FGD: Remove Appearflags

This commit is contained in:
cypress 2023-12-16 12:37:48 -05:00
parent dad41e4e9f
commit 8d9e86c918
2 changed files with 51 additions and 71 deletions

View file

@ -27,16 +27,6 @@
// base marker definitions // base marker definitions
// //
@baseclass = Appearflags [
spawnflags(Flags) =
[
256 : "Not in Easy" : 0
512 : "Not in Normal" : 0
1024 : "Not in Heroic" : 0
2048 : "deatmatch" : 0
]
]
@baseclass = Targetname [ targetname(target_source) : "Name" ] @baseclass = Targetname [ targetname(target_source) : "Name" ]
@baseclass = Target [ @baseclass = Target [
target(target_destination) : "Target" target(target_destination) : "Target"
@ -62,7 +52,7 @@
// player starts, deathmatch, coop, teleport // player starts, deathmatch, coop, teleport
// //
@baseclass base(Appearflags) size(-16 -16 -32, 16 16 40) @baseclass base() size(-16 -16 -32, 16 16 40)
color(0 255 0) = PlayerClass [] color(0 255 0) = PlayerClass []
@PointClass base(PlayerClass, Target) color(255 255 255) studio("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [ @PointClass base(PlayerClass, Target) color(255 255 255) studio("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [
@ -326,7 +316,7 @@
noise(string) : "noise" noise(string) : "noise"
wait(integer) : "wait" wait(integer) : "wait"
] ]
@PointClass base(Appearflags) = info_intermission : "Intermission camera" @PointClass base() = info_intermission : "Intermission camera"
[ [
mangle(string) : "Mangle (Pitch Yaw Roll)" mangle(string) : "Mangle (Pitch Yaw Roll)"
] ]
@ -445,7 +435,7 @@
// //
// Jugger-Nog // Jugger-Nog
@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(107 29 20) studio() = perk_juggernog : "Jugger-Nog" @PointClass size(-16 -16 -32, 16 16 56) base(Item, Target) color(107 29 20) studio() = perk_juggernog : "Jugger-Nog"
[ [
model(studio) : "Model" : "models/machines/hl_scale/juggernog.mdl" model(studio) : "Model" : "models/machines/hl_scale/juggernog.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -479,7 +469,7 @@
] ]
// PhD Flopper // PhD Flopper
@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(131 63 148) studio() = perk_flopper : "PhD Flopper" @PointClass size(-16 -16 -32, 16 16 56) base(Item, Target) color(131 63 148) studio() = perk_flopper : "PhD Flopper"
[ [
model(studio) : "Model" : "models/machines/hl_scale/flopper.mdl" model(studio) : "Model" : "models/machines/hl_scale/flopper.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -513,7 +503,7 @@
] ]
// Double Tap Root Beer // Double Tap Root Beer
@PointClass size(-16 -16 -32, 16 16 40) base(Item, Appearflags, Target) color(214 203 1) studio() = perk_double : "Double Tap Root Beer" @PointClass size(-16 -16 -32, 16 16 40) base(Item, Target) color(214 203 1) studio() = perk_double : "Double Tap Root Beer"
[ [
model(studio) : "Model" : "models/machines/hl_scale/double_tap_2.mdl" model(studio) : "Model" : "models/machines/hl_scale/double_tap_2.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -548,7 +538,7 @@
] ]
// Speed Cola // Speed Cola
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) studio() = perk_speed : "Speed Cola" @PointClass size(-24 -24 -32, 24 24 56) base(Item, Target) color(0 117 58) studio() = perk_speed : "Speed Cola"
[ [
model(studio) : "Model" : "models/machines/hl_scale/speed_cola.mdl" model(studio) : "Model" : "models/machines/hl_scale/speed_cola.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -582,7 +572,7 @@
] ]
// Quick Revive // Quick Revive
