dquakeplus/source/wad.h

87 lines
2 KiB
C
Raw Normal View History

2022-02-08 21:49:56 +00:00
/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// wad.h
//===============
// TYPES
//===============
#define CMP_NONE 0
#define CMP_LZSS 1
#define TYP_NONE 0
#define TYP_LABEL 1
#define TYP_LUMPY 64 // 64 + grab command number
#define TYP_PALETTE 64
#define TYP_QTEX 65
#define TYP_QPIC 66
#define TYP_SOUND 67
#define TYP_MIPTEX 68
typedef struct
{
int width, height;
byte data[4]; // variably sized
} qpic_t;
typedef struct
{
char identification[4]; // should be WAD2 or 2DAW
int numlumps;
int infotableofs;
} wadinfo_t;
typedef struct
{
int filepos;
int disksize;
int size; // uncompressed
char type;
char compression;
char pad1, pad2;
char name[16]; // must be null terminated
} lumpinfo_t;
extern int wad_numlumps;
extern lumpinfo_t *wad_lumps;
extern byte *wad_base;
void W_LoadWadFile (char *filename);
void W_CleanupName (char *in, char *out);
lumpinfo_t *W_GetLumpinfo (char *name);
void *W_GetLumpName (char *name);
void *W_GetLumpNum (int num);
void SwapPic (qpic_t *pic);
2024-09-06 02:06:43 +00:00
void WAD3_LoadTextureWadFile (char *filename);
#ifdef __PSP__
2022-02-08 21:49:56 +00:00
int WAD3_LoadTexture(miptex_t *mt);
int WAD3_LoadTextureName(char *name);
int ConvertWad3ToRGBA(miptex_t *tex);
void W_LoadTextureWadFileHL (char *filename, int complain);
byte *W_ConvertWAD3TextureHL(miptex_t *tex);
byte *W_GetTextureHL(char *name);
2024-09-06 02:06:43 +00:00
#endif // __PSP__