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25 lines
No EOL
306 B
GLSL
25 lines
No EOL
306 B
GLSL
!!permu FRAMEBLEND
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!!permu SKELETAL
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!!permu FOG
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varying vec3 norm;
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#ifdef VERTEX_SHADER
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#include "sys/skeletal.h"
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uniform float e_time;
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void main ()
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{
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gl_Position = skeletaltransform_n(norm);
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}
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#endif
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#ifdef FRAGMENT_SHADER
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#include "sys/fog.h"
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void main ()
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{
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gl_FragColor = vec4(0,0,0,0);
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}
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#endif |