mirror of
https://github.com/nzp-team/dquakeplus.git
synced 2024-11-22 20:02:37 +00:00
Make particle setting actually do something..
This commit is contained in:
parent
23ad1571ba
commit
169f3f9c03
5 changed files with 28 additions and 158 deletions
173
source/menu.c
173
source/menu.c
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@ -2484,7 +2484,6 @@ enum //video menu
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OPT_FOV,
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OPT_FOV,
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OPT_GAMMA,
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OPT_GAMMA,
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OPT_DECALS,
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OPT_DECALS,
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OPT_PARTICLES,
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OPT_FULLBRIGHT,
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OPT_FULLBRIGHT,
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OPT_DITHERING,
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OPT_DITHERING,
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OPT_RETRO,
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OPT_RETRO,
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@ -2550,10 +2549,7 @@ void M_AdjustSliders (int dir, int m_submenu, int options_cursor)
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Cvar_SetValue ("scr_fov", scr_fov.value);
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Cvar_SetValue ("scr_fov", scr_fov.value);
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break;
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break;
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case OPT_DECALS:
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case OPT_DECALS:
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Cvar_SetValue ("nzp_decals", !nzp_decals.value);
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Cvar_SetValue ("r_runqmbparticles", !r_runqmbparticles.value);
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break;
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case OPT_PARTICLES:
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Cvar_SetValue ("nzp_particles", !nzp_decals.value);
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break;
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break;
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case OPT_FULLBRIGHT:
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case OPT_FULLBRIGHT:
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Cvar_SetValue ("r_fullbright", !r_fullbright.value);
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Cvar_SetValue ("r_fullbright", !r_fullbright.value);
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@ -2728,41 +2724,34 @@ void M_Screen_Draw (void)
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// Decals
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// Decals
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if (video_cursor == 4)
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if (video_cursor == 4)
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Draw_ColoredString(10, 85, "Decals", 255, 0, 0, 255, 1);
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Draw_ColoredString(10, 85, "Particles", 255, 0, 0, 255, 1);
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else
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else
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Draw_ColoredString(10, 85, "Decals", 255, 255, 255, 255, 1);
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Draw_ColoredString(10, 85, "Particles", 255, 255, 255, 255, 1);
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M_DrawCheckbox(225, 85, nzp_decals.value);
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M_DrawCheckbox(225, 85, r_runqmbparticles.value);
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// Particles
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if (video_cursor == 5)
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Draw_ColoredString(10, 95, "Particles", 255, 0, 0, 255, 1);
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else
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Draw_ColoredString(10, 95, "Particles", 255, 255, 255, 255, 1);
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M_DrawCheckbox(225, 95, nzp_particles.value);
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// Fullbright
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// Fullbright
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if (video_cursor == 6)
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if (video_cursor == 5)
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Draw_ColoredString(10, 105, "Fullbright", 255, 0, 0, 255, 1);
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Draw_ColoredString(10, 95, "Fullbright", 255, 0, 0, 255, 1);
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else
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else
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Draw_ColoredString(10, 105, "Fullbright", 255, 255, 255, 255, 1);
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Draw_ColoredString(10, 95, "Fullbright", 255, 255, 255, 255, 1);
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M_DrawCheckbox(225, 105, r_fullbright.value);
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M_DrawCheckbox(225, 105, r_fullbright.value);
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// Dithering
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// Dithering
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if (video_cursor == 7)
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if (video_cursor == 6)
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Draw_ColoredString(10, 115, "Dithering", 255, 0, 0, 255, 1);
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Draw_ColoredString(10, 105, "Dithering", 255, 0, 0, 255, 1);
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else
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else
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Draw_ColoredString(10, 115, "Dithering", 255, 255, 255, 255, 1);
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Draw_ColoredString(10, 105, "Dithering", 255, 255, 255, 255, 1);
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M_DrawCheckbox(225, 115, r_dithering.value);
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M_DrawCheckbox(225, 115, r_dithering.value);
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// Retro
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// Retro
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if (video_cursor == 8)
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if (video_cursor == 7)
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Draw_ColoredString(10, 125, "Retro", 255, 0, 0, 255, 1);
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Draw_ColoredString(10, 115, "Retro", 255, 0, 0, 255, 1);
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else
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else
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Draw_ColoredString(10, 125, "Retro", 255, 255, 255, 255, 1);
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Draw_ColoredString(10, 115, "Retro", 255, 255, 255, 255, 1);
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M_DrawCheckbox(225, 125, r_retro.value);
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M_DrawCheckbox(225, 125, r_retro.value);
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// Back
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// Back
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if (video_cursor == 9)
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if (video_cursor == 8)
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Draw_ColoredString(10, 250, "Back", 255, 0, 0, 255, 1);
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Draw_ColoredString(10, 250, "Back", 255, 0, 0, 255, 1);
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else
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else
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Draw_ColoredString(10, 250, "Back", 255, 255, 255, 255, 1);
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Draw_ColoredString(10, 250, "Back", 255, 255, 255, 255, 1);
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@ -2781,19 +2770,16 @@ void M_Screen_Draw (void)
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case 3: // Brightness
