dquakeplus/source/psp/gu/gu_misc.cpp

473 lines
12 KiB
C++
Raw Normal View History

2022-02-08 21:49:56 +00:00
/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2007 Peter Mackay and Chris Swindle.
Copyright (C) 2008-2009 Crow_bar.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// r_misc.c
#include <pspgu.h>
#include <pspgum.h>
extern "C"
{
#include "../../quakedef.h"
2022-02-08 21:49:56 +00:00
void CL_CopyPlayerInfo (entity_t *ent, entity_t *player);
}
void GL_InitTextureUsage ();
qboolean r_loadq3player = qfalse;
int decal_blood1, decal_blood2, decal_blood3, decal_q3blood, decal_burn, decal_mark, decal_glow;
/*
==================
R_InitOtherTextures
==================
*/
void R_InitOtherTextures (void)
{
sniper_scope = Draw_CachePic ("gfx/hud/scope_256");
zombie_skins[0][0] = loadtextureimage ("models/ai/zfull.mdl_0", 0, 0, qtrue, GU_LINEAR);
GL_MarkTextureAsPermanent(zombie_skins[0][0]);
// PSP PHAT: Only have 1 Zombie skin.. this saves 192kB of VRAM, well worth it.
if (psp_system_model == PSP_MODEL_PHAT) {
zombie_skins[0][1] = zombie_skins[0][0];
zombie_skins[1][0] = zombie_skins[0][0];
zombie_skins[1][1] = zombie_skins[0][0];
} else {
zombie_skins[0][1] = loadtextureimage ("models/ai/zfull.mdl_1", 0, 0, qtrue, GU_LINEAR);
zombie_skins[1][0] = loadtextureimage ("models/ai/zfull.mdl_2", 0, 0, qtrue, GU_LINEAR);
zombie_skins[1][1] = loadtextureimage ("models/ai/zfull.mdl_3", 0, 0, qtrue, GU_LINEAR);
GL_MarkTextureAsPermanent(zombie_skins[0][1]);
GL_MarkTextureAsPermanent(zombie_skins[1][0]);
GL_MarkTextureAsPermanent(zombie_skins[1][1]);
}
2022-02-08 21:49:56 +00:00
decal_burn = loadtextureimage ("textures/decals/explo_burn01", 0, 0, qfalse, GU_LINEAR);
GL_MarkTextureAsPermanent(decal_burn);
decal_blood1 = decal_blood2 = decal_blood3 = decal_q3blood = decal_burn;
2022-02-08 21:49:56 +00:00
decal_mark = loadtextureimage ("textures/decals/particle_burn01", 0, 0, qfalse, GU_LINEAR);
GL_MarkTextureAsPermanent(decal_mark);
2022-02-08 21:49:56 +00:00
decal_glow = loadtextureimage ("textures/decals/glow2", 0, 0, qfalse, GU_LINEAR);
GL_MarkTextureAsPermanent(decal_glow);
2022-02-08 21:49:56 +00:00
}
/*
==================
R_InitTextures
==================
*/
void R_InitTextures (void)
{
int x,y, m;
byte *dest;
GL_InitTextureUsage ();
// create a simple checkerboard texture for the default
r_notexture_mip = static_cast<texture_t*>(Hunk_AllocName (sizeof(texture_t) + 16*16+8*8+4*4+2*2, "notexture"));
r_notexture_mip->width = r_notexture_mip->height = 16;
r_notexture_mip->offsets[0] = sizeof(texture_t);
r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16;
r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8;
r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4;
for (m=0 ; m<4 ; m++)
{
dest = (byte *)r_notexture_mip + r_notexture_mip->offsets[m];
for (y=0 ; y< (16>>m) ; y++)
for (x=0 ; x< (16>>m) ; x++)
{
if ( (y< (8>>m) ) ^ (x< (8>>m) ) )
*dest++ = 0;
else
*dest++ = 0xff;
}
}
}
byte dottexture[8][8] =
{
{0,1,1,0,0,0,0,0},
{1,1,1,1,0,0,0,0},
{1,1,1,1,0,0,0,0},
{0,1,1,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
};
byte dottexture2[16][16] =
{
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0},
{0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0},
{0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
{0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
{0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0},
{0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0},
{0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0},
{0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
{0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0},
{0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0},
{0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0},
{0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
void R_InitParticleTexture (void)
{
int x,y;
byte data[16][16][2];
//
// particle texture
//
for (x=0 ; x<16 ; x++)
{
for (y=0 ; y<16 ; y++)
{
data[y][x][0] = (dottexture2[x][y])*0xF0 | (dottexture2[x][y])*0x0F;
data[y][x][1] = (dottexture2[x][y])*0xF0 | (dottexture2[x][y])*0x0F;
