greed/CODE/MENU.C

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2014-12-12 00:00:00 +00:00
/***************************************************************************/
/* */
/* */
/* Raven 3D Engine */
/* Copyright (C) 1996 by Softdisk Publishing */
/* */
/* Original Design: */
/* John Carmack of id Software */
/* */
/* Enhancements by: */
/* Robert Morgan of Channel 7............................Main Engine Code */
/* Todd Lewis of Softdisk Publishing......Tools,Utilities,Special Effects */
/* John Bianca of Softdisk Publishing..............Low-level Optimization */
/* Carlos Hasan..........................................Music/Sound Code */
/* */
/* */
/***************************************************************************/
#include <DOS.H>
#include <STDIO.H>
#include <STDLIB.H>
#include <STRING.H>
#include <CTYPE.H>
#include "d_global.h"
#include "d_disk.h"
#include "d_misc.h"
#include "d_video.h"
#include "d_ints.h"
#include "d_font.h"
#include "r_refdef.h"
#include "protos.h"
#include "audio.h"
#include "svrdos4g.h"
/**** TYPES ****/
typedef struct
{
int x, y;
int w, h;
} cursor_t;
/**** CONSTANTS ****/
#define KBDELAY2 10
#define MENUS 6
#define MAXSAVEGAMES 10
cursor_t cursors[MENUS][15]=
{
// main menu
41, 114, 55, 20, // new
41, 138, 55, 20, // quit
134, 42, 127, 19, // load
134, 62, 127, 19, // save
134, 82, 127, 19, // options
134, 102, 127, 19, // info
142, 142, 62, 15, // quit/resume
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
// char menu
41, 138, 55, 20, // quit
134, 32, 127, 18, // cyborg
134, 51, 127, 18, // lizard
134, 70, 127, 18, // moo
134, 89, 127, 18, // specimen
134, 108, 127, 18, // dominatrix
142, 142, 62, 15, // back
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
// load
41, 138, 55, 20, // quit
137, 34, 7, 5,
137, 44, 7, 5,
137, 54, 7, 5,
137, 64, 7, 5,
137, 74, 7, 5,
137, 84, 7, 5,
137, 94, 7, 5,
137, 104, 7, 5,
137, 114, 7, 5,
137, 124, 7, 5,
142, 142, 62, 15, // back
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
// save
41, 138, 55, 20, // quit
137, 34, 7, 5,
137, 44, 7, 5,
137, 54, 7, 5,
137, 64, 7, 5,
137, 74, 7, 5,
137, 84, 7, 5,
137, 94, 7, 5,
137, 104, 7, 5,
137, 114, 7, 5,
137, 124, 7, 5,
142, 142, 62, 15, // back
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
// options
41, 114, 55, 20,
41, 138, 55, 20,
134, 32, 127, 15,
134, 46, 127, 15,
134, 60, 127, 15,
134, 74, 127, 15,
134, 88, 127, 15,
134, 101, 127, 15,
134, 115, 127, 15,
142, 142, 62, 15,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
// monster menu
41, 138, 55, 20, // quit
134, 30, 127, 15, // difficulty level 0
134, 45, 127, 15,
134, 60, 127, 15,
134, 75, 127, 15,
134, 90, 127, 15,
134, 117, 127, 15,
142, 142, 62, 15, // back
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
};
int menumax[MENUS]= // max cursor
{ 7, 7, 12, 12, 10, 8 };
/**** VARIABLES ****/
pic_t *menuscreen;
int menulevel, menucursor, menucurloc, menumaincursor, identity, waitanim,
saveposition;
longint timedelay;