@PointClass size(-16 -16 -32, 16 16 32) base(Item, Appearflags, Target) color(129 172 254) studio() = perk_revive : "Quick Revive" @PointClass size(-16 -16 -32, 16 16 32) base(Item, Target) color(129 172 254) studio() = perk_revive : "Quick Revive"
[ [
model(studio) : "Model" : "models/machines/hl_scale/quick_revive.mdl" model(studio) : "Model" : "models/machines/hl_scale/quick_revive.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -616,7 +606,7 @@
] ]
// Stamin-Up // Stamin-Up
@PointClass size(-24 -24 -32, 24 24 48) base(Item, Appearflags, Target) color(254 198 65) studio() = perk_staminup : "Stamin-Up" @PointClass size(-24 -24 -32, 24 24 48) base(Item, Target) color(254 198 65) studio() = perk_staminup : "Stamin-Up"
[ [
model(studio) : "Model" : "models/machines/hl_scale/staminup.mdl" model(studio) : "Model" : "models/machines/hl_scale/staminup.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -650,7 +640,7 @@
] ]
// Deadshot Daiquiri // Deadshot Daiquiri
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 35 10) studio() = perk_deadshot : "Deadshot Daiquiri" @PointClass size(-24 -24 -32, 24 24 56) base(Item, Target) color(0 35 10) studio() = perk_deadshot : "Deadshot Daiquiri"
[ [
model(studio) : "Model" : "models/machines/hl_scale/deadshot.mdl" model(studio) : "Model" : "models/machines/hl_scale/deadshot.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -684,7 +674,7 @@
] ]
// Mule Kick // Mule Kick
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) studio() = perk_mule : "Mule Kick" @PointClass size(-24 -24 -32, 24 24 56) base(Item, Target) color(0 117 58) studio() = perk_mule : "Mule Kick"
[ [
model(studio) : "Model" : "models/machines/hl_scale/mulekick.mdl" model(studio) : "Model" : "models/machines/hl_scale/mulekick.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -717,7 +707,7 @@
] ]
] ]
@PointClass size(-32 -32 -32, 32 32 56) base(Item, Appearflags) color(125 196 187) studio("models/machines/hl_scale/packapunch/p_machine.mdl") = @PointClass size(-32 -32 -32, 32 32 56) base(Item) color(125 196 187) studio("models/machines/hl_scale/packapunch/p_machine.mdl") =
perk_pap : "Pack-A-Punch" perk_pap : "Pack-A-Punch"
[ [
model(studio) : "Model" : "models/machines/hl_scale/packapunch/p_machine.mdl" model(studio) : "Model" : "models/machines/hl_scale/packapunch/p_machine.mdl"
@ -739,7 +729,7 @@
] ]
] ]
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 117 58) studio("models/machines/hl_scale/speed_cola.mdl") = @PointClass size(-24 -24 -32, 24 24 56) base(Item) color(0 117 58) studio("models/machines/hl_scale/speed_cola.mdl") =
perk_random : "Random Perk-a-Cola" perk_random : "Random Perk-a-Cola"
[ [
spawnflags(Flags) = spawnflags(Flags) =
@ -758,7 +748,7 @@
// NZP Weapons // NZP Weapons
// //
@PointClass size(-32 -8 -8, 32 8 8) base(Item, Appearflags) color(141 85 29) studio() = @PointClass size(-32 -8 -8, 32 8 8) base(Item) color(141 85 29) studio() =
mystery_box : "Mystery Box" mystery_box : "Mystery Box"
[ [
model(studio) : "Model" : "models/machines/mystery.mdl" model(studio) : "Model" : "models/machines/mystery.mdl"
@ -772,10 +762,10 @@
2 : "No Light" : 0 2 : "No Light" : 0
] ]
] ]
@PointClass size(-32 -8 -8, 32 8 8) base(Item, Appearflags) color(151 104 34) studio("models/machines/mystery.mdl") = @PointClass size(-32 -8 -8, 32 8 8) base(Item) color(151 104 34) studio("models/machines/mystery.mdl") =
mystery_box_tp_spot : "Mystery Box Possible Spawn Point" [] mystery_box_tp_spot : "Mystery Box Possible Spawn Point" []