}
}
//particletexture = GL_LoadImages ("_particle_", 16, 16, &data[0][0][0], qtrue, GU_LINEAR, 0, 2);
}
//extern qboolean config_lock;
void LoadMapConfig (void)
{
/*
char *mapname = "";
if (DF_FindFile("config.cfg"))
{
Cbuf_AddText ("exec config.cfg\n");
Cbuf_Execute ();
}
if (DF_FindFile("autoexec.cfg"))
{
Cbuf_AddText ("exec autoexec.cfg\n");
Cbuf_Execute ();
}
config_lock = qfalse;
//mapname = cl_map.string;
Con_Printf("loading cfg for %s\n", mapname);
if (DF_FindFile(va("%s.cfg",mapname)))
{
//config_lock = true;
Cbuf_AddText (va("exec %s.cfg\n", mapname));
Cbuf_Execute ();
}
*/
}
// joe: added from FuhQuake
void R_PreMapLoad (char *mapname)
{
Cvar_Set ("map", mapname);
}
/*
===============
R_Envmap_f
Grab six views for environment mapping tests
===============
*/
#define ENVMAP_SIZE 256*256*4
void R_Envmap_f (void)
{
byte *buffer;
buffer = static_cast<byte*>(Q_malloc(ENVMAP_SIZE));
2022-02-08 21:49:56 +00:00
if(!buffer)
{
Con_Printf("ENV MAP FAILED, buffer not created\n");
return;
}
envmap = qtrue;
r_refdef.vrect.x = 0;
r_refdef.vrect.y = 0;
r_refdef.vrect.width = 256;
r_refdef.vrect.height = 256;
r_refdef.viewangles[0] = 0;
r_refdef.viewangles[1] = 0;
r_refdef.viewangles[2] = 0;
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
R_RenderView ();
GL_GetPixelsRGBA(buffer, 256, 256, 0);
COM_WriteFile ("env0.rgb", buffer, ENVMAP_SIZE);
r_refdef.viewangles[1] = 90;
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
R_RenderView ();
GL_GetPixelsRGBA(buffer, 256, 256, 0);
COM_WriteFile ("env1.rgb", buffer, ENVMAP_SIZE);
r_refdef.viewangles[1] = 180;
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
R_RenderView ();
GL_GetPixelsRGBA(buffer, 256, 256, 0);
COM_WriteFile ("env2.rgb", buffer, ENVMAP_SIZE);
r_refdef.viewangles[1] = 270;
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
R_RenderView ();
GL_GetPixelsRGBA(buffer, 256, 256, 0);
COM_WriteFile ("env3.rgb", buffer, ENVMAP_SIZE);
r_refdef.viewangles[0] = -90;
r_refdef.viewangles[1] = 0;
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
R_RenderView ();
GL_GetPixelsRGBA(buffer, 256, 256, 0);
COM_WriteFile ("env4.rgb", buffer, ENVMAP_SIZE);
r_refdef.viewangles[0] = 90;
r_refdef.viewangles[1] = 0;
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
R_RenderView ();
GL_GetPixelsRGBA(buffer, 256, 256, 0);
COM_WriteFile ("env5.rgb", buffer, ENVMAP_SIZE);
envmap = qfalse;
GL_EndRendering ();
if(buffer)
{
free(buffer);
buffer = NULL;
}
}
/*
===============
R_Init
===============
*/
void R_InitDecals (void);
void R_ToggleDecals_f (void);
void R_ToggleParticles_f (void);
void R_Init (void)
{
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
Cmd_AddCommand ("envmap", R_Envmap_f);
Cmd_AddCommand ("pointfile", R_ReadPointFile_f);
Cmd_AddCommand ("toggleparticles", R_ToggleParticles_f);
Cmd_AddCommand ("toggledecals", R_ToggleDecals_f);
Cvar_RegisterVariable (&r_hlbsponly);
Cvar_RegisterVariable (&r_partalpha);
Cvar_RegisterVariable (&r_restexf);
Cvar_RegisterVariable (&r_texcompr);
Cvar_RegisterVariable (&r_skyfog);
Cvar_RegisterVariable (&r_skydis);
Cvar_RegisterVariable (&r_caustics);
Cvar_RegisterVariable (&r_detail);
Cvar_RegisterVariable (&r_detail_mipmaps);
Cvar_RegisterVariable (&r_detail_mipmaps_func);
Cvar_RegisterVariable (&r_detail_mipmaps_bias);
Cvar_RegisterVariable (&r_waterripple);
Cvar_RegisterVariable (&r_norefresh);
Cvar_RegisterVariable (&r_lightmap);
Cvar_RegisterVariable (&r_fullbright);
Cvar_RegisterVariable (&r_drawentities);
Cvar_RegisterVariable (&r_drawviewmodel);
Cvar_RegisterVariable (&r_shadows);
Cvar_RegisterVariable (&r_mirroralpha);
Cvar_RegisterVariable (&r_wateralpha);
Cvar_RegisterVariable (&r_dynamic);
Cvar_RegisterVariable (&r_novis);
Cvar_RegisterVariable (&r_speeds);
Cvar_RegisterVariable (&r_tex_scale_down);
Cvar_RegisterVariable (&r_particles_simple);
Cvar_RegisterVariable (&r_vsync);
Cvar_RegisterVariable (&r_mipmaps);
Cvar_RegisterVariable (&r_mipmaps_func);
Cvar_RegisterVariable (&r_mipmaps_bias);
Cvar_RegisterVariable (&r_retro); // dr_mabuse1981: "retro filter".
