385 lines
13 KiB
C
385 lines
13 KiB
C
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/***************************************************************************/
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/* */
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/* */
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/* Raven 3D Engine */
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/* Copyright (C) 1996 by Softdisk Publishing */
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/* */
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/* Original Design: */
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/* John Carmack of id Software */
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/* */
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/* Enhancements by: */
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/* Robert Morgan of Channel 7............................Main Engine Code */
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/* Todd Lewis of Softdisk Publishing......Tools,Utilities,Special Effects */
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/* John Bianca of Softdisk Publishing..............Low-level Optimization */
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/* Carlos Hasan..........................................Music/Sound Code */
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/* */
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/* */
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/***************************************************************************/
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#include <STDIO.H>
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#include <MATH.H>
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#include <STRING.H>
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#include <STDLIB.H>
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#include "d_global.h"
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#include "r_refdef.h"
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#include "d_misc.h"
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#include "d_ints.h"
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/**** VARIABLES ****/
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#define MAXENTRIES 1024
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byte westwall[MAPROWS*MAPCOLS];
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byte westflags[MAPROWS*MAPCOLS];
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byte northwall[MAPROWS*MAPCOLS];
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byte northflags[MAPROWS*MAPCOLS];
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byte floorpic[MAPROWS*MAPCOLS];
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byte floorflags[MAPROWS*MAPCOLS];
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byte ceilingpic[MAPROWS*MAPCOLS];
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byte ceilingflags[MAPROWS*MAPCOLS];
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byte floorheight[MAPROWS*MAPCOLS];
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byte ceilingheight[MAPROWS*MAPCOLS];
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byte floordef[MAPROWS*MAPCOLS];
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byte floordefflags[MAPROWS*MAPCOLS];
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byte ceilingdef[MAPROWS*MAPCOLS];
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byte ceilingdefflags[MAPROWS*MAPCOLS];
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byte maplights[MAPROWS*MAPCOLS];
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byte mapsprites[MAPROWS*MAPCOLS];
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byte mapslopes[MAPROWS*MAPCOLS];
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byte mapeffects[MAPROWS*MAPCOLS];
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byte mapflags[MAPROWS*MAPCOLS];
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int reallight[MAPROWS*MAPCOLS];
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int actionflag;
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int wallglow, wallglowindex;
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int wallrotate;
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int maplight;
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int wallflicker1, wallflicker2, wallflicker3, wallflicker4, wallflags, wallcycle;
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// each visible vertex is used up to four times, so to prevent recalculation
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// the vertex info is reused if it has been calculated previously that f
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// The calculated flag is also used to determine if a moving sprite is i
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// is at least partially visable.
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//
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// frameon is incremented at the start of each frame, so it is 1 on the
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// framevalid[][] holds the frameon number for which vertex[][] is valid
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// set to 0 at initialization, so no points are valid
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// cornervertex[][] is a pointer into vertexlist[]
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// vertexlist[] holds the currently valid transformed vertexes
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// vertexlist_p is set to vertexlist[0] at the start of each frame, and
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// after transforming a new vertex
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int frameon;
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int framevalid[MAPROWS*MAPCOLS];
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int framech[MAPROWS*MAPCOLS];
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int framefl[MAPROWS*MAPCOLS];
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vertex_t *cornervertex[MAPROWS*MAPCOLS];
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vertex_t vertexlist[MAXVISVERTEXES], *vertexlist_p;
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fixed_t costable[ANGLES+1];
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fixed_t sintable[ANGLES+1];
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pixel_t viewbuffer[MAX_VIEW_WIDTH*MAX_VIEW_HEIGHT];
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pixel_t *viewylookup[MAX_VIEW_HEIGHT];
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fixed_t yslope[MAX_VIEW_HEIGHT+MAXSCROLL2], xslope[MAX_VIEW_WIDTH+1];
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byte **wallposts;
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byte *colormaps;
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int numcolormaps;
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byte *zcolormap[(MAXZ>>FRACBITS)+1];
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fixed_t viewx, viewy, viewz;
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fixed_t viewcos, viewsin;
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fixed_t xscale, yscale; // SCALE/viewcos , SCALE/viewsin
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int viewangle, viewfineangle;
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int viewtilex, viewtiley;