@PointClass size(-28 -28 -64, 28 28 40 ) base(Item, Appearflags) color(114 224 172) studio() = item_barricade : "Window Barricade" @PointClass size(-28 -28 -64, 28 28 40 ) base(Item) color(114 224 172) studio() = item_barricade : "Window Barricade"
[ [
model(studio) : "Model" : "models/misc/window.mdl" model(studio) : "Model" : "models/misc/window.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -790,7 +780,7 @@
] ]
@PointClass size(-16 -16 -16, 16 16 51 ) base(Item, Appearflags) color(147 132 108) studio() = power_switch : "Power Switch" @PointClass size(-16 -16 -16, 16 16 51 ) base(Item) color(147 132 108) studio() = power_switch : "Power Switch"
[ [
model(studio) : "Model" : "models/machines/hl_scale/power_switch.mdl" model(studio) : "Model" : "models/machines/hl_scale/power_switch.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -820,7 +810,7 @@
] ]
] ]
@PointClass base(Appearflags, Targetname) color(114 224 172) studio("models/misc/chalk.mdl") = weapon_wall : "Wall weapon for buy_weapon" @PointClass base(Targetname) color(114 224 172) studio("models/misc/chalk.mdl") = weapon_wall : "Wall weapon for buy_weapon"
[ [
sequence(choices) : "Weapon" : 0 = sequence(choices) : "Weapon" : 0 =
[ [
@ -857,7 +847,7 @@
] ]
model(studio) : "World Model" : "models/GModels/" model(studio) : "World Model" : "models/GModels/"
] ]
@PointClass base(Appearflags, Targetname) color(114 224 172) studio() = explosive_barrel : "Barrel that can explode when shot at" @PointClass base(Targetname) color(114 224 172) studio() = explosive_barrel : "Barrel that can explode when shot at"
[ [
model(studio) : "Model" : "models/props/barrel_m.mdl" model(studio) : "Model" : "models/props/barrel_m.mdl"
health(integer) : "Health" : 300 health(integer) : "Health" : 300
@ -871,7 +861,7 @@
] ]
//JUKKI DOOR //JUKKI DOOR
@SolidClass base(Appearflags, Targetname) = buy_weapon : "buy_weapon" @SolidClass base(Targetname) = buy_weapon : "buy_weapon"
[ [
weapon(choices) : "Weapon" : 0 = weapon(choices) : "Weapon" : 0 =
[ [
@ -942,7 +932,7 @@
// NZP Monsters // NZP Monsters
// //
@baseclass base(Appearflags, Target, Targetname) color(220 0 0) = Monster @baseclass base(Target, Targetname) color(220 0 0) = Monster
[ [
] ]
@ -1139,7 +1129,7 @@
// //
@SolidClass base(Appearflags, Targetname, Target) = func_door : "Basic door" @SolidClass base(Targetname, Target) = func_door : "Basic door"
[ [
speed(integer) : "Speed" : 100 speed(integer) : "Speed" : 100
sounds(choices) : "Sound" : 0 = sounds(choices) : "Sound" : 0 =
@ -1168,7 +1158,7 @@
] ]
] ]
//JUKKI DOOR //JUKKI DOOR
@SolidClass base(Appearflags, Targetname, Target) = func_door_nzp : "nzp door" @SolidClass base(Targetname, Target) = func_door_nzp : "nzp door"
[ [
wayTarget(string) : "Waypoint Target" wayTarget(string) : "Waypoint Target"
speed(integer) : "Speed" : 100 speed(integer) : "Speed" : 100
@ -1199,7 +1189,7 @@
] ]
] ]
@SolidClass base(Targetname, Appearflags) = func_wall : "Wall" @SolidClass base(Targetname) = func_wall : "Wall"
[ [
alpha(string) : "Transparency (0.1 - 1.0)" alpha(string) : "Transparency (0.1 - 1.0)"
rendermode(integer) : "rendermode" : 4 rendermode(integer) : "rendermode" : 4
@ -1212,7 +1202,7 @@
@PointClass size(0 0 0, 32 32 32) base(Targetname, Target, Appearflags) = func_counter : "Activation Counter" @PointClass size(0 0 0, 32 32 32) base(Targetname, Target) = func_counter : "Activation Counter"
[ [
spawnflags(flags) = spawnflags(flags) =
[ [
@ -1507,7 +1497,7 @@