Cvar_RegisterVariable (&r_maxrange);
Cvar_RegisterVariable (&r_i_model_animation);
Cvar_RegisterVariable (&r_i_model_transform);
Cvar_RegisterVariable (&r_fastsky);
Cvar_RegisterVariable (&r_skycolor);
Cvar_RegisterVariable (&r_skyfogblend);
2022-02-08 21:49:56 +00:00
Cvar_RegisterVariable (&r_loadq3models);
Cvar_RegisterVariable (&r_farclip);
Cvar_RegisterVariable (&r_asynch);
Cvar_RegisterVariable (&gl_keeptjunctions);
Cvar_RegisterVariable (&r_waterwarp);
Cvar_RegisterVariable (&r_showbboxes);
Cvar_RegisterVariable (&r_showbboxes_full);
Cvar_RegisterVariable (&r_polyblend);
Cvar_RegisterVariable (&r_showtris);
Cvar_RegisterVariable (&r_showtris_full);
Cvar_RegisterVariable (&cl_loadmapcfg);
Cvar_RegisterVariable (&r_laserpoint);
Cvar_RegisterVariable (&r_part_explosions);
Cvar_RegisterVariable (&r_part_trails);
Cvar_RegisterVariable (&r_part_sparks);
Cvar_RegisterVariable (&r_part_spikes);
Cvar_RegisterVariable (&r_part_gunshots);
Cvar_RegisterVariable (&r_part_blood);
Cvar_RegisterVariable (&r_part_telesplash);
Cvar_RegisterVariable (&r_part_blobs);
Cvar_RegisterVariable (&r_part_lavasplash);
Cvar_RegisterVariable (&r_part_flames);
Cvar_RegisterVariable (&r_part_lightning);
Cvar_RegisterVariable (&r_part_flies);
Cvar_RegisterVariable (&r_explosiontype);
Cvar_RegisterVariable (&r_part_muzzleflash);
//Shpuld
Cvar_RegisterVariable (&r_model_brightness);
Cvar_RegisterVariable (&r_runqmbparticles);
2022-02-08 21:49:56 +00:00
R_InitParticles ();
// R_InitParticleTexture ();
2022-02-08 21:49:56 +00:00
R_InitOtherTextures ();
R_InitDecals ();
Sky_Init (); //johnfitz
Fog_Init (); //johnfitz
/*
playertextures = texture_extension_number;
texture_extension_number += 16;
*/
}
void R_ClearDecals(void);
/*
===============
R_NewMap
===============
*/
void R_NewMap (void)
{
int i;
for (i=0 ; i<256 ; i++)
d_lightstylevalue[i] = 264; // normal light value
memset (&r_worldentity, 0, sizeof(r_worldentity));
r_worldentity.model = cl.worldmodel;
// clear out efrags in case the level hasn't been reloaded
// FIXME: is this one short?
for (i=0 ; i<cl.worldmodel->numleafs ; i++)
cl.worldmodel->leafs[i].efrags = NULL;
r_viewleaf = NULL;
R_ClearParticles ();
R_ClearDecals();
GL_BuildLightmaps ();
Sky_NewMap (); //johnfitz -- skybox in worldspawn
Fog_NewMap (); //johnfitz -- global fog in worldspawn
// identify sky texture
skytexturenum = -1;
mirrortexturenum = -1;
for (i=0 ; i<cl.worldmodel->numtextures ; i++)
{
if (!cl.worldmodel->textures[i])
continue;
if (!Q_strncmp(cl.worldmodel->textures[i]->name,"sky",3) )
skytexturenum = i;
if (!Q_strncmp(cl.worldmodel->textures[i]->name,"window02_1",10) )//reminder
//if (!Q_strncmp(cl.worldmodel->textures[i]->name,"3tiles_grey_64",10) )//reminder "window02_1"
mirrortexturenum = i;
cl.worldmodel->textures[i]->texturechain = NULL;
}
if (cl_loadmapcfg.value)
{
LoadMapConfig();
}
// HACK HACK HACK - create two extra entities if drawing the player's multimodel
if (r_loadq3player)
{
memset (&q3player_body, 0, sizeof(tagentity_t));
CL_CopyPlayerInfo (&q3player_body.ent, &cl_entities[cl.viewentity]);
memset (&q3player_head, 0, sizeof(tagentity_t));
CL_CopyPlayerInfo (&q3player_head.ent, &cl_entities[cl.viewentity]);
}
}
/*
====================
R_TimeRefresh_f
For program optimization
====================
*/
void R_TimeRefresh_f (void)
{
int i;
double start, stop, time;
start = Sys_FloatTime ();
for (i=0 ; i<128 ; i++)
{
r_refdef.viewangles[1] = i/128.0*360.0;
R_RenderView ();
}
stop = Sys_FloatTime ();
time = stop-start;
if (time > 0)
Con_Printf ("%f seconds (%f fps)\n", time, 128/time);
GL_EndRendering ();
}