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https://github.com/nzp-team/dquakeplus.git
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clean up code, fix one memory leak
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parent
1b1b7e9564
commit
05e611b7f2
3 changed files with 3 additions and 7 deletions
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@ -704,7 +704,8 @@ void _Host_Frame (float time)
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pass1+pass2+pass3, pass1, pass2, pass3);
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}
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// if ((host_framecount % 120) == 0) Con_Printf ("%dkB free \n", pspSdkTotalFreeUserMemSize()/1024);
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// Debug log free memory
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// if ((host_framecount % 120) == 0) Con_Printf ("%.2fkB free \n", pspSdkTotalFreeUserMemSize()/1024.f);
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//frame speed counter
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fps_count++;//muff
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@ -31,8 +31,6 @@ extern"C"
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#include <pspgum.h>
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#include <list>
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extern std::list<int> mapTextureNameList;
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extern model_t *loadmodel;
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extern vec3_t lightcolor; // LordHavoc: .lit support
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@ -157,9 +155,7 @@ qboolean Mod_LoadHLModel (model_t *mod, void *buffer)
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for(i = 0; i < header->numtextures; i++)
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{
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tex[i].i = GL_LoadPalTex (tex[i].name, tex[i].w, tex[i].h, (byte *) header + tex[i].i, qtrue, GU_LINEAR, 0, (byte *) header + tex[i].w * tex[i].h + tex[i].i, PAL_RGB);
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mapTextureNameList.push_back(tex[i].i); // for unload textures
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}
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//
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// move the complete, relocatable alias model to the cache
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@ -1189,7 +1189,6 @@ void Mod_LoadFaces (lump_t *l)
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if (l->filelen % sizeof(*in))
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Con_Printf ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
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count = l->filelen / sizeof(*in);
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Con_Printf("Model faces %d\n", count);
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out = static_cast<msurface_t*>(Hunk_AllocName ( count*sizeof(*out), loadname));
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loadmodel->surfaces = out;
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@ -2018,7 +2017,7 @@ void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
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qboolean model_is_gun(char name[MAX_QPATH])
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{
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char* wep_path = static_cast<char*>(malloc(sizeof(char)*15));
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char wep_path[15];
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for (int i = 0; i < 15; i++) {
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wep_path[i] = name[i];
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