assets/pc/nzp/default.cfg

118 lines
2.1 KiB
INI

//
// Default Config
//
unbindall
set pr_csqc_formenus 1
cl_nocsqc 0
bind a +moveleft
bind d +moveright
bind w +forward
bind s +back
bind MOUSE1 +attack // fire
bind MOUSE2 +button8 // aimin
bind SPACE impulse 10 // jump
bind CTRL +button4 // switch
bind r +button5 // reload
bind e +button7 // use
bind g +button3 // grenade
bind v +button6 // knife
bind = impulse 22 // naievil (FIXME) used to test impulse system
bind 1 impulse 110
bind 2 impulse 111
bind MWHEELUP impulse 110
bind MWHEELDOWN impulse 111
bind 3 impulse 102
bind 4 impulse 33
bind 5 impulse 104
bind 6 impulse 105
bind 7 impulse 106
bind 8 impulse 107
bind 9 impulse 108
bind 0 impulse 109
//default +speed is crap, we use custom system for walk
bind SHIFT +sprint
alias +sprint "impulse 23"
alias -sprint "impulse 24"
//
// Menus, console, talk
//
bind TAB "showscores"
bind ESCAPE "togglemenu"
bind ~ "toggleconsole"
bind ` "toggleconsole"
bind t "messagemode"
bind F12 "screenshot"
//
// default cvars
//
viewsize 100
gamma 1.0
volume 0.7
sensitivity 3
fov 90
gamma 1
//sky sky // naievil (FIXME) test skybox
vid_fullscreen_standalone 0
vid_width 1024
vid_height 768
cl_cursor "menu/cursor"
cl_cursor_bias_x 0
cl_cursor_bias_y 0
cl_cursor_scale 1
cl_bob 0
in_rawinput 1
vid_conautoscale "3"
r_clear "1"
//this makes movement not-jerky on q3bsp and makes the engine not crash in huge maps
sv_bigcoords 1
maxclients 4
sv_playerslots 8
net_compress 1
sv_nqplayerphysics 0
sv_mintic 0.05
//
// CONTROLLER BINDS
//
in_xinput 1
in_dinput 0
in_rawinput 1
joystick 0
in_restart
_windowed_mouse 1
joyadvaxisr "echo left (r)"
joyadvaxisu "echo left (u)"
joyadvaxisx "echo right (x)"
joyadvaxisy "echo right (y)"
bind aux10 "+attack"
bind aux9 +button8
bind aux2 +button3
bind aux1 "+moveup"
bind joy4 "impulse 30" //B Crouch
bind joy3 +button4
bind aux6 "showscores"
bind joy1 +button5 //X Reload
bind joy2 impulse 10 //A Jump
bind aux5 "togglemenu"
bind aux3 +sprint
bind aux4 +button6
bind aux7 "echo 7"
bind aux8 "echo 8"