dquakeplus/source/psp/Nazi-Zombies-Portable.cbp

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<Option title="Nazi-Zombies-Portable" />
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<Option compiler="pspsdk" />
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<Target title="Phat">
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<Option type="1" />
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<Compiler>
<Add option="-O2" />
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<Linker>
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<Build command="make -f makePhat install" />
<CompileFile command="make -f makePhat $file" />
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<Option type="1" />
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<Compiler>
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<Build command="make -f makePhat install" />
<CompileFile command="make -f makePhat $file" />
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<SilentBuild command="make -f makePhat install &gt; $(CMD_NULL)" />
</MakeCommands>
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<Compiler>
<Add option="-Wall" />
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<ExtraCommands>
<Add after='cmd /c copy &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;C:\Users\jujoki\Dropbox\Nazi Zombies Portable!\nzportable&quot;' />
<Mode after="always" />
</ExtraCommands>
<Unit filename="../anorm_dots.h" />
<Unit filename="../anorms.h" />
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<Unit filename="../cdaudio.h" />
<Unit filename="../chase.c">
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</Unit>
<Unit filename="../cl_demo.c">
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<Unit filename="../net_vcr.c">
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<Unit filename="../nonintel.c">
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<Unit filename="../quakedef.h" />
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<Unit filename="../screen.h" />
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<Unit filename="../snd_mix.c">
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<Unit filename="../world.c">
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<Unit filename="../zone.c">
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<Unit filename="../zone.h" />
<Unit filename="KernelHooks/ctrl/cwbhook.h" />
<Unit filename="KernelHooks/ctrl/main.c">
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<Unit filename="cd.cpp" />
<Unit filename="clipping.cpp" />
<Unit filename="clipping.hpp" />
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<Unit filename="m33libs/kubridge.h" />
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<Unit filename="mp3.c">
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<Unit filename="network.cpp" />
<Unit filename="network_infrastructure.cpp" />
<Unit filename="network_infrastructure.hpp" />
<Unit filename="network_psp.cpp" />
<Unit filename="network_psp.hpp" />
<Unit filename="sound.cpp" />
<Unit filename="system.cpp" />
<Unit filename="system.hpp" />
<Unit filename="video_hardware.cpp" />
<Unit filename="video_hardware.h" />
<Unit filename="video_hardware_QMB.cpp" />
<Unit filename="video_hardware_decals_QMB.cpp" />
<Unit filename="video_hardware_draw.cpp" />
<Unit filename="video_hardware_dxtn.cpp" />
<Unit filename="video_hardware_dxtn.h" />
<Unit filename="video_hardware_entity_fragment.cpp" />
<Unit filename="video_hardware_fog.cpp" />
<Unit filename="video_hardware_fullbright.cpp" />
<Unit filename="video_hardware_fullbright.h" />
<Unit filename="video_hardware_hlmdl.cpp" />
<Unit filename="video_hardware_hlmdl.h" />
<Unit filename="video_hardware_images.cpp" />
<Unit filename="video_hardware_images.h" />
<Unit filename="video_hardware_light.cpp" />
<Unit filename="video_hardware_main.cpp" />
<Unit filename="video_hardware_mesh.cpp" />
<Unit filename="video_hardware_mhex2.cpp" />
<Unit filename="video_hardware_misc.cpp" />
<Unit filename="video_hardware_model.cpp" />
<Unit filename="video_hardware_model.h" />
<Unit filename="video_hardware_part.cpp" />
<Unit filename="video_hardware_resample.cpp" />
<Unit filename="video_hardware_resample.h" />
<Unit filename="video_hardware_screen.cpp" />
<Unit filename="video_hardware_surface.cpp" />
<Unit filename="video_hardware_warp.cpp" />
<Unit filename="vram.cpp" />
<Unit filename="vram.hpp" />
<Unit filename="wad3.cpp" />
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<code_completion />
<envvars />
<debugger />
</Extensions>
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