@PointClass size(-4 -4 -4, 4 4 4) base(Targetname) = info_rotate : "Point of rotation" [] @PointClass size(-4 -4 -4, 4 4 4) base(Targetname) = info_rotate : "Point of rotation" []
@SolidClass base(Targetname, Appearflags) = func_movewall : "Movable Wall, used for rotating brush collision" @SolidClass base(Targetname) = func_movewall : "Movable Wall, used for rotating brush collision"
[ [
spawnflags(flags) = spawnflags(flags) =
[ [

View file

@ -27,16 +27,6 @@
// base marker definitions // base marker definitions
// //
@baseclass = Appearflags [
spawnflags(Flags) =
[
256 : "Not in Easy" : 0
512 : "Not in Normal" : 0
1024 : "Not in Heroic" : 0
2048 : "deatmatch" : 0
]
]
@baseclass = Targetname [ targetname(target_source) : "Name" ] @baseclass = Targetname [ targetname(target_source) : "Name" ]
@baseclass = Target [ @baseclass = Target [
target(target_destination) : "Target" target(target_destination) : "Target"
@ -62,7 +52,7 @@
// player starts, deathmatch, coop, teleport // player starts, deathmatch, coop, teleport
// //
@baseclass base(Appearflags) size(-16 -16 -32, 16 16 40) @baseclass base() size(-16 -16 -32, 16 16 40)
color(0 255 0) = PlayerClass [] color(0 255 0) = PlayerClass []
@PointClass base(PlayerClass, Target) color(255 255 255) model("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [ @PointClass base(PlayerClass, Target) color(255 255 255) model("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [
@ -326,7 +316,7 @@
noise(string) : "noise" noise(string) : "noise"
wait(integer) : "wait" wait(integer) : "wait"
] ]
@PointClass base(Appearflags) = info_intermission : "Intermission camera" @PointClass base() = info_intermission : "Intermission camera"
[ [
mangle(string) : "Mangle (Pitch Yaw Roll)" mangle(string) : "Mangle (Pitch Yaw Roll)"
] ]
@ -445,7 +435,7 @@
// //
// Jugger-Nog // Jugger-Nog
@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(107 29 20) model({{ model != Null -> model, {"path":"models/machines/hl_scale/juggernog.mdl"} }}) = perk_juggernog : "Jugger-Nog" @PointClass size(-16 -16 -32, 16 16 56) base(Item, Target) color(107 29 20) model({{ model != Null -> model, {"path":"models/machines/hl_scale/juggernog.mdl"} }}) = perk_juggernog : "Jugger-Nog"
[ [
model(model) : "Model" : "models/machines/hl_scale/juggernog.mdl" model(model) : "Model" : "models/machines/hl_scale/juggernog.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -479,7 +469,7 @@
] ]
// PhD Flopper // PhD Flopper
@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(131 63 148) model({{ model != Null -> model, {"path":"models/machines/hl_scale/flopper.mdl"} }}) = perk_flopper : "PhD Flopper" @PointClass size(-16 -16 -32, 16 16 56) base(Item, Target) color(131 63 148) model({{ model != Null -> model, {"path":"models/machines/hl_scale/flopper.mdl"} }}) = perk_flopper : "PhD Flopper"
[ [
model(model) : "Model" : "models/machines/hl_scale/flopper.mdl" model(model) : "Model" : "models/machines/hl_scale/flopper.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -513,7 +503,7 @@
] ]
// Double Tap Root Beer // Double Tap Root Beer
@PointClass size(-16 -16 -32, 16 16 40) base(Item, Appearflags, Target) color(214 203 1) model({{ model != Null -> model, {"path":"models/machines/hl_scale/double_tap_2.mdl"} }}) = perk_double : "Double Tap Root Beer" @PointClass size(-16 -16 -32, 16 16 40) base(Item, Target) color(214 203 1) model({{ model != Null -> model, {"path":"models/machines/hl_scale/double_tap_2.mdl"} }}) = perk_double : "Double Tap Root Beer"
