mirror of
https://github.com/nzp-team/assets.git
synced 2024-11-29 23:22:17 +00:00
40 lines
No EOL
590 B
GLSL
40 lines
No EOL
590 B
GLSL
!!permu FRAMEBLEND
|
|
!!permu SKELETAL
|
|
!!permu FOG
|
|
|
|
varying vec2 tc;
|
|
//varying float va;
|
|
|
|
#ifdef VERTEX_SHADER
|
|
#include "sys/skeletal.h"
|
|
attribute vec2 v_texcoord;
|
|
//attribute vec4 v_colour;
|
|
uniform vec3 e_eyepos;
|
|
|
|
void main ()
|
|
{
|
|
vec3 n;
|
|
gl_Position = skeletaltransform_n(n);
|
|
tc = v_texcoord;
|
|
//va = v_colour.a;
|
|
}
|
|
#endif
|
|
|
|
|
|
#ifdef FRAGMENT_SHADER
|
|
#include "sys/fog.h"
|
|
uniform sampler2D s_t0;
|
|
|
|
uniform vec4 e_colourident;
|
|
void main ()
|
|
{
|
|
vec4 col;
|
|
col = texture2D(s_t0, tc);
|
|
col.a -= 1 - e_colourident.a;
|
|
if(col.a > 0.1)
|
|
col.a = 1;
|
|
else
|
|
col.a = 0;
|
|
gl_FragColor = fog4(col);
|
|
}
|
|
#endif |