Merge pull request #2 from mfgcolour/fix-wallweapon-typo

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cypress 2024-11-08 17:04:26 -08:00 committed by GitHub
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@ -15,7 +15,7 @@ Nazi Zombies: Portable features purchaseable weapons off-the-wall in the same ve
### _Call of Duty_'s Defined Weapon Costs
_Call of Duty: World at War_ and _Call of Duty: Black Ops_ use consistent prices for their off-the-wall weapons in game. These prices, sorted from lowest to highest, are as follows (any weapon not listed here is a weapon not available off-the-wall in an official capacity):
_Call of Duty: World at War_ and _Call of Duty: Black Ops_ use consistent prices for their off-the-wall weapons in game. These prices, sorted from highest to lowest, are as follows (any weapon not listed here is a weapon not available off-the-wall in an official capacity):
- Bowie Knife: `3000` points
- Scoped Kar98k†: `1500` points
@ -50,4 +50,4 @@ Using field `99` for the `weapon` key, level creators can opt for a less traditi
![An example of a properly established `buy_weapon` and `weapon_wall` link](../res/images/wall_wep_chalk_link.webp)
`weapon_wall` entities strictly serve as an optional visual aid for purchaseable triggers. They can be `target`ed by `buy_weapon`, and doing so will cause them to trigger their weapon summon to occupy the chalk's space. It is worth noting that `weapon_wall` has a separate `weapon` field, so using an incorrect field will cause the wrong chalk and world model to appear.
`weapon_wall` entities strictly serve as an optional visual aid for purchaseable triggers. They can be `target`ed by `buy_weapon`, and doing so will cause them to trigger their weapon summon to occupy the chalk's space. It is worth noting that `weapon_wall` has a separate `weapon` field, so using an incorrect field will cause the wrong chalk and world model to appear.