boolean quitmenu, menuexecute, downlevel, goright, goleft, waiting;
char savedir[MAXSAVEGAMES][21];
pic_t *waitpics[4];
extern SoundCard SC;
/**** FUNCTIONS ****/
void VI_DrawMaskedPic2(int x, int y, pic_t *pic)
/* Draws a formatted image to the screen, masked with zero */
{
byte *dest, *source, *source2;
int width, height, xcor;
x -= pic->orgx;
y -= pic->orgy;
height=pic->height;
source=&pic->data;
while (y<0)
{
source+=pic->width;
height--;
y++;
}
while (height--)
{
if (y<200)
{
dest=ylookup[y]+x;
source2=y*320+x+viewbuffer;
xcor=x;
width=pic->width;
while (width--)
{
if (xcor>=0 && xcor<=319 && *source) *dest=*source;
else *dest=*source2;
xcor++;
source++;
source2++;
dest++;
}
}
y++;
}
}
void MenuCommand(void);
boolean ShowQuit(void (*kbdfunction)(void))
{
longint animtime, droptime;
int anim, y, i, lump;
short mx, my;
pic_t *pics[3];
char c;
boolean result;
byte *scr;
INT_TimerHook(NULL);
scr=(byte *)malloc(64000);
if (scr==NULL) MS_Error("Error allocating ShowQuit buffer");
MouseHide();
memcpy(scr,viewbuffer,64000);
memcpy(viewbuffer,screen,64000);
MouseShow();
if (netmode) TimeUpdate();
lump=CA_GetNamedNum("quit");
for(i=0;i<3;i++) pics[i]=CA_CacheLump(lump+i);
timedelay=timecount+KBDELAY2;
Wait(KBDELAY2);
if (netmode) TimeUpdate();
newascii=false;
anim=0;
MouseHide();
if (!SC.animation || netmode)
{
y=68;
MouseShow();
}
else y=-66;
droptime=timecount;
animtime=timecount;
while (1)
{
if (y>=67 && MouseGetClick(&mx,&my) && my>=110 && my<=117)
{
if (mx>=130 && mx<=153)
{
c='y';
break;
}
else if (mx>=162 && mx<=186)
{
c='n';
break;
}
}
if (netmode) TimeUpdate();
if (newascii && y>=67)
{
c=lastascii;
break;
}
if (timecount>=droptime && y<67)
{
if (y>=0) memcpy(ylookup[y],viewbuffer+320*y,640);
y+=2;
droptime=timecount+1;
VI_DrawMaskedPic2(111,y,pics[anim]);
if (y>=67) MouseShow();
}
if (timecount>=animtime)
{
anim++;
anim%=3;
animtime+=10;
MouseHide();
VI_DrawMaskedPic2(111,y,pics[anim]);
MouseShow();
}
}
if (c=='y' || c=='Y') result=true;
else result=false;
droptime=timecount;
animtime=timecount;
if (!SC.animation || netmode) y=200;
MouseHide();
while (y<199)
{
if (timecount>=droptime)
{
if (y>=0) memcpy(ylookup[y],viewbuffer+320*y,640);
y+=2;
droptime=timecount+1;
VI_DrawMaskedPic2(111,y,pics[anim]);
}
if (timecount>=animtime)
{
anim++;
anim%=3;
animtime+=10;
VI_DrawMaskedPic2(111,y,pics[anim]);
}
}
memcpy(screen,viewbuffer,64000);
memcpy(viewbuffer,scr,64000);
for(i=0;i<3;i++) CA_FreeLump(lump+i);
MouseShow();
free(scr);
timedelay=timecount+KBDELAY2;
turnrate=0;
moverate=0;
fallrate=0;
strafrate=0;
ResetMouse();
INT_TimerHook(kbdfunction);
if (netmode) TimeUpdate();
return result;
}
/******************************************************************************/
void ShowMenuSliders(int value,int range)
{
int a, c, d, i;
MouseHide();
d=(value*49)/range;
VI_WaitVBL(1);
for(a=0;a<d;a++)
{
c=(a*32)/d + 140;
for(i=49;i<65;i++)
*(ylookup[i]+a+42)=c;
}
if (d<49)
for(a=d;a<49;a++)
{
for(i=49;i<65;i++)
*(ylookup[i]+a+42)=0;
}
MouseShow();
}
SaveDirectory()
{
FILE *f;
#ifdef GAME1
