assets/common/models/sprites
2023-03-28 22:45:35 -04:00
..
explosion.spr Initial commit 2022-02-08 13:58:09 -05:00
flame_main2.spr Initial commit 2022-02-08 13:58:09 -05:00
flamer.spr COMMON: Ditch external graphics for flame.spr, rename to flamer.spr 2023-03-28 22:45:35 -04:00
lamp_glow.spr Initial commit 2022-02-08 13:58:09 -05:00
lamp_glow.spr_0.tga Add FTE alpha transparency shader, use new sprite namescheme 2022-05-09 15:58:18 -04:00
lamp_glow.spr_1.tga Add FTE alpha transparency shader, use new sprite namescheme 2022-05-09 15:58:18 -04:00
lamp_glow.spr_3.tga Add FTE alpha transparency shader, use new sprite namescheme 2022-05-09 15:58:18 -04:00
lamp_glow.spr_3_0.tga Add FTE alpha transparency shader, use new sprite namescheme 2022-05-09 15:58:18 -04:00
lamp_glow2.spr Initial commit 2022-02-08 13:58:09 -05:00
lamp_glow2.spr_0.tga Add FTE alpha transparency shader, use new sprite namescheme 2022-05-09 15:58:18 -04:00
lamp_glow3.spr Initial commit 2022-02-08 13:58:09 -05:00
lamp_glow3.spr_0.tga Add FTE alpha transparency shader, use new sprite namescheme 2022-05-09 15:58:18 -04:00
lightning.spr Initial commit 2022-02-08 13:58:09 -05:00
null.spr Use an even number + glQuake compatible null.spr 2022-07-08 18:12:09 -04:00
revive.spr Initial commit 2022-02-08 13:58:09 -05:00
revive.tga Initial commit 2022-02-08 13:58:09 -05:00
revive_large.tga Initial commit 2022-02-08 13:58:09 -05:00
revive_white.spr Initial commit 2022-02-08 13:58:09 -05:00
revive_white.tga Initial commit 2022-02-08 13:58:09 -05:00
sprkle.spr Initial commit 2022-02-08 13:58:09 -05:00
sprkle.spr_0.tga Add FTE alpha transparency shader, use new sprite namescheme 2022-05-09 15:58:18 -04:00
sprkle.spr_1.tga Add FTE alpha transparency shader, use new sprite namescheme 2022-05-09 15:58:18 -04:00
sprkle.spr_2.tga Add FTE alpha transparency shader, use new sprite namescheme 2022-05-09 15:58:18 -04:00
sprkle.spr_3.tga Add FTE alpha transparency shader, use new sprite namescheme 2022-05-09 15:58:18 -04:00
sprkle.spr_4.tga Add FTE alpha transparency shader, use new sprite namescheme 2022-05-09 15:58:18 -04:00