Welcome to the official Documentation landing page for Nazi Zombies: Portable, a _Call of Duty: Zombies_ remake running on several modified forks of the _Quake_ (1996) engine, licensed under GPLv2, with project assets under CC-BY-SA 4.0. The following platforms are supported:
- Windows (2000 and above, x86 and x86_64)
- Linux (x86, x86_64, arm, arm64, armhf)
- PlayStation Portable (all models)
- PlayStation VITA
- Nintendo 3DS (all models)
- Nintendo Switch
This documentation is not designed to cover basic gameplay foundations such as the Power-Up system, what Perk-A-Cola machines are, etc., as those are bases covered by the official [_Call of Duty_ Wiki](https://callofduty.fandom.com/wiki/Call_of_Duty_Wiki). Nazi Zombies: Portable goes to great efforts to achieve parity with it's gameplay features in such a way that makes content on said wiki valid and applicable to this project as well.
All documentation and media hosted is licensed under CC-BY-SA 4.0, with no exclusions or exceptions.
At this current moment, no marked-stable builds of Nazi Zombies: Portable are made available. Instead, nightly builds on all platforms are released via GitHub releases, accessible [here](https://github.com/nzp-team/nzportable/releases/latest). This link will always take you to the latest release, identifiable via the build date in the release title.
## Core Documentation
Core documents contain information about Nazi Zombies: Portable's internal design. They are not specifically relevant to custom content creators, though overlap will be present for map features that interact with NZ:P's QuakeC.
These documents are relevant for level creators who wish to create content for Nazi Zombies: Portable. These documents assume you have basic knowledge of [mapping for Quake](https://www.youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE), as well as [TrenchBroom](https://trenchbroom.github.io/) knowledge. Nazi Zombies: Portable also supports Valve HAMMER based mapping software via a separate FGD.
Documentation and by extension headers/categories are a work in progress.