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FTE: Force set gl_blendsprites, remove sprites from alpha_transparency.shader
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parent
5bf5d96aa5
commit
8973ede5a0
2 changed files with 1 additions and 205 deletions
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@ -327,7 +327,7 @@ seta gl_texturemode "ln" //Specifies how world/model textures appear. Typ
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//First letter can be l(inear) or n(earest) and says how to sample from the mip (when downsampling).
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//The middle letter can . to disable mipmaps, or l or n to describe whether to blend between mipmaps.
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//The third letter says what to do when the texture is too low resolution and is thus the most noticable with low resolution textures, a n will make it look like lego, while an l will keep it smooth.
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seta gl_blendsprites "0" //Specifies how sprites are blended.
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seta gl_blendsprites "1" //Specifies how sprites are blended.
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//0: Alpha tested.
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//1: Premultiplied blend.
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//2: Additive blend.
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@ -5,207 +5,3 @@ models/machines/mglow$.mdl_0.lmp
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diffusemap models/machines/mglow$.mdl_0.tga
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alphafunc ge128
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}
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models/sprites/flame.spr_0.tga
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{
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{
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program defaultsprite
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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map $diffuse
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alphafunc ge0
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nodepth
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}
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diffusemap models/sprites/flame.spr_0.tga
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}
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models/sprites/flame.spr_1.tga
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{
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{
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program defaultsprite
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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map $diffuse
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alphafunc ge0
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nodepth
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}
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diffusemap models/sprites/flame.spr_1.tga
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}
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models/sprites/flame.spr_2.tga
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{
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{
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program defaultsprite
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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map $diffuse
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alphafunc ge0
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nodepth
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}
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diffusemap models/sprites/flame.spr_2.tga
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}
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models/sprites/flame.spr_3.tga
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{
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{
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program defaultsprite
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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map $diffuse
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alphafunc ge0
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nodepth
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}
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diffusemap models/sprites/flame.spr_3.tga
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}
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models/sprites/flame.spr_4.tga
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{
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{
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program defaultsprite
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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map $diffuse
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alphafunc ge0
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nodepth
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}
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diffusemap models/sprites/flame.spr_4.tga
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}
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models/sprites/flame.spr_5.tga
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{
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{
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program defaultsprite
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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map $diffuse
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alphafunc ge0
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nodepth
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}
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diffusemap models/sprites/flame.spr_5.tga
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}
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models/sprites/lamp_glow.spr_0.tga
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{
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{
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program defaultsprite
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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map $diffuse
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alphafunc ge0
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nodepth
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}
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diffusemap models/sprites/lamp_glow.spr_0.tga
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}
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models/sprites/lamp_glow.spr_1.tga
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{
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{
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program defaultsprite
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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map $diffuse
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alphafunc ge0
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nodepth
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}
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diffusemap models/sprites/lamp_glow.spr_1.tga
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}
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models/sprites/lamp_glow.spr_3.tga
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{
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{
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program defaultsprite
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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map $diffuse
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alphafunc ge0
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nodepth
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}
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diffusemap models/sprites/lamp_glow.spr_3.tga
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}
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models/sprites/lamp_glow.spr_3_0.tga
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{
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{
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program defaultsprite
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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map $diffuse
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alphafunc ge0
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nodepth
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}
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diffusemap models/sprites/lamp_glow.spr_3_0.tga
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}
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models/sprites/lamp_glow2.spr_0.tga
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{
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{
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program defaultsprite
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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map $diffuse
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alphafunc ge0
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nodepth
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}
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models/sprites/lamp_glow2.spr_0.tga
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}
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models/sprites/lamp_glow3.spr_0.tga
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{
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{
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program defaultsprite
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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map $diffuse
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alphafunc ge0
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nodepth
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}
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models/sprites/lamp_glow3.spr_0.tga
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}
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models/sprites/sprkle.spr_0.tga
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{
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{
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program defaultsprite
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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map $diffuse
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alphafunc ge0
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nodepth
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}
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diffusemap models/sprites/sprkle.spr_0.tga
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}
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models/sprites/sprkle.spr_1.tga
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{
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{
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program defaultsprite
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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map $diffuse
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alphafunc ge0
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nodepth
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}
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diffusemap models/sprites/sprkle.spr_1.tga
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}
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models/sprites/sprkle.spr_2.tga
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{
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{
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program defaultsprite
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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map $diffuse
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alphafunc ge0
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nodepth
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}
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diffusemap models/sprites/sprkle.spr_2.tga
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}
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models/sprites/sprkle.spr_3.tga
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{
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{
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program defaultsprite
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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map $diffuse
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alphafunc ge0
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nodepth
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}
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diffusemap models/sprites/sprkle.spr_3.tga
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}
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models/sprites/sprkle.spr_4.tga
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{
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{
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program defaultsprite
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blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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map $diffuse
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alphafunc ge0
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nodepth
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}
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diffusemap models/sprites/sprkle.spr_4.tga
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}
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