f=fopen("SAVE1.DIR","w");
#elif defined(GAME2)
f=fopen("SAVE2.DIR","w");
#elif defined(GAME3)
f=fopen("SAVE3.DIR","w");
#else
f=fopen("SAVEGAME.DIR","w");
#endif
if (f==NULL)
MS_Error("SaveDirectory: Error creating SAVEGAME.DIR");
if (!fwrite(savedir,sizeof(savedir),1,f))
MS_Error("SaveDirectory: Error saving SAVEGAME.DIR");
fclose(f);
}
InitSaveDir()
{
int i;
for(i=0;i<MAXSAVEGAMES;i++)
{
memset(savedir[i],(int)' ',20);
savedir[i][20]=0;
}
SaveDirectory();
}
void ShowSaveDir(void)
{
FILE *f;
int i, j;
#ifdef GAME1
f=fopen("SAVE1.DIR","r");
#elif defined(GAME2)
f=fopen("SAVE2.DIR","r");
#elif defined(GAME3)
f=fopen("SAVE3.DIR","r");
#else
f=fopen("SAVEGAME.DIR","r");
#endif
if (f==NULL) InitSaveDir();
else
{
if (!fread(savedir,sizeof(savedir),1,f))
MS_Error("ShowSaveDir: Savegame directory read failure!");
fclose(f);
}
fontbasecolor=93;
font=font1;
MouseHide();
for(i=0;i<MAXSAVEGAMES;i++)
{
printx=148;
printy=34+i*10;
for(j=0;j<6;j++)
memset(ylookup[printy+j]+printx,0,110);
FN_Printf(savedir[i]);
}
MouseShow();
}
void MenuShowOptions(void)
{
MouseHide();
switch (menucursor)
{
case 2: // music vol
VI_DrawPic(35,29,CA_CacheLump(CA_GetNamedNum("menumussli")));
ShowMenuSliders(SC.musicvol,256);
break;
case 3: // sound vol
VI_DrawPic(35,29,CA_CacheLump(CA_GetNamedNum("menusousli")));
ShowMenuSliders(SC.sfxvol,256);
break;
case 4: // violence
if (SC.violence)
VI_DrawPic(35,29,CA_CacheLump(CA_GetNamedNum("menuvioon")));
else
VI_DrawPic(35,29,CA_CacheLump(CA_GetNamedNum("menuviooff")));
break;
case 5: // animation
if (SC.animation)
VI_DrawPic(35,29,CA_CacheLump(CA_GetNamedNum("menuanion")));
else
VI_DrawPic(35,29,CA_CacheLump(CA_GetNamedNum("menuanioff")));
break;
case 6: // ambient light
VI_DrawPic(35,29,CA_CacheLump(CA_GetNamedNum("menuambsli")));
ShowMenuSliders(SC.ambientlight,4096);
break;
case 7: // screen size
VI_DrawPic(35,29,CA_CacheLump(CA_GetNamedNum("menuscrsli")));
ShowMenuSliders(10-SC.screensize,10);
break;
case 8: // asscam
VI_DrawPic(35,29,CA_CacheLump(CA_GetNamedNum("menucamsli")));
ShowMenuSliders(SC.camdelay,70);
break;
}
MouseShow();
}
void MenuLeft(void)
{
if (menulevel==4)
{
MouseHide();
switch (menucursor)
{
case 2:
if (SC.musicvol)
{
SC.musicvol-=4;
if (SC.musicvol<0) SC.musicvol=0;
SetVolumes(SC.musicvol,SC.sfxvol);
ShowMenuSliders(SC.musicvol,255);
}
break;
case 3:
if (SC.sfxvol)
{
SC.sfxvol-=4;
if (SC.sfxvol<0) SC.sfxvol=0;
SetVolumes(SC.musicvol,SC.sfxvol);
ShowMenuSliders(SC.sfxvol,255);
}
break;
case 4: // violence
SC.violence=true;
MenuShowOptions();
break;
case 5: // animation
SC.animation=true;
MenuShowOptions();
break;
case 6: // ambient
if (SC.ambientlight)
{
SC.ambientlight-=64;
if (SC.ambientlight<0) SC.ambientlight=0;
ShowMenuSliders(SC.ambientlight,4096);
changelight=SC.ambientlight;
lighting=1;
}
break;
case 7: // screensize
if (SC.screensize<9)
{
SC.screensize++;
ShowMenuSliders(10-SC.screensize,10);
timedelay=timecount+KBDELAY2;
goleft=false;
}
break;
case 8: // camera delay
if (SC.camdelay)
{
SC.camdelay--;
ShowMenuSliders(SC.camdelay,70);
