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FGD: Add info_texlights
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5fb1e72657
commit
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2 changed files with 16 additions and 4 deletions
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@ -50,7 +50,13 @@
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killtarget(target_destination) : "Killtarget"
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]
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// info_texlights
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// It defines texture lights.
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// Add any texture name as a key and their brightness as the value.
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// Don't need to set colors because hlrad knows texture colors.
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@PointClass color(255 0 0) = info_texlights : "Texture name : Brightness"
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[
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]
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//
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// player starts, deathmatch, coop, teleport
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@ -1338,4 +1344,4 @@
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[
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aistatus(string) : "Track name (looks in nzp/tracks/)"
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cost(integer) : "Track duration (seconds)" : 0
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]
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]
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@ -50,7 +50,13 @@
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killtarget(target_destination) : "Killtarget"
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]
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// info_texlights
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// It defines texture lights.
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// Add any texture name as a key and their brightness as the value.
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// Don't need to set colors because hlrad knows texture colors.
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@PointClass color(255 0 0) = info_texlights : "Texture name : Brightness"
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[
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]
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//
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// player starts, deathmatch, coop, teleport
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@ -1346,4 +1352,4 @@ NOTE: set angle value to 0 if using angles key to rotate mdls"
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[
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aistatus(string) : "Track name (looks in nzp/tracks/)"
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cost(integer) : "Track duration (seconds)" : 0
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]
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]
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