Even faster waypoint selection for player/zombies

This commit is contained in:
Shpuld Shpuldson 2023-09-17 21:27:30 +03:00
parent ce6d32162a
commit 2088176fd9

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@ -1865,7 +1865,7 @@ Do_Pathfind
float Do_Pathfind (entity zombie, entity target)
=================
*/
#define MEASURE_PF_PERF
// #define MEASURE_PF_PERF
float max_waypoint_distance = 750;
short closest_waypoints[MAX_EDICTS];