[ [
model(model) : "Model" : "models/machines/hl_scale/double_tap_2.mdl" model(model) : "Model" : "models/machines/hl_scale/double_tap_2.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -548,7 +538,7 @@
] ]
// Speed Cola // Speed Cola
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) model({{ model != Null -> model, {"path":"models/machines/hl_scale/speed_cola.mdl"} }}) = perk_speed : "Speed Cola" @PointClass size(-24 -24 -32, 24 24 56) base(Item, Target) color(0 117 58) model({{ model != Null -> model, {"path":"models/machines/hl_scale/speed_cola.mdl"} }}) = perk_speed : "Speed Cola"
[ [
model(model) : "Model" : "models/machines/hl_scale/speed_cola.mdl" model(model) : "Model" : "models/machines/hl_scale/speed_cola.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -582,7 +572,7 @@
] ]
// Quick Revive // Quick Revive
@PointClass size(-16 -16 -32, 16 16 32) base(Item, Appearflags, Target) color(129 172 254) model({{ model != Null -> model, {"path":"models/machines/hl_scale/quick_revive.mdl"} }}) = perk_revive : "Quick Revive" @PointClass size(-16 -16 -32, 16 16 32) base(Item, Target) color(129 172 254) model({{ model != Null -> model, {"path":"models/machines/hl_scale/quick_revive.mdl"} }}) = perk_revive : "Quick Revive"
[ [
model(model) : "Model" : "models/machines/hl_scale/quick_revive.mdl" model(model) : "Model" : "models/machines/hl_scale/quick_revive.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -616,7 +606,7 @@
] ]
// Stamin-Up // Stamin-Up
@PointClass size(-24 -24 -32, 24 24 48) base(Item, Appearflags, Target) color(254 198 65) model({{ model != Null -> model, {"path":"models/machines/hl_scale/staminup.mdl"} }}) = perk_staminup : "Stamin-Up" @PointClass size(-24 -24 -32, 24 24 48) base(Item, Target) color(254 198 65) model({{ model != Null -> model, {"path":"models/machines/hl_scale/staminup.mdl"} }}) = perk_staminup : "Stamin-Up"
[ [
model(model) : "Model" : "models/machines/hl_scale/staminup.mdl" model(model) : "Model" : "models/machines/hl_scale/staminup.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -650,7 +640,7 @@
] ]
// Deadshot Daiquiri // Deadshot Daiquiri
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 35 10) model({{ model != Null -> model, {"path":"models/machines/hl_scale/deadshot.mdl"} }}) = perk_deadshot : "Deadshot Daiquiri" @PointClass size(-24 -24 -32, 24 24 56) base(Item, Target) color(0 35 10) model({{ model != Null -> model, {"path":"models/machines/hl_scale/deadshot.mdl"} }}) = perk_deadshot : "Deadshot Daiquiri"
[ [
model(model) : "Model" : "models/machines/hl_scale/deadshot.mdl" model(model) : "Model" : "models/machines/hl_scale/deadshot.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -684,7 +674,7 @@
] ]
// Mule Kick // Mule Kick
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) model({{ model != Null -> model, {"path":"models/machines/hl_scale/mulekick.mdl"} }}) = perk_mule : "Mule Kick" @PointClass size(-24 -24 -32, 24 24 56) base(Item, Target) color(0 117 58) model({{ model != Null -> model, {"path":"models/machines/hl_scale/mulekick.mdl"} }}) = perk_mule : "Mule Kick"
[ [
model(model) : "Model" : "models/machines/hl_scale/mulekick.mdl" model(model) : "Model" : "models/machines/hl_scale/mulekick.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -717,7 +707,7 @@
] ]
] ]