}
break;
}
MouseShow();
}
}
void MenuRight(void)
{
if (menulevel==4)
{
MouseHide();
switch (menucursor)
{
case 2:
if (SC.musicvol<255)
{
SC.musicvol+=4;
if (SC.musicvol>255) SC.musicvol=255;
SetVolumes(SC.musicvol,SC.sfxvol);
ShowMenuSliders(SC.musicvol,255);
}
break;
case 3:
if (SC.sfxvol<255)
{
SC.sfxvol+=4;
if (SC.sfxvol>255) SC.sfxvol=255;
SetVolumes(SC.musicvol,SC.sfxvol);
ShowMenuSliders(SC.sfxvol,255);
}
break;
case 4: // violence
SC.violence=false;
MenuShowOptions();
break;
case 5: // animation
SC.animation=false;
MenuShowOptions();
break;
case 6: // ambient
if (SC.ambientlight<4096)
{
SC.ambientlight+=64;
if (SC.ambientlight>4096) SC.ambientlight=4096;
ShowMenuSliders(SC.ambientlight,4096);
changelight=SC.ambientlight;
lighting=1;
}
break;
case 7: // screensize
if (SC.screensize)
{
SC.screensize--;
ShowMenuSliders(10-SC.screensize,10);
timedelay=timecount+KBDELAY2;
goright=false;
}
break;
case 8: // camera delay
if (SC.camdelay<70)
{
SC.camdelay++;
ShowMenuSliders(SC.camdelay,70);
}
break;
}
MouseShow();
}
}
void MenuCommand(void)
{
if (keyboard[SC_ESCAPE] && timecount>timedelay)
{
downlevel=true;
timedelay=timecount+KBDELAY2;
}
if (keyboard[SC_UPARROW] && timecount>timedelay)
{
--menucursor;
if (menucursor<0) menucursor=menumax[menulevel]-1;
timedelay=timecount+KBDELAY2;
}
else if (keyboard[SC_DOWNARROW] && timecount>timedelay)
{
++menucursor;
if (menucursor==menumax[menulevel]) menucursor=0;
timedelay=timecount+KBDELAY2;
}
if (keyboard[SC_RIGHTARROW] && timecount>timedelay) goright=true;
else if (keyboard[SC_LEFTARROW] && timecount>timedelay) goleft=true;
if (keyboard[SC_ENTER] && timecount>timedelay)
{
menuexecute=true;
timedelay=timecount+KBDELAY2;
}
}
void MenuStub(void)
{
}
void MenuShowCursor(int menucursor)
{
int x, y, w, h, i;
if (menucursor==-1 || menucursor==menucurloc) return;
MouseHide();
VI_DrawMaskedPic(20,15,CA_CacheLump(CA_GetNamedNum("menumain")+menulevel));
menucurloc=menucursor;
x=cursors[menulevel][menucurloc].x;
y=cursors[menulevel][menucurloc].y;
w=cursors[menulevel][menucurloc].w;
h=cursors[menulevel][menucurloc].h;
memset(ylookup[y]+x,133,w);
memset(ylookup[y+h-1]+x,133,w);
for(i=y;i<y+h;i++)
{
*(ylookup[i]+x)=133;
*(ylookup[i]+x+w-1)=133;
}
MouseShow();
if (menulevel==2 || menulevel==3) ShowSaveDir();
if (menulevel==4) MenuShowOptions();
}
void ShowMenuLevel(int level)
{
if (menulevel==0)
menumaincursor=menucursor;
menulevel=level;
MouseHide();
VI_DrawMaskedPic(20,15,CA_CacheLump(CA_GetNamedNum("menumain")+level));
MouseShow();
if (menulevel==0)
menucursor=menumaincursor;
else if (menulevel==1)
menucursor=1;
else if (menulevel==2 || menulevel==3)
{
if (saveposition>0)
menucursor=saveposition;
else
menucursor=1;
}
else
menucursor=2;
menucurloc=-1;
MenuShowCursor(menucursor);
}
GetSavedName(int menucursor)
{
boolean done;
int cursor, i;
MouseHide();
cursor=20;
while (savedir[menucursor][cursor-1]==' ' && cursor>0) --cursor;
if (cursor==20) cursor=19;
savedir[menucursor][cursor]='_';
done=false;
