assets/pc/nzp/shaders/splat2.glsl

39 lines
549 B
GLSL

!!permu FRAMEBLEND
!!permu SKELETAL
!!permu FOG
varying vec2 tc;
varying float va;
#ifdef VERTEX_SHADER
#include "sys/skeletal.h"
attribute vec2 v_texcoord;
attribute vec4 v_colour;
uniform vec3 e_eyepos;
void main ()
{
vec3 n;
gl_Position = skeletaltransform_n(n);
tc = v_texcoord;
va = v_colour.a;
}
#endif
#ifdef FRAGMENT_SHADER
#include "sys/fog.h"
uniform sampler2D s_t0;
void main ()
{
vec4 col;
col = texture2D(s_t0, tc);
col.a -= 1.0 - va;
if(col.a > 0.1)
col.a = 1.0;
else
col.a = 0.0;
gl_FragColor = fog4(col);
}
#endif