@PointClass size(-32 -32 -32, 32 32 56) base(Item, Appearflags) color(125 196 187) model({{ model != Null -> model, {"path":"models/machines/hl_scale/packapunch/p_machine.mdl"} }}) = @PointClass size(-32 -32 -32, 32 32 56) base(Item) color(125 196 187) model({{ model != Null -> model, {"path":"models/machines/hl_scale/packapunch/p_machine.mdl"} }}) =
perk_pap : "Pack-A-Punch" perk_pap : "Pack-A-Punch"
[ [
model(model) : "Model" : "models/machines/hl_scale/packapunch/p_machine.mdl" model(model) : "Model" : "models/machines/hl_scale/packapunch/p_machine.mdl"
@ -739,7 +729,7 @@
] ]
] ]
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 117 58) model("models/machines/hl_scale/speed_cola.mdl") = @PointClass size(-24 -24 -32, 24 24 56) base(Item) color(0 117 58) model("models/machines/hl_scale/speed_cola.mdl") =
perk_random : "Random Perk-a-Cola" perk_random : "Random Perk-a-Cola"
[ [
spawnflags(Flags) = spawnflags(Flags) =
@ -758,7 +748,7 @@
// NZP Weapons // NZP Weapons
// //
@PointClass size(-32 -8 -8, 32 8 8) base(Item, Appearflags) color(141 85 29) model({{ model != Null -> model, {"path":"models/machines/mystery.mdl"} }}) = @PointClass size(-32 -8 -8, 32 8 8) base(Item) color(141 85 29) model({{ model != Null -> model, {"path":"models/machines/mystery.mdl"} }}) =
mystery_box : "Mystery Box" mystery_box : "Mystery Box"
[ [
model(model) : "Model" : "models/machines/mystery.mdl" model(model) : "Model" : "models/machines/mystery.mdl"
@ -772,10 +762,10 @@
2 : "No Light" : 0 2 : "No Light" : 0
] ]
] ]
@PointClass size(-32 -8 -8, 32 8 8) base(Item, Appearflags) color(151 104 34) model("models/machines/mystery.mdl") = @PointClass size(-32 -8 -8, 32 8 8) base(Item) color(151 104 34) model("models/machines/mystery.mdl") =
mystery_box_tp_spot : "Mystery Box Possible Spawn Point" [] mystery_box_tp_spot : "Mystery Box Possible Spawn Point" []
@PointClass size(-28 -28 -64, 28 28 40 ) base(Item, Appearflags) color(114 224 172) model({{ model != Null -> model, {"path":"models/misc/window.mdl"} }}) = item_barricade : "Window Barricade" @PointClass size(-28 -28 -64, 28 28 40 ) base(Item) color(114 224 172) model({{ model != Null -> model, {"path":"models/misc/window.mdl"} }}) = item_barricade : "Window Barricade"
[ [
model(model) : "Model" : "models/misc/window.mdl" model(model) : "Model" : "models/misc/window.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -790,7 +780,7 @@
] ]
@PointClass size(-16 -16 -16, 16 16 51 ) base(Item, Appearflags) color(147 132 108) model({{ model != Null -> model, {"path":"models/machines/hl_scale/power_switch.mdl"} }}) = power_switch : "Power Switch" @PointClass size(-16 -16 -16, 16 16 51 ) base(Item) color(147 132 108) model({{ model != Null -> model, {"path":"models/machines/hl_scale/power_switch.mdl"} }}) = power_switch : "Power Switch"
[ [
model(string) : "Model" : "models/machines/hl_scale/power_switch.mdl" model(string) : "Model" : "models/machines/hl_scale/power_switch.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -820,7 +810,7 @@
] ]
] ]
@PointClass base(Appearflags, Targetname) color(114 224 172) model({"path" : "models/misc/chalk.mdl", "frame" : sequence}) = weapon_wall : "Wall weapon for buy_weapon" @PointClass base(Targetname) color(114 224 172) model({"path" : "models/misc/chalk.mdl", "frame" : sequence}) = weapon_wall : "Wall weapon for buy_weapon"
[ [
sequence(choices) : "Weapon" : 0 = sequence(choices) : "Weapon" : 0 =
[ [
@ -857,7 +847,7 @@
] ]
model(string) : "World Model" : "models/GModels/" model(string) : "World Model" : "models/GModels/"
] ]
