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FGD: Add Character Names to player spawn points
This commit is contained in:
parent
0ad01e66ec
commit
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2 changed files with 8 additions and 0 deletions
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@ -66,6 +66,7 @@
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color(0 255 0) = PlayerClass []
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color(0 255 0) = PlayerClass []
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@PointClass base(PlayerClass, Target) color(255 255 255) studio("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [
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@PointClass base(PlayerClass, Target) color(255 255 255) studio("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [
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name(string) : "Character Name"
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weapon(choices) : "Weapon" : 0 =
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weapon(choices) : "Weapon" : 0 =
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[
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[
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1: "Colt M1911"
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1: "Colt M1911"
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@ -127,6 +128,7 @@
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]
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]
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@PointClass base(PlayerClass, Target) color(2 118 181) studio("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [
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@PointClass base(PlayerClass, Target) color(2 118 181) studio("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [
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name(string) : "Character Name"
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weapon(choices) : "Weapon" : 0 =
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weapon(choices) : "Weapon" : 0 =
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[
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[
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1: "Colt M1911"
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1: "Colt M1911"
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@ -188,6 +190,7 @@
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]
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]
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@PointClass base(PlayerClass, Target) color(235 189 0) studio("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [
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@PointClass base(PlayerClass, Target) color(235 189 0) studio("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [
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name(string) : "Character Name"
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weapon(choices) : "Weapon" : 0 =
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weapon(choices) : "Weapon" : 0 =
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[
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[
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1: "Colt M1911"
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1: "Colt M1911"
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@ -249,6 +252,7 @@
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]
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]
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@PointClass base(PlayerClass, Target) color(0 230 34) studio("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [
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@PointClass base(PlayerClass, Target) color(0 230 34) studio("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [
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name(string) : "Character Name"
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weapon(choices) : "Weapon" : 0 =
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weapon(choices) : "Weapon" : 0 =
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[
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[
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1: "Colt M1911"
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1: "Colt M1911"
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@ -66,6 +66,7 @@
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color(0 255 0) = PlayerClass []
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color(0 255 0) = PlayerClass []
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@PointClass base(PlayerClass, Target) color(255 255 255) model("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [
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@PointClass base(PlayerClass, Target) color(255 255 255) model("models/player.mdl") = info_player_1_spawn : "Player 1 Spawn Point" [
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name(string) : "Character Name"
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weapon(choices) : "Weapon" : 0 =
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weapon(choices) : "Weapon" : 0 =
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[
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[
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1: "Colt M1911"
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1: "Colt M1911"
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@ -127,6 +128,7 @@
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]
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]
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@PointClass base(PlayerClass, Target) color(2 118 181) model("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [
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@PointClass base(PlayerClass, Target) color(2 118 181) model("models/player.mdl") = info_player_2_spawn : "Player 2 Spawn Point" [
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name(string) : "Character Name"
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weapon(choices) : "Weapon" : 0 =
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weapon(choices) : "Weapon" : 0 =
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[
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[
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1: "Colt M1911"
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1: "Colt M1911"
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@ -188,6 +190,7 @@
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]
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]
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@PointClass base(PlayerClass, Target) color(235 189 0) model("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [
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@PointClass base(PlayerClass, Target) color(235 189 0) model("models/player.mdl") = info_player_3_spawn : "Player 3 Spawn Point" [
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name(string) : "Character Name"
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weapon(choices) : "Weapon" : 0 =
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weapon(choices) : "Weapon" : 0 =
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[
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[
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1: "Colt M1911"
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1: "Colt M1911"
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@ -249,6 +252,7 @@
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]
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]
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@PointClass base(PlayerClass, Target) color(0 230 34) model("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [
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@PointClass base(PlayerClass, Target) color(0 230 34) model("models/player.mdl") = info_player_4_spawn : "Player 4 Spawn Point" [
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name(string) : "Character Name"
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weapon(choices) : "Weapon" : 0 =
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weapon(choices) : "Weapon" : 0 =
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[
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[
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1: "Colt M1911"
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1: "Colt M1911"
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