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Merge remote-tracking branch 'upstream/main'
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commit
c3b179cfdf
7 changed files with 4 additions and 7 deletions
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@ -9,7 +9,7 @@ Here is how the files in this asset repository are structured:
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* `nx`, `psp`, `pc`, `vita`: These directories contain assets exclusive to their individual platforms, starting with the ['root' directory](https://en.wikipedia.org/wiki/Root_directory) for NZ:P data.
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* `source`: Contains assets sources, structured in a similar manner to the compiled paths found in `nzp/*`.
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* `tools`: Script(s) to assist in assembling a complete archive of game assets.
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## Downloading
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It is recommended that if you do not know what you are doing to use the completely set up builds found [here](https://github.com/nzp-team/nzportable).
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@ -86,10 +86,7 @@ name "Unknown Soldier"
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//
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// CONTROLLER BINDS
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//
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in_xinput 1
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in_dinput 0
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in_rawinput 1
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joystick 0
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set cl_controllerglyphs "xbox"
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in_restart
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_windowed_mouse 1
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BIN
pc/nzp/gfx/controller_glyphs/generic.tga
Normal file
BIN
pc/nzp/gfx/controller_glyphs/generic.tga
Normal file
Binary file not shown.
BIN
pc/nzp/gfx/controller_glyphs/nintendo.tga
Normal file
BIN
pc/nzp/gfx/controller_glyphs/nintendo.tga
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BIN
pc/nzp/gfx/controller_glyphs/sony.tga
Normal file
BIN
pc/nzp/gfx/controller_glyphs/sony.tga
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BIN
pc/nzp/gfx/controller_glyphs/xbox.tga
Normal file
BIN
pc/nzp/gfx/controller_glyphs/xbox.tga
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@ -6,10 +6,10 @@ models/machines/mglow$.mdl_0.lmp
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alphafunc ge128
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}
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models/machines/chandelier$.mdl_0.lmp
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models/props/chandelier$.mdl_0.lmp
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{
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program defaultskin
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progblendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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diffusemap models/machines/mglow$.mdl_0.tga
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diffusemap models/props/chandelier$.mdl_0.tga
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alphafunc ge128
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}
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