@PointClass base(Appearflags, Targetname) color(114 224 172) model({{ model != Null -> model, {"path":"models/props/barrel_m.mdl"} }}) = explosive_barrel : "Barrel that can explode when shot at" @PointClass base(Targetname) color(114 224 172) model({{ model != Null -> model, {"path":"models/props/barrel_m.mdl"} }}) = explosive_barrel : "Barrel that can explode when shot at"
[ [
model(string) : "Model" : "models/props/barrel_m.mdl" model(string) : "Model" : "models/props/barrel_m.mdl"
health(integer) : "Health" : 300 health(integer) : "Health" : 300
@ -871,7 +861,7 @@
] ]
//JUKKI DOOR //JUKKI DOOR
@SolidClass base(Appearflags, Targetname) = buy_weapon : "buy_weapon" @SolidClass base(Targetname) = buy_weapon : "buy_weapon"
[ [
weapon(choices) : "Weapon" : 0 = weapon(choices) : "Weapon" : 0 =
[ [
@ -942,7 +932,7 @@
// NZP Monsters // NZP Monsters
// //
@baseclass base(Appearflags, Target, Targetname) color(220 0 0) = Monster @baseclass base(Target, Targetname) color(220 0 0) = Monster
[ [
] ]
@ -1139,7 +1129,7 @@
// //
@SolidClass base(Appearflags, Targetname, Target) = func_door : "Basic door" @SolidClass base(Targetname, Target) = func_door : "Basic door"
[ [
speed(integer) : "Speed" : 100 speed(integer) : "Speed" : 100
sounds(choices) : "Sound" : 0 = sounds(choices) : "Sound" : 0 =
@ -1168,7 +1158,7 @@
] ]
] ]
//JUKKI DOOR //JUKKI DOOR
@SolidClass base(Appearflags, Targetname, Target) = func_door_nzp : "nzp door" @SolidClass base(Targetname, Target) = func_door_nzp : "nzp door"
[ [
wayTarget(string) : "Waypoint Target" wayTarget(string) : "Waypoint Target"
speed(integer) : "Speed" : 100 speed(integer) : "Speed" : 100
@ -1199,7 +1189,7 @@
] ]
] ]
@SolidClass base(Targetname, Appearflags) = func_wall : "Wall" @SolidClass base(Targetname) = func_wall : "Wall"
[ [
alpha(string) : "Transparency (0.1 - 1.0)" alpha(string) : "Transparency (0.1 - 1.0)"
rendermode(integer) : "rendermode" : 4 rendermode(integer) : "rendermode" : 4
@ -1212,7 +1202,7 @@
@PointClass size(32 32 32) base(Targetname, Target, Appearflags) = func_counter : "Activation Counter" @PointClass size(32 32 32) base(Targetname, Target) = func_counter : "Activation Counter"
[ [
spawnflags(flags) = spawnflags(flags) =
[ [
@ -1507,7 +1497,7 @@
@PointClass size(-4 -4 -4, 4 4 4) base(Targetname) = info_rotate : "Point of rotation" [] @PointClass size(-4 -4 -4, 4 4 4) base(Targetname) = info_rotate : "Point of rotation" []
@SolidClass base(Targetname, Appearflags) = func_movewall : "Movable Wall, used for rotating brush collision" @SolidClass base(Targetname) = func_movewall : "Movable Wall, used for rotating brush collision"
[ [
spawnflags(flags) = spawnflags(flags) =
[ [
@ -1620,7 +1610,7 @@
model(string) : "Sprite Model" : "progs/s_blood1.spr" model(string) : "Sprite Model" : "progs/s_blood1.spr"
] ]
@PointClass base(Angle, Appearflags, Target, Targetname) size(32 32 32) color(255 128 0) model({"path" : model, "skin" : skin, "frame": frame}) = misc_model : "A point entity for displaying models. A frame range can be given to animate the model. @PointClass base(Angle, Target, Targetname) size(32 32 32) color(255 128 0) model({"path" : model, "skin" : skin, "frame": frame}) = misc_model : "A point entity for displaying models. A frame range can be given to animate the model.
mdl: The model to display. Can be of type mdl, bsp, or spr. mdl: The model to display. Can be of type mdl, bsp, or spr.
frame: Single frame to display. Can also be used to offset the animation. frame: Single frame to display. Can also be used to offset the animation.