dquakeplus/source/psp/network_infrastructure.cpp

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2022-02-08 21:49:56 +00:00
/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2007 Peter Mackay and Chris Swindle.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//#include <psputility_netmodules.h>
#include <pspkernel.h>
#include <psputility.h>
#include <pspnet.h>
#include <pspnet_apctl.h>
#include "network_infrastructure.hpp"
#include <arpa/inet.h> // inet_addr
#include <netinet/in.h> // sockaddr_in
#include <sys/socket.h> // PSP socket API.
#include <sys/fcntl.h>
#include <sys/ioctl.h>
#include <unistd.h>
#include <netdb.h>
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#include <gethost.hpp>
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#include <pspsdk.h>
#define MAXHOSTNAMELEN 64
#define EWOULDBLOCK 111
#define ECONNREFUSED 11
int totalAccessPoints = 0;
cvar_t accesspoint = {"accesspoint", "1", qtrue};
int accessPointNumber[100];
#ifdef PROFILE
#define sceUtilityLoadNetModule
#define sceUtilityUnLoadNetModule
#endif
namespace quake
{
namespace network
{
namespace infrastructure
{
static int accept_socket = -1; // socket for fielding new connections
static int control_socket = -1;
static int broadcast_socket = 0;
static struct qsockaddr broadcast_addr;
static int my_addr = 0;
int init (void)
{
if(totalAccessPoints == 0)
{
int iNetIndex;
memset(accessPointNumber, 0, sizeof(accessPointNumber));
for (iNetIndex = 1; iNetIndex < 100; iNetIndex++) // skip the 0th connection
{
if (sceUtilityCheckNetParam(iNetIndex) == 0)
{
totalAccessPoints++;
accessPointNumber[totalAccessPoints] = iNetIndex;
}
}
if(accesspoint.value > totalAccessPoints)
Cvar_SetValue("accesspoint", 1);
}
if(!host_initialized)
{
Cvar_RegisterVariable(&accesspoint);
}
if(!tcpipAvailable)
return -1;
char szMyIPAddr[32];
struct qsockaddr addr;
char *colon;
char buff[MAXHOSTNAMELEN];
S_ClearBuffer (); // so dma doesn't loop current sound
// Load the network modules when they are required
sceUtilityLoadNetModule(PSP_NET_MODULE_COMMON);
sceUtilityLoadNetModule(PSP_NET_MODULE_INET);
// Initialise the network.
const int err = pspSdkInetInit();
if (err)
{
Con_Printf("Couldn't initialise the network %08X\n", err);
sceUtilityUnloadNetModule(PSP_NET_MODULE_INET);
sceUtilityUnloadNetModule(PSP_NET_MODULE_COMMON);
return -1;
}
if(!connect_to_apctl(accessPointNumber[(int)accesspoint.value]))
{
Con_Printf("Unable to connect to access point\n");
pspSdkInetTerm();
sceUtilityUnloadNetModule(PSP_NET_MODULE_INET);
sceUtilityUnloadNetModule(PSP_NET_MODULE_COMMON);
return -1;
}
// connected, get my IPADDR and run test
if (sceNetApctlGetInfo(8, (SceNetApctlInfo*)szMyIPAddr) != 0)
strcpy(szMyIPAddr, "unknown IP address");
// determine my name & address
gethostname(buff, MAXHOSTNAMELEN);
my_addr = inet_addr(szMyIPAddr);
// if the quake hostname isn't set, set it to the machine name
if (Q_strcmp(hostname.string, "UNNAMED") == 0)
{
buff[15] = 0;
Cvar_Set ("hostname", buff);
}
if ((control_socket = open_socket(0)) == -1)
{
pspSdkInetTerm();
sceUtilityUnloadNetModule(PSP_NET_MODULE_INET);
sceUtilityUnloadNetModule(PSP_NET_MODULE_COMMON);
Sys_Error("init: Unable to open control socket\n");
}
((struct sockaddr_in *)&broadcast_addr)->sin_family = AF_INET;
((struct sockaddr_in *)&broadcast_addr)->sin_addr.s_addr = INADDR_BROADCAST;
((struct sockaddr_in *)&broadcast_addr)->sin_port = htons(net_hostport);
get_socket_addr (control_socket, &addr);
Q_strcpy(my_tcpip_address, addr_to_string(&addr));
colon = Q_strrchr (my_tcpip_address, ':');
if (colon)
*colon = 0;
Con_Printf("UDP Initialized\n");
tcpipAvailable = qtrue;
return control_socket;
}
//=============================================================================
void shut_down (void)
{
listen(qfalse);
close_socket(control_socket);
pspSdkInetTerm();
// Now to unload the network modules, no need to keep them loaded all the time
sceUtilityUnloadNetModule(PSP_NET_MODULE_INET);