unlock_region((void near *)MenuCommand,(char *)MenuStub - (char near *)MenuCommand);
INT_TimerHook(NULL);
lastascii=0;
newascii=false;
while (!done)
{
printx=148;
printy=34+menucursor*10;
for(i=0;i<6;i++)
memset(ylookup[printy+i]+printx,0,100);
FN_Printf(savedir[menucursor]);
while (!newascii) // wait for a new key
MenuShowCursor(menucursor+1);
switch (lastascii)
{
case 27:
done=true;
break;
case 13:
done=true;
break;
case 8:
if (cursor>0)
{
savedir[menucursor][cursor-1]='_';
memset(&savedir[menucursor][cursor],(int)' ',20-cursor);
--cursor;
}
break;
default:
if (isalnum(lastascii) || lastascii==' ' || lastascii=='.' ||
lastascii=='-' || lastascii=='_' || lastascii=='!' || lastascii==',' ||
lastascii=='?' || lastascii=='"')
{
savedir[menucursor][cursor]=lastascii;
if (cursor<19) ++cursor;
savedir[menucursor][cursor]='_';
break;
}
}
newascii=false;
}
savedir[menucursor][cursor]=' ';
if (lastascii==27) ShowSaveDir();
else
{
downlevel=true;
SaveDirectory();
SaveGame(menucursor);
}
timedelay=timecount+KBDELAY2;
lock_region((void near *)MenuCommand,(char *)MenuStub - (char near *)MenuCommand);
INT_TimerHook(MenuCommand);
MouseShow();
}
void Execute(int level,int cursor)
{
switch (level)
{
case 0: // main menu
switch (cursor)
{
case 0: // new game
if (!netmode) ShowMenuLevel(1);
break;
case 1: // quit
if (ShowQuit(MenuCommand))
{
quitgame=true;
quitmenu=true;
}
break;
case 2: // load
if (!netmode) ShowMenuLevel(2);
break;
case 3: // save
if (!netmode && gameloaded) ShowMenuLevel(3);
break;
case 4: // volume menu
ShowMenuLevel(4);
break;
case 5: // info
unlock_region((void near *)MenuCommand,(char *)MenuStub - (char near *)MenuCommand);
INT_TimerHook(NULL);
MouseHide();
ShowHelp();
MouseShow();
lock_region((void near *)MenuCommand,(char *)MenuStub - (char near *)MenuCommand);
INT_TimerHook(MenuCommand);
break;
case 6: // resume
quitmenu=true;
break;
}
break;
case 1: // char selection
switch (cursor)
{
case 0: // quit
if (ShowQuit(MenuCommand))
{
quitgame=true;
quitmenu=true;
}
break;
case 1:
case 2:
case 3:
case 4:
case 5:
identity=cursor-1;
ShowMenuLevel(5);
break;
case 6: // resume
downlevel=true;
break;
}
break;
case 2: // load menu
switch (cursor)
{
case 0: // quit
if (ShowQuit(MenuCommand))
{
quitgame=true;
quitmenu=true;
}
break;
case 11: // back
downlevel=true;
break;
default:
MouseHide();
LoadGame(menucursor-1);
quitmenu=true;
MouseShow();
saveposition=cursor;
break;
}
break;
case 3: // save menu
switch (cursor)
{
case 0: // quit
if (ShowQuit(MenuCommand))
{
quitgame=true;
quitmenu=true;
}
break;
case 11: // back
downlevel=true;
break;
default:
GetSavedName(menucursor-1);
saveposition=cursor;
break;
}
break;
case 4: // option menu
switch (cursor)
{
case 0:
ShowMenuLevel(1);
break;
case 1:
if (ShowQuit(MenuCommand))
{
quitgame=true;
quitmenu=true;
}
break;
case 2: // music vol
case 3: // sound vol
case 4: // violence
case 5: // animations
case 6: // ambient light
case 7: // screen size
case 8: // camera delay
break;
case 9:
downlevel=true;
break;
}
break;
case 5: // difficulty selection
