mirror of
https://github.com/nzp-team/dquakeplus.git
synced 2024-11-29 23:22:29 +00:00
230 lines
6.5 KiB
C
230 lines
6.5 KiB
C
|
/*
|
||
|
Copyright (C) 1996-1997 Id Software, Inc.
|
||
|
|
||
|
This program is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU General Public License
|
||
|
as published by the Free Software Foundation; either version 2
|
||
|
of the License, or (at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
|
||
|
See the GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, write to the Free Software
|
||
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
*/
|
||
|
|
||
|
// refresh.h -- public interface to refresh functions
|
||
|
|
||
|
#define MAXCLIPPLANES 11
|
||
|
|
||
|
#define TOP_RANGE 16 // soldier uniform colors
|
||
|
#define BOTTOM_RANGE 96
|
||
|
|
||
|
//=============================================================================
|
||
|
|
||
|
typedef struct efrag_s
|
||
|
{
|
||
|
struct mleaf_s *leaf;
|
||
|
struct efrag_s *leafnext;
|
||
|
struct entity_s *entity;
|
||
|
struct efrag_s *entnext;
|
||
|
} efrag_t;
|
||
|
|
||
|
typedef struct entity_s
|
||
|
{
|
||
|
qboolean forcelink; // model changed
|
||
|
|
||
|
int update_type;
|
||
|
|
||
|
entity_state_t baseline; // to fill in defaults in updates
|
||
|
|
||
|
double msgtime; // time of last update
|
||
|
vec3_t msg_origins[2]; // last two updates (0 is newest)
|
||
|
vec3_t origin;
|
||
|
vec3_t msg_angles[2]; // last two updates (0 is newest)
|
||
|
vec3_t angles;
|
||
|
|
||
|
// LordHavoc: added support for Q2 interpolation
|
||
|
int draw_lastpose, draw_pose; // for interpolation
|
||
|
float draw_lerpstart; // for interpolation
|
||
|
struct model_s *draw_lastmodel; // for interpolation
|
||
|
// LordHavoc: added support for Q2 interpolation
|
||
|
|
||
|
// Tomaz - QC Alpha Scale Glow Begin
|
||
|
float renderamt;
|
||
|
float rendermode;
|
||
|
float rendercolor[3];
|
||
|
//Crow_bar
|
||
|
|
||
|
struct model_s *model; // NULL = no model
|
||
|
char old_model[128]; // NULL = no model
|
||
|
struct efrag_s *efrag; // linked list of efrags
|
||
|
int frame;
|
||
|
float syncbase; // for client-side animations
|
||
|
byte *colormap;
|
||
|
int examp; // for Alias models
|
||
|
int effects; // light, particals, etc
|
||
|
int skinnum; // for Alias models
|
||
|
int iframetime; // for Alias models
|
||
|
int visframe; // last frame this entity was
|
||
|
|
||
|
// fenix@io.com: model transform interpolation
|
||
|
float translate_start_time;
|
||
|
vec3_t origin1;
|
||
|
vec3_t origin2;
|
||
|
|
||
|
float rotate_start_time;
|
||
|
vec3_t angles1;
|
||
|
vec3_t angles2; // found in an active leaf
|
||
|
|
||
|
int dlightframe; // dynamic lighting
|
||
|
int dlightbits;
|
||
|
// light lerping - pox@planetquake.com
|
||
|
float last_shadelight;
|
||
|
|
||
|
int last_frame;
|
||
|
int current_frame;
|
||
|
float interpolation;
|
||
|
|
||
|
qboolean noshadow;
|
||
|
|
||
|
int keynum;
|
||
|
|
||
|
float bonecontrols[4];
|
||
|
|
||
|
int oldframe;
|
||
|
float framelerp;
|
||
|
|
||
|
// FIXME: could turn these into a union
|
||
|
int trivial_accept;
|
||
|
struct mnode_s *topnode; // for bmodels, first world node
|
||
|
|
||
|
int modelindex;
|
||
|
vec3_t trail_origin;
|
||
|
qboolean traildrawn;
|
||
|
|
||
|
float lastShadeLight;
|
||
|
|
||
|
float frame_start_time;
|
||
|
float frame_interval;
|
||
|
int pose1;
|
||
|
int pose2;
|
||
|
|
||
|
int z_head;
|
||
|
int z_larm;
|
||
|
int z_rarm;
|
||
|
|
||
|
// fenix@io.com: model transform interpolation
|
||
|
// that splits bmodel, or NULL if
|
||
|
// not split
|
||
|
} entity_t;
|
||
|
|
||
|
// md3 related
|
||
|
typedef struct tagentity_s
|
||
|
{
|
||
|
entity_t ent;
|
||
|
|
||
|
float tag_translate_start_time;
|
||
|
vec3_t tag_pos1, tag_pos2;
|
||
|
|
||
|
float tag_rotate_start_time[3];
|
||
|
vec3_t tag_rot1[3], tag_rot2[3];
|
||
|
} tagentity_t;
|
||
|
|
||
|
// !!! if this is changed, it must be changed in asm_draw.h too !!!
