mirror of
https://github.com/nzp-team/dquakeplus.git
synced 2024-12-12 05:02:13 +00:00
291 lines
8.8 KiB
Text
291 lines
8.8 KiB
Text
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="Nazi-Zombies-Portable" />
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<Option makefile_is_custom="1" />
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<Option pch_mode="2" />
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<Option compiler="pspsdk" />
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<Build>
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<Target title="Phat">
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<Option output="EBOOT.PBP" prefix_auto="0" extension_auto="0" />
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<Option object_output="obj/Release/" />
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<Option type="1" />
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<Option compiler="pspsdk" />
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<Compiler>
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
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<MakeCommands>
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<Build command="make -f makePhat install" />
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<CompileFile command="make -f makePhat $file" />
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<Clean command="make -f makePhat clean" />
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<DistClean command="$make -f $makefile distclean$target" />
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<AskRebuildNeeded command="make -q -f makePhat" />
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<SilentBuild command="make -f makePhat install > $(CMD_NULL)" />
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</MakeCommands>
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</Target>
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<Target title="Slim">
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<Option output="EBOOT.PBP" prefix_auto="0" extension_auto="0" />
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<Option object_output="obj/Release/" />
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<Option type="1" />
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<Option compiler="pspsdk" />
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<Compiler>
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
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<MakeCommands>
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<Build command="make -f makePhat install" />
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<CompileFile command="make -f makePhat $file" />
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<Clean command="make -f makePhat clean$target" />
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<DistClean command="$make -f $makefile distclean$target" />
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<AskRebuildNeeded command="make -q -f makePhat $target" />
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<SilentBuild command="make -f makePhat install > $(CMD_NULL)" />
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</MakeCommands>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wall" />
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</Compiler>
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<ExtraCommands>
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<Add after='cmd /c copy "$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)" "C:\Users\jujoki\Dropbox\Nazi Zombies Portable!\nzportable"' />
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<Mode after="always" />
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</ExtraCommands>
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<Unit filename="../anorm_dots.h" />
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<Unit filename="../anorms.h" />
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<Unit filename="../bspfile.h" />
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<Unit filename="../cdaudio.h" />
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<Unit filename="../chase.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../cl_demo.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../cl_hud.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../cl_hud.h" />
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<Unit filename="../cl_input.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../cl_main.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../cl_parse.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../cl_slist.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../cl_slist.h" />
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<Unit filename="../cl_tent.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../client.h" />
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<Unit filename="../cmd.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../cmd.h" />
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<Unit filename="../common.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../common.h" />
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<Unit filename="../console.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../console.h" />
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<Unit filename="../crc.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../crc.h" />
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<Unit filename="../crypter.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../crypter.h" />
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<Unit filename="../cvar.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../cvar.h" />
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<Unit filename="../draw.h" />
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<Unit filename="../host.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../host_cmd.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../input.h" />
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<Unit filename="../keys.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../keys.h" />
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<Unit filename="../mathlib.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../mathlib.h" />
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<Unit filename="../menu.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../menu.h" />
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<Unit filename="../modelgen.h" />
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<Unit filename="../net.h" />
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<Unit filename="../net_dgrm.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../net_dgrm.h" />
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<Unit filename="../net_loop.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../net_loop.h" />
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<Unit filename="../net_main.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../net_none.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../net_vcr.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../net_vcr.h" />
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<Unit filename="../nonintel.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../pr_cmds.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../pr_comp.h" />
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<Unit filename="../pr_edict.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../pr_exec.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../progdefs.h" />
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<Unit filename="../progs.h" />
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<Unit filename="../protocol.h" />
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<Unit filename="../quakedef.h" />
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<Unit filename="../render.h" />
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<Unit filename="../screen.h" />
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<Unit filename="../server.h" />
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<Unit filename="../snd_dma.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../snd_mem.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../snd_mix.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../sound.h" />
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<Unit filename="../spritegn.h" />
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<Unit filename="../sv_main.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../sv_move.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../sv_phys.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../sv_user.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../sys.h" />
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<Unit filename="../vid.h" />
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<Unit filename="../view.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../view.h" />
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<Unit filename="../wad.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../wad.h" />
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<Unit filename="../world.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../world.h" />
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<Unit filename="../zone.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="../zone.h" />
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<Unit filename="KernelHooks/ctrl/cwbhook.h" />
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<Unit filename="KernelHooks/ctrl/main.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="KernelHooks/dvemgr/main.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="MakePHAT" />
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<Unit filename="MakeSlim" />
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<Unit filename="Random.cpp" />
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<Unit filename="Random.h" />
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<Unit filename="battery.cpp" />
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<Unit filename="battery.hpp" />
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<Unit filename="cd.cpp" />
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<Unit filename="clipping.cpp" />
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<Unit filename="clipping.hpp" />
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<Unit filename="fnmatch.cpp" />
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<Unit filename="fnmatch.h" />
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<Unit filename="gethost.cpp" />
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<Unit filename="gethost.hpp" />
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<Unit filename="input.cpp" />
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<Unit filename="m33libs/kubridge.h" />
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<Unit filename="main.cpp" />
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<Unit filename="math.cpp" />
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<Unit filename="math.hpp" />
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<Unit filename="module.cpp" />
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<Unit filename="module.h" />
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<Unit filename="mp3.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="mp3.h" />
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<Unit filename="network.cpp" />
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<Unit filename="network_infrastructure.cpp" />
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<Unit filename="network_infrastructure.hpp" />
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<Unit filename="network_psp.cpp" />
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<Unit filename="network_psp.hpp" />
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<Unit filename="sound.cpp" />
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<Unit filename="system.cpp" />
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<Unit filename="system.hpp" />
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<Unit filename="video_hardware.cpp" />
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<Unit filename="video_hardware.h" />
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<Unit filename="video_hardware_QMB.cpp" />
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<Unit filename="video_hardware_decals_QMB.cpp" />
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<Unit filename="video_hardware_draw.cpp" />
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<Unit filename="video_hardware_dxtn.cpp" />
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<Unit filename="video_hardware_dxtn.h" />
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<Unit filename="video_hardware_entity_fragment.cpp" />
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<Unit filename="video_hardware_fog.cpp" />
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<Unit filename="video_hardware_fullbright.cpp" />
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<Unit filename="video_hardware_fullbright.h" />
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<Unit filename="video_hardware_hlmdl.cpp" />
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<Unit filename="video_hardware_hlmdl.h" />
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<Unit filename="video_hardware_images.cpp" />
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<Unit filename="video_hardware_images.h" />
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<Unit filename="video_hardware_light.cpp" />
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<Unit filename="video_hardware_main.cpp" />
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<Unit filename="video_hardware_mesh.cpp" />
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<Unit filename="video_hardware_mhex2.cpp" />
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<Unit filename="video_hardware_misc.cpp" />
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<Unit filename="video_hardware_model.cpp" />
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<Unit filename="video_hardware_model.h" />
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<Unit filename="video_hardware_part.cpp" />
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<Unit filename="video_hardware_resample.cpp" />
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<Unit filename="video_hardware_resample.h" />
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<Unit filename="video_hardware_screen.cpp" />
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<Unit filename="video_hardware_surface.cpp" />
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<Unit filename="video_hardware_warp.cpp" />
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<Unit filename="vram.cpp" />
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<Unit filename="vram.hpp" />
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<Unit filename="wad3.cpp" />
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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