switch (cursor)
{
case 0: // quit
if (ShowQuit(MenuCommand))
{
quitgame=true;
quitmenu=true;
}
break;
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
timecount=0;
frames=0;
MouseHide();
#ifdef GAME1
newplayer(0,identity,6-cursor);
#elif defined(GAME2)
newplayer(8,identity,6-cursor);
#elif defined(GAME3)
newplayer(16,identity,6-cursor);
#else
newplayer(0,identity,6-cursor);
#endif
MouseShow();
quitmenu=true;
break;
case 7:
ShowMenuLevel(1);
break;
}
break;
}
}
void MenuAnimate(void)
{
int lump;
pic_t *frames[8];
int i, frame;
longint waittime;
if (netmode) return;
memcpy(viewbuffer,screen,64000);
lump=CA_GetNamedNum("menuanim");
for(i=0;i<8;i++)
frames[i]=CA_CacheLump(lump+i);
frame=-1;
waittime=timecount;
while (1)
{
if (timecount>=waittime)
{
++frame;
if (frame==8) break;
VI_DrawMaskedPic2(20,15,frames[frame]);
waittime+=7;
}
}
for(i=0;i<8;i++)
CA_FreeLump(lump+i);
}
void CheckMouse(void)
{
int i;
short x, y;
cursor_t *c;
if (!MouseGetClick(&x,&y)) return;
for(i=0;i<menumax[menulevel];i++)
{
c=&cursors[menulevel][i];
if (x<c->x+c->w && x>c->x &&
y<c->y+c->h && y>c->y)
{
menucursor=i;
MenuShowCursor(menucursor);
menuexecute=true;
return;
}
}
if (menulevel==4)
{
switch (menucursor)
{
case 2:
if (y>=49 && y<=64 && x>=42 && x<=90)
{
SC.musicvol=((x-40)*256)/49;
if (SC.musicvol>255) SC.musicvol=255;
SetVolumes(SC.musicvol,SC.sfxvol);
ShowMenuSliders(SC.musicvol,255);
}
break;
case 3:
if (y>=49 && y<=64 && x>=42 && x<=90)
{
SC.sfxvol=((x-40)*256)/49;
if (SC.sfxvol>255) SC.sfxvol=255;
SetVolumes(SC.musicvol,SC.sfxvol);
ShowMenuSliders(SC.sfxvol,255);
}
break;
case 4:
case 5:
if (y>=62 && y<=70)
{
if (x>=50 && x<=61) goleft=true;
else if (x>=72 && x<=83) goright=true;
}
break;
case 6:
if (y>=49 && y<=64 && x>=42 && x<=90)
{
SC.ambientlight=((x-40)*4096)/49;
if (SC.ambientlight>4096) SC.ambientlight=4096;
ShowMenuSliders(SC.ambientlight,4096);
changelight=SC.ambientlight;
lighting=1;
}
break;
case 7:
if (y>=49 && y<=64 && x>=42 && x<=90)
{
SC.screensize=9-(((x-40)*10)/49);
if (SC.screensize>9) SC.screensize=9;
else if (SC.screensize<0) SC.screensize=0;
ShowMenuSliders(10-SC.screensize,10);
}
break;
case 8:
if (y>=49 && y<=64 && x>=42 && x<=90)
{
SC.camdelay=((x-40)*70)/49;
if (SC.camdelay>70) SC.camdelay=70;
ShowMenuSliders(SC.camdelay,70);
}
break;
}
}
}
void ShowMenu(int n)
{
byte *scr;
timedelay=timecount+KBDELAY2;
lock_region((void near *)MenuCommand,(char *)MenuStub - (char near *)MenuCommand);
INT_TimerHook(MenuCommand);
scr=(byte *)malloc(64000);
if (scr==NULL) MS_Error("ShowMenu: Out of Memory!");
memcpy(scr,screen,64000);
if (SC.animation) MenuAnimate();
MouseShow();
ShowMenuLevel(n);
quitmenu=false;
do
{
MenuShowCursor(menucursor);
CheckMouse();
if (menuexecute)
{
Execute(menulevel,menucursor);
menuexecute=false;
}
if (downlevel)
{
if (menulevel==0) quitmenu=true;
else ShowMenuLevel(0);
downlevel=false;
}
if (goright)
{
MenuRight();
goright=false;
}
if (goleft)
{
MenuLeft();
goleft=false;
}
if (netmode) TimeUpdate();
} while (!quitmenu);