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case 3: // Brightness
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Draw_ColoredString(10, 230, "Increase or Decrease Game Brightness.", 255, 255, 255, 255, 1);
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Draw_ColoredString(10, 230, "Increase or Decrease Game Brightness.", 255, 255, 255, 255, 1);
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break;
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break;
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case 4: // Decals
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case 4: // Particles
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Draw_ColoredString(10, 230, "Toggle Bullet and Explosive Decals.", 255, 255, 255, 255, 1);
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Draw_ColoredString(10, 230, "Toggle most Particle Effects.", 255, 255, 255, 255, 1);
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break;
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break;
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case 5: // Particles
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case 5: // Fullbright
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Draw_ColoredString(10, 230, "Toggle Appearence of (most) Particles.", 255, 255, 255, 255, 1);
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break;
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case 6: // Fullbright
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Draw_ColoredString(10, 230, "Toggle all non-realtime lights (Requires Map Restart).", 255, 255, 255, 255, 1);
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Draw_ColoredString(10, 230, "Toggle all non-realtime lights (Requires Map Restart).", 255, 255, 255, 255, 1);
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break;
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break;
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case 7: // Dithering
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case 6: // Dithering
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Draw_ColoredString(10, 230, "Toggle decrease in Color Banding.", 255, 255, 255, 255, 1);
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Draw_ColoredString(10, 230, "Toggle decrease in Color Banding.", 255, 255, 255, 255, 1);
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break;
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break;
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case 8: // Retro
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case 7: // Retro
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Draw_ColoredString(10, 230, "Toggle texture filtering.", 255, 255, 255, 255, 1);
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Draw_ColoredString(10, 230, "Toggle texture filtering.", 255, 255, 255, 255, 1);
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break;
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break;
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}
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}
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@ -2983,127 +2969,6 @@ void M_Menu_Gameplay_f (void)
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gameplay_cursor = 0;
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gameplay_cursor = 0;
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}
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}
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/*
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float r;
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// Background
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if (key_dest != key_menu_pause)
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Draw_Pic (0, 0, menu_bk);
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// Fill black to make everything easier to see
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Draw_FillByColor(0, 0, 480, 272, GU_RGBA(0, 0, 0, 102));
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// Version String
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Draw_ColoredString(vid.width - 40, 5, "v1.0", 255, 255, 255, 255, 1);
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// Header
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Draw_ColoredString(10, 10, "GRAPHICS SETTINGS", 255, 255, 255, 255, 2);
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// Show FPS
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if (video_cursor == 0)
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Draw_ColoredString(10, 45, "Show FPS", 255, 0, 0, 255, 1);
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else
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Draw_ColoredString(10, 45, "Show FPS", 255, 255, 255, 255, 1);
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M_DrawCheckbox(225, 45, show_fps.value);
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// Max FPS
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if (video_cursor == 1)
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Draw_ColoredString(10, 55, "Max FPS", 255, 0, 0, 255, 1);
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else
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Draw_ColoredString(10, 55, "Max FPS", 255, 255, 255, 255, 1);
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r = (cl_maxfps.value - 30.0)*(1.0/35.0);
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M_DrawSlider (225, 55, r);
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// FOV
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if (video_cursor == 2)
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Draw_ColoredString(10, 65, "Field of View", 255, 0, 0, 255, 1);
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else
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Draw_ColoredString(10, 65, "Field of View", 255, 255, 255, 255, 1);
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r = (scr_fov.value - 50.0)*(1.0/70.0);
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M_DrawSlider (225, 65, r);
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// Brightness
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if (video_cursor == 3)
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Draw_ColoredString(10, 75, "Brightness", 255, 0, 0, 255, 1);
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else
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Draw_ColoredString(10, 75, "Brightness", 255, 255, 255, 255, 1);
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r = (1.0 - v_gamma.value) / 0.5;
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M_DrawSlider (225, 75, r);
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// Decals
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if (video_cursor == 4)
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Draw_ColoredString(10, 85, "Decals", 255, 0, 0, 255, 1);
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else
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Draw_ColoredString(10, 85, "Decals", 255, 255, 255, 255, 1);
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M_DrawCheckbox(225, 85, nzp_decals.value);
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// Particles
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if (video_cursor == 5)
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Draw_ColoredString(10, 95, "Particles", 255, 0, 0, 255, 1);
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else
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Draw_ColoredString(10, 95, "Particles", 255, 255, 255, 255, 1);
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M_DrawCheckbox(225, 95, nzp_particles.value);
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// Fullbright
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if (video_cursor == 6)
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Draw_ColoredString(10, 105, "Fullbright", 255, 0, 0, 255, 1);
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else
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Draw_ColoredString(10, 105, "Fullbright", 255, 255, 255, 255, 1);
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M_DrawCheckbox(225, 105, r_fullbright.value);
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// Dithering
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if (video_cursor == 7)
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Draw_ColoredString(10, 115, "Dithering", 255, 0, 0, 255, 1);
