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Even faster waypoint selection for player/zombies
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@ -1865,7 +1865,7 @@ Do_Pathfind
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float Do_Pathfind (entity zombie, entity target)
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=================
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*/
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#define MEASURE_PF_PERF
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// #define MEASURE_PF_PERF
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float max_waypoint_distance = 750;
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short closest_waypoints[MAX_EDICTS];
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