MouseHide();
memcpy(screen,scr,64000);
free(scr);
if (gameloaded)
{
if (SC.vrhelmet==0)
{
while (currentViewSize<SC.screensize)
ChangeViewSize(true);
while (currentViewSize>SC.screensize)
ChangeViewSize(false);
}
}
dSaveSetup(&SC,"SETUP.CFG");
turnrate=0;
moverate=0;
fallrate=0;
strafrate=0;
ResetMouse();
}
/**************************************************************************/
void ShowHelp(void)
{
byte *s;
s=(byte *)malloc(64000);
if (s==NULL) MS_Error("Error Allocating in ShowHelp");
memcpy(s,screen,64000);
VI_FillPalette(0,0,0);
memset(screen,0,64000);
loadscreen("INFO1");
VI_SetPalette(colors);
newascii=false;
for(;;)
{
Wait(10);
if (netmode) TimeUpdate();
if (newascii) break;
}
VI_FillPalette(0,0,0);
memset(screen,0,64000);
#ifdef DEMO
loadscreen("INFO2");
VI_SetPalette(colors);
newascii=false;
for(;;)
{
Wait(10);
if (netmode) TimeUpdate();
if (newascii) break;
}
VI_FillPalette(0,0,0);
memset(screen,0,64000);
loadscreen("INFO3");
VI_SetPalette(colors);
newascii=false;
for(;;)
{
Wait(10);
if (netmode) TimeUpdate();
if (newascii) break;
}
memset(screen,0,64000);
VI_FillPalette(0,0,0);
#endif
VI_SetPalette(CA_CacheLump(CA_GetNamedNum("palette")));
memcpy(screen,s,64000);
free(s);
}
/**************************************************************************/
boolean CheckPause()
{
if (netmode)
{
NetGetData();
if (!gamepause) return !netpaused;
else return newascii;
}
return newascii;
}
void ShowPause(void)
{
longint animtime, droptime;
int anim, y, i;
int lump;
pic_t *pics[4];
INT_TimerHook(NULL);
memcpy(viewbuffer,screen,64000);
lump=CA_GetNamedNum("pause");
for(i=0;i<4;i++) pics[i]=CA_CacheLump(lump+i);
timedelay=timecount+KBDELAY2;
Wait(KBDELAY2);
anim=0;
if (!SC.animation) y=72;
else y=-56;
droptime=timecount;
animtime=timecount;
newascii=false;
while (!CheckPause())
{
if (timecount>=droptime && y<72)
{
if (y>=0) memcpy(ylookup[y],viewbuffer+320*y,640);
y+=2;
droptime=timecount+1;
}
if (timecount>=animtime)
{
anim++;
anim&=3;
animtime+=10;
}
VI_DrawMaskedPic2(106,y,pics[anim]);
}
if (!SC.animation) y=200;
droptime=timecount;
animtime=timecount;
while (y<199)
{
if (timecount>=droptime)
{
if (y>=0) memcpy(ylookup[y],viewbuffer+320*y,640);
y+=2;
droptime=timecount+1;
}
if (timecount>=animtime)
{
anim++;
anim&=3;
animtime+=10;
}
VI_DrawMaskedPic2(106,y,pics[anim]);
}
memcpy(screen,viewbuffer,64000);
for (i=0;i<4;i++)
CA_FreeLump(lump+i);
}
/*****************************************************************************/
void StartWait(void)
{
int i, lump;
memcpy(viewbuffer,screen,64000);
lump=CA_GetNamedNum("wait");
for(i=0;i<4;i++) waitpics[i]=CA_CacheLump(lump+i);
waitanim=0;
VI_DrawMaskedPic2(106,72,waitpics[0]);
timedelay=timecount+10;
waiting=true;
}
void UpdateWait(void)
{
if (timecount>timedelay)
{
++waitanim;
waitanim&=3;
VI_DrawMaskedPic2(106,72,waitpics[waitanim]);
timedelay=timecount+10;
}
}
void EndWait(void)
{
int lump, i;
lump=CA_GetNamedNum("wait");
for(i=0;i<4;i++) CA_FreeLump(lump+i);
memcpy(screen,viewbuffer,64000);
waiting=false;
}