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vertex_t *vertex[4]; // points to the for corner vertexes in vert
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vertex_t *p1, *p2;
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int side; // wall number 0-3
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int walltype; // wall number (picture) of p1-p2 edge
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int wallshadow; // degree of shadow for a tile
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int xclipl, xcliph; // clip window for current tile
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int tilex, tiley; // coordinates of the tile being rendered
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int mapspot; // tiley*MAPSIZE+tilex
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int *flattranslation; // global animation tables
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int *walltranslation;
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int spritelump, walllump, flatlump;
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int numsprites, numwalls, numflats;
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boolean doortile; // true if the tile being renderd has a door
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int adjacentx[4]= { 0, 1, 0, -1 };
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int adjacenty[4]= { -1, 0, 1, 0 };
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entry_t entries[MAXENTRIES], *entry_p;
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int entrymap[MAPCOLS*MAPROWS], entrycount[MAPCOLS*MAPROWS];
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int entrycounter;
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int fxtimecount;
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extern int rtimecount;
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vertex_t *TransformVertex(int tilex, int tiley)
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/* Returns a pointer to the vertex for a given coordinate
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tx,tz will be the transformed coordinates
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px, floorheight, ceilingheight will be valid if tz >= MINZ */
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{
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fixed_t trx, try, scale;
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vertex_t *point;
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int mapspot2, fl, ch;
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mapspot2=tiley*MAPROWS+tilex;
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if (mapspot!=mapspot2)
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{
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if (mapflags[mapspot]&FL_FLOOR) fl=(floorheight[mapspot2]<<FRACBITS)-viewz;
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else fl=((floorheight[mapspot])<<FRACBITS)-viewz;
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if (mapflags[mapspot]&FL_CEILING) ch=(ceilingheight[mapspot2]<<FRACBITS)-viewz;
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else ch=((ceilingheight[mapspot])<<FRACBITS)-viewz;
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}
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else
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{
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fl=((floorheight[mapspot2])<<FRACBITS)-viewz;
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ch=((ceilingheight[mapspot2])<<FRACBITS)-viewz;
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}
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if (framevalid[mapspot2]==frameon && framefl[mapspot2]==fl && framech[mapspot2]==ch)
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return cornervertex[mapspot2];
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point=vertexlist_p++;
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#ifdef VALIDATE
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if (point==&vertexlist[MAXVISVERTEXES]) MS_Error("Vertexlist overflow (%i>=%i)",vertexlist_p-vertexlist,MAXVISVERTEXES);
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#endif
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point->floorheight=fl;
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point->ceilingheight=ch;
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trx=(tilex<<(FRACBITS+TILESHIFT))-viewx;
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try=(tiley<<(FRACBITS+TILESHIFT))-viewy;
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point->tx=FIXEDMUL(trx,viewsin)+FIXEDMUL(try,viewcos);
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point->tz=FIXEDMUL(trx,viewcos)-FIXEDMUL(try,viewsin);
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if (point->tz>=MINZ)
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{
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scale=FIXEDDIV(SCALE,point->tz);
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point->px=CENTERX+(FIXEDMUL(point->tx,scale)>>FRACBITS);
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point->floory=CENTERY-(FIXEDMUL(point->floorheight,scale)>>FRACBITS);
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point->ceilingy=CENTERY-(FIXEDMUL(point->ceilingheight,scale)>>FRACBITS);
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}
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framevalid[mapspot2]=frameon;
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cornervertex[mapspot2]=point;
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framefl[mapspot2]=fl;
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framech[mapspot2]=ch;
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return point;
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}
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boolean ClipEdge(void)
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/* Sets p1->px and p2->px correctly for Z values < MINZ
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Returns false if entire edge is too close or far away */
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{
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fixed_t leftfrac, rightfrac, clipz, dx, dz;
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if (p1->tz>MAXZ && p2->tz>MAXZ) return false; // entire face is too far away
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if (p1->tz<=0 && p2->tz<=0) return false; // totally behind the projection plane
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if (p1->tz<MINZ || p2->tz<MINZ)
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{
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dx = p2->tx - p1->tx;
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dz = p2->tz - p1->tz;
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if (p1->tz<MINZ)
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{
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if (labs(dx+dz)<1024) return false;
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leftfrac = FIXEDDIV(-p1->tx - p1->tz , dx+dz);
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}
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if (p2->tz<MINZ)
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{
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if (labs(dz-dx)<1024) return false;
