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This was an old Quake optimization which did not prove to save speeds on our platforms, and also introduced artifacts in the world geometry
95 lines
1.8 KiB
INI
Executable file
95 lines
1.8 KiB
INI
Executable file
//
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// load keybindings
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//
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// commands with a leading + will also be called for key up events with
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// the + changed to a -
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unbindall
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//
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// character controls
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//
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bind ALT +strafe
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bind , +moveleft
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bind . +moveright
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bind DEL +lookdown
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bind PGDN +lookup
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bind END centerview
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bind z +lookdown
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bind a +lookup
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bind d +moveup
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bind c +movedown
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bind SHIFT +speed
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bind CTRL +attack
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bind UPARROW +forward
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bind DOWNARROW +back
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bind LEFTARROW +left
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bind RIGHTARROW +right
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bind SPACE +jump
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bind ENTER +jump
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bind TAB +showscores
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bind 1 "impulse 1"
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bind 2 "impulse 2"
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bind 3 "impulse 3"
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bind 4 "impulse 4"
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bind 5 "impulse 5"
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bind 6 "impulse 6"
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bind 7 "impulse 7"
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bind 8 "impulse 8"
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bind 0 "impulse 0"
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bind / "impulse 10" // change weapon
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// zoom
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alias zoom_in "sensitivity 2;fov 90;wait;fov 70;wait;fov 50;wait;fov 30;wait;fov 10;wait;fov 5;bind F11 zoom_out"
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alias zoom_out "sensitivity 4;fov 5;wait;fov 10;wait;fov 30;wait;fov 50;wait;fov 70;wait;fov 90;bind F11 zoom_in; sensitivity 3"
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bind F11 zoom_in
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// Function keys
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bind F1 "help"
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bind F2 "menu_save"
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bind F3 "menu_load"
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bind F4 "menu_options"
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bind F5 "menu_multiplayer"
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bind F6 "echo Quicksaving...; wait; save quick"
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bind F9 "echo Quickloading...; wait; load quick"
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bind F10 "quit"
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bind F12 "screenshot"
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// mouse options
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//
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// client environment commands
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//
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bind PAUSE "pause"
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bind ESCAPE "togglemenu"
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bind ~ "toggleconsole"
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bind ` "toggleconsole"
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bind t "messagemode"
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bind + "sizeup"
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bind = "sizeup"
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bind - "sizedown"
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//
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// mouse buttons
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//
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bind MOUSE1 +attack
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bind MOUSE2 +forward
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//
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// default cvars
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//
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viewsize 100
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gamma 1.0
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volume 0.7
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sensitivity 8
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gl_keeptjunctions 1
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