FGD: Add Character Names to player spawn points

This commit is contained in:
cypress 2023-11-21 22:35:40 -05:00
parent 0ad01e66ec
commit 871ea18998
2 changed files with 8 additions and 0 deletions

View file

@ -66,6 +66,7 @@
color(0 255 0) = PlayerClass [] color(0 255 0) = PlayerClass []
@PointClass base(PlayerClass, Target) color(255 255 255) studio("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [ @PointClass base(PlayerClass, Target) color(255 255 255) studio("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [
name(string) : "Character Name"
weapon(choices) : "Weapon" : 0 = weapon(choices) : "Weapon" : 0 =
[ [
1: "Colt M1911" 1: "Colt M1911"
@ -127,6 +128,7 @@
] ]
@PointClass base(PlayerClass, Target) color(2 118 181) studio("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [ @PointClass base(PlayerClass, Target) color(2 118 181) studio("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [
name(string) : "Character Name"
weapon(choices) : "Weapon" : 0 = weapon(choices) : "Weapon" : 0 =
[ [
1: "Colt M1911" 1: "Colt M1911"
@ -188,6 +190,7 @@
] ]
@PointClass base(PlayerClass, Target) color(235 189 0) studio("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [ @PointClass base(PlayerClass, Target) color(235 189 0) studio("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [
name(string) : "Character Name"
weapon(choices) : "Weapon" : 0 = weapon(choices) : "Weapon" : 0 =
[ [
1: "Colt M1911" 1: "Colt M1911"
@ -249,6 +252,7 @@
] ]
@PointClass base(PlayerClass, Target) color(0 230 34) studio("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [ @PointClass base(PlayerClass, Target) color(0 230 34) studio("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [
name(string) : "Character Name"
weapon(choices) : "Weapon" : 0 = weapon(choices) : "Weapon" : 0 =
[ [
1: "Colt M1911" 1: "Colt M1911"

View file

@ -66,6 +66,7 @@
color(0 255 0) = PlayerClass [] color(0 255 0) = PlayerClass []
@PointClass base(PlayerClass, Target) color(255 255 255) model("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [ @PointClass base(PlayerClass, Target) color(255 255 255) model("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [
name(string) : "Character Name"
weapon(choices) : "Weapon" : 0 = weapon(choices) : "Weapon" : 0 =
[ [
1: "Colt M1911" 1: "Colt M1911"
@ -127,6 +128,7 @@
] ]
@PointClass base(PlayerClass, Target) color(2 118 181) model("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [ @PointClass base(PlayerClass, Target) color(2 118 181) model("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [
name(string) : "Character Name"
weapon(choices) : "Weapon" : 0 = weapon(choices) : "Weapon" : 0 =
[ [
1: "Colt M1911" 1: "Colt M1911"
@ -188,6 +190,7 @@
] ]
@PointClass base(PlayerClass, Target) color(235 189 0) model("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [ @PointClass base(PlayerClass, Target) color(235 189 0) model("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [
name(string) : "Character Name"
weapon(choices) : "Weapon" : 0 = weapon(choices) : "Weapon" : 0 =
[ [
1: "Colt M1911" 1: "Colt M1911"
@ -249,6 +252,7 @@
] ]
@PointClass base(PlayerClass, Target) color(0 230 34) model("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [ @PointClass base(PlayerClass, Target) color(0 230 34) model("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [
name(string) : "Character Name"
weapon(choices) : "Weapon" : 0 = weapon(choices) : "Weapon" : 0 =
[ [
1: "Colt M1911" 1: "Colt M1911"