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Changed link of egg as it has been merged and the link is now different and fixed the protocol name header and content not properly being rendered on their own line(s)
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@ -3,7 +3,7 @@
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## Binary
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You will want to obtain the upstream [FTEQW](https://www.fteqw.org/) server binary for your respective platform.
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If you run pterodactyl there is an [egg](https://github.com/JordanPlayz158/games-standalone/blob/add/nazi-zombies-portable/nazi_zombies_portable/egg-nazi-zombies--portable.json) <!-- Replace with link to official repo once merged --> that handles the Binary, Assets, QuakeC, and CVars for you.
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If you run pterodactyl there is an [egg](https://github.com/pelican-eggs/games-standalone/tree/main/nazi_zombies_portable) that handles the Binary, Assets, QuakeC, and CVars for you.
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For everyone else, you will need to download the [Assets](https://github.com/nzp-team/assets/releases) and [QuakeC](https://github.com/nzp-team/quakec/releases) files when using upstream FTEQW. For assets, you will want to download `pc-nzp-assets.zip` and extract it to the same location as the binary, you should have the FTEQW binary and a directory called `nzp` beside it. For QuakeC you will want both `fte-nzp-qc.zip` and `standard-nzp-qc.zip` and you will want to extract them inside the `nzp` folder. The NZP folder should now contain some `.dat` files. After that, you can run the binary with the `-dedicated` argument and with the below [cvars](https://fte.triptohell.info/wiki/index.php/Console_Variables) outlined.
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@ -11,6 +11,7 @@ For everyone else, you will need to download the [Assets](https://github.com/nzp
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## Web
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### Defining a Port
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You would use the `sv_port_tcp` cvar to specify which port the **WS** server will run on.
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### Protocol Name
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`com_protocolname` = `NZP-REBOOT-WEB`
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## Desktop/Native
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### Defining a Port
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You would use the `sv_port` cvar to specify which port the **UDP** server will run on.
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### Protocol Name
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`com_protocolname` = `NZP-REBOOT`
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