sceUtilityUnloadNetModule(PSP_NET_MODULE_COMMON);
}
//=============================================================================
void listen (qboolean state)
{
// enable listening
if (state)
{
if (accept_socket != -1)
return;
if ((accept_socket = open_socket(net_hostport)) == -1)
Sys_Error ("listen: Unable to open accept socket\n");
return;
}
// disable listening
if (accept_socket == -1)
return;
close_socket(accept_socket);
accept_socket = -1;
}
//=============================================================================
int open_socket (int port)
{
int newsocket;
struct sockaddr_in address;
if ((newsocket = socket (PF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1)
return -1;
int val = 1;
if(setsockopt(newsocket, SOL_SOCKET, SO_NONBLOCK, &val, sizeof(val)) < 0)
goto ErrorReturn;
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(port);
if( bind (newsocket, (sockaddr *)&address, sizeof(address)) == -1)
goto ErrorReturn;
printf("got here4\n");
return newsocket;
ErrorReturn:
close(newsocket);
return -1;
}
//=============================================================================
int close_socket (int socket)
{
if (socket == broadcast_socket)
broadcast_socket = 0;
return close(socket);
}
int connect (int socket, struct qsockaddr *addr)
{
return 0;
}
//=============================================================================
int check_new_connections (void)
{
byte buf[1000];
if (accept_socket == -1)
return -1;
// Peek at the message and if there is a message waiting then return the
// socket
int ret = recvfrom(accept_socket, buf, 1000, MSG_PEEK, NULL, NULL);
if(ret > 0)
return accept_socket;
return -1;
}
//=============================================================================
int read (int socket, byte *buf, int len, struct qsockaddr *addr)
{
int addrlen = sizeof (struct qsockaddr);
int ret;
ret = recvfrom (socket, buf, len, 0, (struct sockaddr *)addr, (socklen_t*)&addrlen);
if (ret == -1)
{
int errno = sceNetInetGetErrno();
if(errno == EWOULDBLOCK || errno == ECONNREFUSED)
{
return 0;
}
}
return ret;
}
//=============================================================================
static int make_socket_broadcast_capable (int socket)
{
int i = 1;
// make this socket broadcast capable
if (setsockopt(socket, SOL_SOCKET, SO_BROADCAST, &i, sizeof(i)) < 0)
return -1;
broadcast_socket = socket;
return 0;
}
//=============================================================================
int broadcast (int socket, byte *buf, int len)
{
int ret;
if (socket != broadcast_socket)
{
if (broadcast_socket != 0)
Sys_Error("Attempted to use multiple broadcasts sockets\n");
ret = make_socket_broadcast_capable (socket);
if (ret == -1)
{
Con_Printf("Unable to make socket broadcast capable\n");
return ret;
}
}
return write(socket, buf, len, &broadcast_addr);
}
//=============================================================================
int write (int socket, byte *buf, int len, struct qsockaddr *addr)
{
int ret;
ret = sendto (socket, buf, len, 0, (struct sockaddr *)addr, sizeof(struct qsockaddr));
if (ret == -1)
{
int errno = sceNetInetGetErrno();
if(errno == EWOULDBLOCK || errno == ECONNREFUSED)
{
return 0;
}
Con_Printf("Failed to send message, errno=%08X\n", errno);
}
return ret;
}
//=============================================================================
char* addr_to_string (struct qsockaddr *addr)
{
static char buffer[22];
int haddr;
haddr = ntohl(((struct sockaddr_in *)addr)->sin_addr.s_addr);
sprintf(buffer, "%d.%d.%d.%d:%d", (haddr >> 24) & 0xff, (haddr >> 16) & 0xff, (haddr >> 8) & 0xff, haddr & 0xff, ntohs(((struct sockaddr_in *)addr)->sin_port));
return buffer;
}
//=============================================================================
int string_to_addr (char *string, struct qsockaddr *addr)
{
int ha1, ha2, ha3, ha4, hp;
int ipaddr;
sscanf(string, "%d.%d.%d.%d:%d", &ha1, &ha2, &ha3, &ha4, &hp);
ipaddr = (ha1 << 24) | (ha2 << 16) | (ha3 << 8) | ha4;
addr->sa_family = AF_INET;