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rightfrac = FIXEDDIV(p1->tx - p1->tz , dz-dx);
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if (p1->tz<MINZ && rightfrac<leftfrac) return false; // back face
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clipz = p1->tz + FIXEDMUL(dz,rightfrac);
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if (clipz<0) return false;
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p2->px = windowWidth;
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}
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}
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if (p1->tz<MINZ)
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{
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clipz = p1->tz + FIXEDMUL(dz,leftfrac);
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if (clipz<0) return false;
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p1->px = 0;
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}
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if (p1->px==p2->px) return false;
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return true;
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}
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void RenderTileWalls(entry_t *e)
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{
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int xl, xh, tx, ty, x1, x2;
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tilex=e->tilex;
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tiley=e->tiley;
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xclipl=e->xmin;
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xcliph=e->xmax;
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//#ifdef VALIDATE
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// if ((tilex<0)||(tilex>=MAPCOLS)||(tiley<0)||(tiley>=MAPROWS)||(xclipl<0)||
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// (xclipl>=windowWidth)||(xcliph<0)||(xcliph>=windowWidth)||(xclipl>xcliph))
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// MS_Error("Invalid RenderTile (%i, %i, %i, %i)\n", e->tilex, e->tiley,
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// e->xmin, e->xmax);
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//#endif
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mapspot=tiley*MAPCOLS+tilex;
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maplight=((int)maplights[mapspot]<<3)+reallight[mapspot];
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wallshadow=mapeffects[mapspot];
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// validate or transform the four corner vertexes
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vertex[0]=TransformVertex(tilex,tiley);
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vertex[1]=TransformVertex(tilex+1,tiley);
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vertex[2]=TransformVertex(tilex+1,tiley+1);
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vertex[3]=TransformVertex(tilex,tiley+1);
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// handle a door if present
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if (mapflags[mapspot]&FL_DOOR)
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{
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doortile=true;
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RenderDoor(); // sets doorxl / doorxh
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}
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else doortile=false;
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// draw or flow through the walls
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for (side=0; side<4; side++)
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{
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p1=vertex[side];
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p2=vertex[(side+1)&3];
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if (!ClipEdge()) continue;
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if (p1->px>=p2->px) continue;
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switch (side)
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{
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case 0: // north
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walltype=northwall[mapspot];
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wallflags=northflags[mapspot];
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break;
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case 1: // east
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walltype=westwall[mapspot+1];
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wallflags=westflags[mapspot+1];
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break;
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case 2: // south
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walltype=northwall[mapspot+MAPCOLS];
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wallflags=northflags[mapspot+MAPCOLS];
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break;
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case 3: // west
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walltype=westwall[mapspot];
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wallflags=westflags[mapspot];
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}
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x1=p1->px<xclipl?xclipl : p1->px;
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x2=p2->px-1>xcliph?xcliph : p2->px-1;
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if (x1<=x2)
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{ // totally clipped off side
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if (walltype) DrawWall(x1,x2);
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DrawSteps(x1,x2);
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}
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if (walltype==0 || (wallflags&F_TRANSPARENT))
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{
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// restrict outward flow by the door, if present
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xl=p1->px;
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xh=p2->px-1;
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// restrict by clipping window
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if (xl<xclipl) xl=xclipl;
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if (xh>xcliph) xh=xcliph;
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// flow into the adjacent tile if there is at least a one pix
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if (xh>=xl)
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{
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tx=tilex+adjacentx[side];
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ty=tiley+adjacenty[side];
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if (tx<0 || tx>=MAPCOLS-1 || ty<0 || ty>=MAPROWS-1) continue;
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entry_p->tilex=tx;
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entry_p->tiley=ty;
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entry_p->xmin=xl;
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entry_p->xmax=xh;
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entry_p->mapspot=(ty<<6)+tx;
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++entrycounter;