|
||
|
typedef struct
|
||
|
{
|
||
|
vrect_t vrect; // subwindow in video for refresh
|
||
|
// FIXME: not need vrect next field here?
|
||
|
vrect_t aliasvrect; // scaled Alias version
|
||
|
int vrectright, vrectbottom; // right & bottom screen coords
|
||
|
int aliasvrectright, aliasvrectbottom; // scaled Alias versions
|
||
|
float vrectrightedge; // rightmost right edge we care about,
|
||
|
// for use in edge list
|
||
|
float fvrectx, fvrecty; // for floating-point compares
|
||
|
float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping
|
||
|
int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20
|
||
|
int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20
|
||
|
float fvrectright_adj, fvrectbottom_adj;
|
||
|
// right and bottom edges, for clamping
|
||
|
float fvrectright; // rightmost edge, for Alias clamping
|
||
|
float fvrectbottom; // bottommost edge, for Alias clamping
|
||
|
float horizontalFieldOfView; // at Z = 1.0, this many X is visible
|
||
|
// 2.0 = 90 degrees
|
||
|
float xOrigin; // should probably allways be 0.5
|
||
|
float yOrigin; // between be around 0.3 to 0.5
|
||
|
|
||
|
vec3_t vieworg;
|
||
|
vec3_t viewangles;
|
||
|
|
||
|
float fov_x, fov_y;
|
||
|
|
||
|
int ambientlight;
|
||
|
|
||
|
float fog_start;
|
||
|
float fog_end;
|
||
|
float fog_red;
|
||
|
float fog_green;
|
||
|
float fog_blue;
|
||
|
//float fog_alpha;
|
||
|
|
||
|
} refdef_t;
|
||
|
|
||
|
|
||
|
//
|
||
|
// refresh
|
||
|
//
|
||
|
|
||
|
extern refdef_t r_refdef;
|
||
|
extern vec3_t r_origin, vpn, vright, vup;
|
||
|
|
||
|
extern struct texture_s *r_notexture_mip;
|
||
|
|
||
|
|
||
|
void R_Init (void);
|
||
|
void R_InitTextures (void);
|
||
|
void R_InitEfrags (void);
|
||
|
void R_RenderView (void); // must set r_refdef first
|
||
|
void R_DrawLine(vec3_t start,vec3_t end, vec3_t rgb);//blubs added this
|
||
|
|
||
|
void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect);
|
||
|
void R_InitSky (byte *mt); // called at level load
|
||
|
|
||
|
void R_AddEfrags (entity_t *ent);
|
||
|
void R_RemoveEfrags (entity_t *ent);
|
||
|
|
||
|
void R_NewMap (void);
|
||
|
|
||
|
// particles
|
||
|
|
||
|
typedef enum trail_type_s
|
||
|
{
|
||
|
ROCKET_TRAIL, GRENADE_TRAIL, BLOOD_TRAIL, TRACER1_TRAIL, SLIGHT_BLOOD_TRAIL,NAIL_TRAIL,
|
||
|
TRACER2_TRAIL, VOOR_TRAIL, ALT_ROCKET_TRAIL, LAVA_TRAIL, BUBBLE_TRAIL, NEHAHRA_SMOKE,
|
||
|
RAYGREEN_TRAIL, RAYRED_TRAIL
|
||
|
} trail_type_t;
|
||
|
|
||
|
void R_ParseParticleEffect (void);
|
||
|
void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
|
||
|
void R_RocketTrail (vec3_t start, vec3_t end, int type);
|
||
|
|
||
|
|
||
|
void R_DarkFieldParticles (entity_t *ent);
|
||
|
void R_EntityParticles (entity_t *ent);
|
||
|
void R_BlobExplosion (vec3_t org);
|
||
|
void R_ParticleExplosion (vec3_t org);
|
||
|
void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength);
|
||
|
void R_LavaSplash (vec3_t org);
|
||
|
void R_TeleportSplash (vec3_t org);
|
||
|
|
||
|
void R_PushDlights (void);
|
||
|
|
||
|
void D_InitCaches (void *buffer, int size);
|
||
|
void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
|
||
|
|