((struct sockaddr_in *)addr)->sin_addr.s_addr = htonl(ipaddr);
((struct sockaddr_in *)addr)->sin_port = htons(hp);
return 0;
}
//=============================================================================
int get_socket_addr (int socket, struct qsockaddr *addr)
{
socklen_t addrlen = sizeof(struct qsockaddr);
unsigned int a;
Q_memset(addr, 0, sizeof(struct qsockaddr));
getsockname(socket, (struct sockaddr *)addr, &addrlen);
a = ((struct sockaddr_in *)addr)->sin_addr.s_addr;
if (a == 0 || a == inet_addr("127.0.0.1"))
((struct sockaddr_in *)addr)->sin_addr.s_addr = my_addr;
return 0;
}
//=============================================================================
int get_name_from_addr (struct qsockaddr *addr, char *name)
{
struct hostent *hostentry;
hostentry = gethostbyaddr ((char *)&((struct sockaddr_in *)addr)->sin_addr, sizeof(struct in_addr), AF_INET);
if (hostentry)
{
Q_strncpy (name, (char *)hostentry->h_name, NET_NAMELEN - 1);
return 0;
}
Q_strcpy (name, addr_to_string (addr));
return 0;
}
//=============================================================================
int get_addr_from_name(char *name, struct qsockaddr *addr)
{
struct hostent *hostentry;
if (name[0] >= '0' && name[0] <= '9')
return PartialIPAddress (name, addr);
hostentry = gethostbyname (name);
if (!hostentry)
return -1;
addr->sa_family = AF_INET;
((struct sockaddr_in *)addr)->sin_port = htons(net_hostport);
((struct sockaddr_in *)addr)->sin_addr.s_addr = *(int *)hostentry->h_addr_list[0];
return 0;
}
//=============================================================================
int addr_compare (struct qsockaddr *addr1, struct qsockaddr *addr2)
{
if (addr1->sa_family != addr2->sa_family)
return -1;
if (((struct sockaddr_in *)addr1)->sin_addr.s_addr != ((struct sockaddr_in *)addr2)->sin_addr.s_addr)
return -1;
if (((struct sockaddr_in *)addr1)->sin_port != ((struct sockaddr_in *)addr2)->sin_port)
return 1;
return 0;
}
//=============================================================================
int get_socket_port (struct qsockaddr *addr)
{
return ntohs(((struct sockaddr_in *)addr)->sin_port);
}
int set_socket_port (struct qsockaddr *addr, int port)
{
((struct sockaddr_in *)addr)->sin_port = htons(port);
return 0;
}
/*
============
PartialIPAddress
this lets you type only as much of the net address as required, using
the local network components to fill in the rest
============
*/
int PartialIPAddress (char *in, struct qsockaddr *hostaddr)
{
char buff[256];
char *b;
int addr;
int num;
int mask;
int run;
int port;
buff[0] = '.';
b = buff;
strcpy(buff+1, in);
if (buff[1] == '.')
b++;
addr = 0;
mask=-1;
while (*b == '.')
{
b++;
num = 0;
run = 0;
while (!( *b < '0' || *b > '9'))
{
num = num*10 + *b++ - '0';
if (++run > 3)
return -1;
}
if ((*b < '0' || *b > '9') && *b != '.' && *b != ':' && *b != 0)
return -1;
if (num < 0 || num > 255)
return -1;
mask<<=8;
addr = (addr<<8) + num;
}
if (*b++ == ':')
port = Q_atoi(b);
else
port = net_hostport;
hostaddr->sa_family = AF_INET;
((struct sockaddr_in *)hostaddr)->sin_port = htons((short)port);
((struct sockaddr_in *)hostaddr)->sin_addr.s_addr = (my_addr & htonl(mask)) | htonl(addr);
return 0;
}
//=============================================================================
/* Connect to an access point */
int connect_to_apctl(int config)
{
int err;
int stateLast = -1;
int timeout = 0;
/* Connect using the first profile */
err = sceNetApctlConnect(config);
if (err != 0)
{
return 0;
}
while (1)
{
int state;
err = sceNetApctlGetState(&state);
if (err != 0)
{
break;
}
if (state > stateLast)
{
stateLast = state;
timeout = 0;
}
if (state == 4)
break; // connected with static IP
// wait a little before polling again
sceKernelDelayThread(50*1000); // 50ms
timeout++;
if(timeout > 200)
{
Con_Printf("Timeout connecting to access point. State=%d\n", state);
return 0;
}
}
if(err != 0)
{
return 0;
}
return 1;
}
//=============================================================================
}
}
}