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entry_p->counter=entrycounter;
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entrycount[entry_p->mapspot]=entrycounter;
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++entry_p;
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#ifdef VALIDATE
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if (entry_p>=&entries[MAXENTRIES]) MS_Error("Entry Array OverFlow (%i>=%i)",entry_p-entries,MAXENTRIES);
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#endif
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}
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}
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}
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}
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void SetupFrame(void)
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{
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int i;
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memset(viewbuffer,0,windowSize);
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/* Clears the wallz array, so posts that fade out into the distance won't block sprites */
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for(i=0;i<windowWidth;i++)
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wallz[i]=MAXZ+1;
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// reset span counters
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numspans=0;
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transparentposts=0;
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++frameon;
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vertexlist_p=vertexlist; // put the first transformed vertex
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// special effects
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if (rtimecount>fxtimecount)
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{
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if (++wallglowindex==32) wallglowindex=0;
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if (wallglowindex<16) wallglow=wallglowindex<<1;
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else wallglow=(32-wallglowindex)<<1;
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if (wallrotate==63) wallrotate=0;
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else wallrotate++;
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wallflicker1=(MS_RndT()&63);
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wallflicker2=(MS_RndT()&63);
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wallflicker3=(MS_RndT()&63);
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if (frameon&1) wallflicker4=(MS_RndT()%63)-32;
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wallcycle++;
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wallcycle&=3;
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fxtimecount=timecount+5;
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}
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viewtilex=viewx>>TILEFRACSHIFT;
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viewtiley=viewy>>TILEFRACSHIFT;
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viewfineangle=viewangle<<FINESHIFT;
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viewcos=costable[viewangle];
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viewsin=sintable[viewangle];
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xscale=FIXEDDIV(viewsin,SCALE);
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yscale=FIXEDDIV(viewcos,SCALE);
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}
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void FlowView()
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{
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entry_t *process_p, *nextprocess_p;
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process_p=entries;
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process_p->tilex=viewtilex;
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process_p->tiley=viewtiley;
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process_p->mapspot=(viewtiley<<6)+viewtilex;
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process_p->xmin=0;
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process_p->xmax=windowWidth-1;
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entry_p=process_p+1;
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memset(entrycount,0,MAPCOLS*MAPROWS*4);
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entrycounter=1;
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while (process_p<entry_p)
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{
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if (process_p->mapspot==-1) // entry has been merged
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{
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process_p++;
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continue;
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}
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/* check for mergeable entries */
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if (entrycount[process_p->mapspot]>process_p->counter) // mergeable tile
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for (nextprocess_p=process_p+1;nextprocess_p<entry_p;nextprocess_p++) // scan for mergeable entries
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if (nextprocess_p->mapspot==process_p->mapspot)
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{
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if (nextprocess_p->xmin==process_p->xmax+1) process_p->xmax=nextprocess_p->xmax;
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else if (nextprocess_p->xmax==process_p->xmin-1) process_p->xmin=nextprocess_p->xmin;
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else // bad merge!
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MS_Error("Bad tile event combination:\n"
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" nextprocess_p=%d process_p=%d\n"
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" nextprocess_p->xmin=%d nextprocess_p->xmax=%d\n"
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" process_p->xmin=%d process_p->xmax=%d\n",
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(int)nextprocess_p,(int)process_p,
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nextprocess_p->xmin,nextprocess_p->xmax,
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process_p->xmin,process_p->xmax);
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entrycount[nextprocess_p->mapspot]=0;
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nextprocess_p->mapspot=-1;
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}
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/* check for a dublicate entry */
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if (entrymap[process_p->mapspot]==frameon) goto end;
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entrymap[process_p->mapspot]=frameon;
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RenderTileWalls(process_p);
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RenderTileEnds();
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end:
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process_p++;
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}
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}
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