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Update waypointing.md
-Added example image for waypoint mode UI
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@ -10,6 +10,8 @@ _Nazi Zombies: Portable_ makes use of a waypointing system to define nodes that
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Waypoints are edited directly in-game via a special Waypoint Mode, as opposed to creating them in the map editor. This mode can be accessed via `waypoint_mode` cvar.
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Waypoints are edited directly in-game via a special Waypoint Mode, as opposed to creating them in the map editor. This mode can be accessed via `waypoint_mode` cvar.
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Saving a set of waypoints via this mode will generate a `.way` file within the maps folder of NZ:P, matching the original map file name. This `.way` file must be supplied alongside the original map file when sharing maps.
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Saving a set of waypoints via this mode will generate a `.way` file within the maps folder of NZ:P, matching the original map file name. This `.way` file must be supplied alongside the original map file when sharing maps.
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
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## .way Files
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## .way Files
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Due to `.way` files being plain-text, they can be opened in any text editor. Doing so will reveal the following data structure:
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Due to `.way` files being plain-text, they can be opened in any text editor. Doing so will reveal the following data structure:
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