mirror of
https://github.com/nzp-team/assets.git
synced 2024-11-26 22:01:04 +00:00
44 lines
No EOL
756 B
GLSL
44 lines
No EOL
756 B
GLSL
!!permu FRAMEBLEND
|
|
!!permu SKELETAL
|
|
!!permu FOG
|
|
|
|
varying vec2 tc;
|
|
varying float va;
|
|
|
|
#ifdef VERTEX_SHADER
|
|
#include "sys/skeletal.h"
|
|
attribute vec2 v_texcoord;
|
|
uniform vec3 e_eyepos;
|
|
|
|
void main ()
|
|
{
|
|
vec3 n;
|
|
gl_Position = skeletaltransform_n(n);
|
|
va = dot(n, vec3(0,0,10));
|
|
tc = v_texcoord;
|
|
}
|
|
#endif
|
|
|
|
|
|
#ifdef FRAGMENT_SHADER
|
|
#include "sys/fog.h"
|
|
uniform sampler2D s_t0;
|
|
|
|
uniform vec4 e_colourident;
|
|
void main ()
|
|
{
|
|
vec4 col;
|
|
col = texture2D(s_t0, tc);
|
|
col.rgb -= 1 - e_colourident.a;
|
|
col.a = (col.r + col.g + col.b)/3;
|
|
//col.a -= 1 - e_colourident.a;
|
|
if(col.a > 0.1)
|
|
col.a = 1;
|
|
else
|
|
col.a = 0;
|
|
col.rgb = 0.8*normalize(col.rgb) + 0.7*col.rgb;
|
|
//col.rgb = vec3(0.5,0.5,0.5);
|
|
//col.rgb = floor(col.rgb + 0.5);
|
|
gl_FragColor = fog4(col);
|
|
}
|
|
#endif |