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changed 'lowest to highest' to 'highest to lowest' as that matches the use
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@ -15,7 +15,7 @@ Nazi Zombies: Portable features purchaseable weapons off-the-wall in the same ve
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### _Call of Duty_'s Defined Weapon Costs
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### _Call of Duty_'s Defined Weapon Costs
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_Call of Duty: World at War_ and _Call of Duty: Black Ops_ use consistent prices for their off-the-wall weapons in game. These prices, sorted from lowest to highest, are as follows (any weapon not listed here is a weapon not available off-the-wall in an official capacity):
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_Call of Duty: World at War_ and _Call of Duty: Black Ops_ use consistent prices for their off-the-wall weapons in game. These prices, sorted from highest to lowest, are as follows (any weapon not listed here is a weapon not available off-the-wall in an official capacity):
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- Bowie Knife: `3000` points
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- Bowie Knife: `3000` points
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- Scoped Kar98k†: `1500` points
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- Scoped Kar98k†: `1500` points
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@ -50,4 +50,4 @@ Using field `99` for the `weapon` key, level creators can opt for a less traditi
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![An example of a properly established `buy_weapon` and `weapon_wall` link](../res/images/wall_wep_chalk_link.webp)
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![An example of a properly established `buy_weapon` and `weapon_wall` link](../res/images/wall_wep_chalk_link.webp)
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`weapon_wall` entities strictly serve as an optional visual aid for purchaseable triggers. They can be `target`ed by `buy_weapon`, and doing so will cause them to trigger their weapon summon to occupy the chalk's space. It is worth noting that `weapon_wall` has a separate `weapon` field, so using an incorrect field will cause the wrong chalk and world model to appear.
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`weapon_wall` entities strictly serve as an optional visual aid for purchaseable triggers. They can be `target`ed by `buy_weapon`, and doing so will cause them to trigger their weapon summon to occupy the chalk's space. It is worth noting that `weapon_wall` has a separate `weapon` field, so using an incorrect field will cause the wrong chalk and world model to appear.
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