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else
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Draw_ColoredString(10, 115, "Dithering", 255, 255, 255, 255, 1);
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M_DrawCheckbox(225, 115, r_dithering.value);
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// Retro
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if (video_cursor == 8)
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Draw_ColoredString(10, 125, "Retro", 255, 0, 0, 255, 1);
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else
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Draw_ColoredString(10, 125, "Retro", 255, 255, 255, 255, 1);
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M_DrawCheckbox(225, 125, r_retro.value);
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// Back
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if (video_cursor == 9)
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Draw_ColoredString(10, 250, "Back", 255, 0, 0, 255, 1);
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else
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Draw_ColoredString(10, 250, "Back", 255, 255, 255, 255, 1);
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// Descriptions
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switch(video_cursor) {
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case 0: // Show FPS
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Draw_ColoredString(10, 230, "Toggle Framerate Overlay.", 255, 255, 255, 255, 1);
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break;
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case 1: // Max FPS
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Draw_ColoredString(10, 230, "Increase of Decrease Max Frames per Second.", 255, 255, 255, 255, 1);
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break;
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case 2: // FOV
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Draw_ColoredString(10, 230, "Adjust Game Field of View.", 255, 255, 255, 255, 1);
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break;
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case 3: // Brightness
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Draw_ColoredString(10, 230, "Increase or Decrease Game Brightness.", 255, 255, 255, 255, 1);
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break;
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case 4: // Decals
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Draw_ColoredString(10, 230, "Toggle Bullet and Explosive Decals.", 255, 255, 255, 255, 1);
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break;
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case 5: // Particles
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Draw_ColoredString(10, 230, "Toggle Appearence of (most) Particles.", 255, 255, 255, 255, 1);
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break;
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case 6: // Fullbright
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Draw_ColoredString(10, 230, "Toggle all non-realtime lights (Requires Map Restart).", 255, 255, 255, 255, 1);
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break;
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case 7: // Dithering
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Draw_ColoredString(10, 230, "Toggle decrease in Color Banding.", 255, 255, 255, 255, 1);
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break;
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case 8: // Retro
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Draw_ColoredString(10, 230, "Toggle texture filtering.", 255, 255, 255, 255, 1);
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break;
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}
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*/
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void M_Gameplay_Draw (void)
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void M_Gameplay_Draw (void)
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{
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{
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float r;
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float r;
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@ -295,8 +295,8 @@ extern cvar_t r_decal_explosions;
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extern cvar_t r_coronas;
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extern cvar_t r_coronas;
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// MotoLegacy - simplified cvars for decals/particles (5/27/2020)
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// MotoLegacy - simplified cvars for decals/particles (5/27/2020)
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extern cvar_t nzp_particles;
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// almost 3 years, wowza! - ivy~ (03 feb 2023)
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extern cvar_t nzp_decals;
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extern cvar_t r_runqmbparticles;
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extern int mirrortexturenum; // quake texturenum, not gltexturenum
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extern int mirrortexturenum; // quake texturenum, not gltexturenum
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@ -2249,6 +2249,10 @@ void QMB_Blood_Splat(part_type_t type, vec3_t org) //Shpuldified
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void QMB_RunParticleEffect (vec3_t org, vec3_t dir, int col, int count)
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void QMB_RunParticleEffect (vec3_t org, vec3_t dir, int col, int count)
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{
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{
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if (!r_runqmbparticles.value)
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return;
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col_t color;
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col_t color;
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vec3_t neworg, newdir;
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vec3_t neworg, newdir;
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int i, j, particlecount;
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int i, j, particlecount;
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@ -166,8 +166,7 @@ cvar_t r_flametype = {"r_flametype", "2",qtrue};
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cvar_t r_model_brightness = { "r_model_brightness", "1", qtrue}; // Toggle high brightness model lighting
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cvar_t r_model_brightness = { "r_model_brightness", "1", qtrue}; // Toggle high brightness model lighting
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//MotoLegacy
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//MotoLegacy
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cvar_t nzp_decals = {"nzp_decals", "1", qtrue};
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cvar_t r_runqmbparticles = {"r_runqmbparticles", "1", qtrue};
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cvar_t nzp_particles = {"nzp_particles", "1", qtrue};
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extern cvar_t cl_maxfps;
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extern cvar_t cl_maxfps;
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@ -348,6 +348,8 @@ void R_Init (void)
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//Shpuld
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//Shpuld
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Cvar_RegisterVariable (&r_model_brightness);
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Cvar_RegisterVariable (&r_model_brightness);
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Cvar_RegisterVariable (&r_runqmbparticles);
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R_InitParticles ();
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R_InitParticles ();
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R_InitParticleTexture ();
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R_InitParticleTexture ();
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R_InitOtherTextures ();
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R_InitOtherTextures ();
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