dquakeplus/source/psp/libpspmath/vfpu_ease_in_out.c

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2022-02-08 21:49:56 +00:00
#include "pspmath.h"
// simple ease in/out function
// input will be clamped to range of 0 < t < 1
float vfpu_ease_in_out(float t) {
float r;
__asm__ volatile (
"mtv %1, S000\n"
"vmov.q C000[0:1,,,], C000[x, 2, 1, 1/2]\n" // C000 = [0<t<1, 2, 1, 1/2]
"vmul.s S000, S000, S001\n" // raise S000 to 0..2 range
"vsub.s S000, S000, S002\n" // S000 now in -1 to 1 range
"vsin.s S000, S000\n" // S000 = sin(S000)
"vmul.s S000, S000, S003\n" // S000 = sin(t)/2
"vadd.s S000, S000, S003\n" // S000 = 0.5 + sin(t)/2
"mfv %0, S000\n"
: "=r"(r) : "r"(t));
return r;
}