535 lines
14 KiB
C
535 lines
14 KiB
C
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/***************************************************************************/
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/* */
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/* */
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/* Raven 3D Engine */
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/* Copyright (C) 1996 by Softdisk Publishing */
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/* */
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/* Original Design: */
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/* John Carmack of id Software */
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/* */
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/* Enhancements by: */
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/* Robert Morgan of Channel 7............................Main Engine Code */
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/* Todd Lewis of Softdisk Publishing......Tools,Utilities,Special Effects */
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/* John Bianca of Softdisk Publishing..............Low-level Optimization */
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/* Carlos Hasan..........................................Music/Sound Code */
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/* */
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/* */
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/***************************************************************************/
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#include <STDLIB.H>
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#include <MATH.H>
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#include <STRING.H>
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#include "d_global.h"
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#include "d_disk.h"
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#include "r_refdef.h"
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#include "protos.h"
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#include "d_ints.h"
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#include "audio.h"
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/**** VARIABLES ****/
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int windowHeight = INIT_VIEW_HEIGHT;
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int windowWidth = INIT_VIEW_WIDTH;
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int windowLeft = 0;
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int windowTop = 0;
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int windowSize = INIT_VIEW_HEIGHT*INIT_VIEW_WIDTH;
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int viewLocation=0xA0000;
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fixed_t CENTERX=INIT_VIEW_WIDTH/2;
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fixed_t CENTERY=INIT_VIEW_HEIGHT/2;
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fixed_t SCALE;
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fixed_t ISCALE;
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int backtangents[TANANGLES*2];
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int autoangle2[MAXAUTO][MAXAUTO];
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int scrollmin, scrollmax, bloodcount, metalcount;
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extern SoundCard SC;
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/**** FUNCTIONS ****/
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void r_publicstub2(void);
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void RF_PreloadGraphics(void)
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{
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int i;
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int doorlump;
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// find the number of lumps of each type
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spritelump=CA_GetNamedNum("startsprites");
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numsprites=CA_GetNamedNum("endsprites")-spritelump;
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walllump=CA_GetNamedNum("startwalls");
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numwalls=CA_GetNamedNum("endwalls")-walllump;
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flatlump=CA_GetNamedNum("startflats");
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numflats=CA_GetNamedNum("endflats")-flatlump;
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doorlump=CA_GetNamedNum("door_1");
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printf(".");
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// load the lumps
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for (i=1; i<numsprites; i++)
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{
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DemandLoadMonster(spritelump+i,1);
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// CA_CacheLump(spritelump+i);
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if (i%50==0)
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{
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printf(".");
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if (newascii && lastascii==27) return;
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}
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}
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printf(".");
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if (!debugmode)
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for(i=doorlump;i<numwalls+walllump;i++) CA_CacheLump(i);
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else
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{
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CA_CacheLump(walllump+1);
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CA_CacheLump(flatlump+1);
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}
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printf(".");
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}
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void RF_InitTargets(void)
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{
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double at, atf;
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int j, angle, x1, y1, i;
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fixed_t x, y;
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memset(autoangle2,-1,sizeof(autoangle2));
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i=0;
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do
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{
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at=atan((double)i/(double)MAXAUTO);
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atf=at*(double)ANGLES/(2*PI);
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angle=rint(atf);
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for(j=0;j<MAXAUTO*2;j++)
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{
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y=FIXEDMUL(sintable[angle],j<<FRACBITS);
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x=FIXEDMUL(costable[angle],j<<FRACBITS);
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x1=x>>FRACBITS;
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y1=y>>FRACBITS;
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if (x1>=MAXAUTO || y1>=MAXAUTO || autoangle2[x1][y1]!=-1) continue;
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autoangle2[x1][y1]=angle;
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}
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i++;
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} while (angle<DEGREE45+DEGREE45_2);
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for(i=MAXAUTO-1;i>0;i--)
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for(j=0;j<MAXAUTO;j++)
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if (autoangle2[j][i]==-1) autoangle2[j][i]=autoangle2[j][i-1];
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for(i=MAXAUTO-1;i>0;i--)
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for(j=0;j<MAXAUTO;j++)
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if (autoangle2[j][i]==-1) autoangle2[j][i]=autoangle2[j][i-1];
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}
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void InitTables(void)
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/* Builds tangent tables for -90 degrees to +90 degrees
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and pixel angle table */
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{
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double tang, value, ivalue;
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int intval, i;
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// tangent values for wall tracing
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for (i=0; i<TANANGLES/2; i++)
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{
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tang=(i+0.5)*PI/(TANANGLES*2);
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// tang=i*PI/(TANANGLES*2);
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value=tan(tang);
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ivalue=1/value;
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value=rint(value*FRACUNIT);
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ivalue=rint(ivalue*FRACUNIT);
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tangents[TANANGLES + i]=-value;
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tangents[TANANGLES + TANANGLES - 1 - i]=-ivalue;
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tangents[i]=ivalue;
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tangents[TANANGLES - 1 - i]=value;
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}
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// high precision sin / cos for distance calculations
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for (i=0; i<TANANGLES; i++)
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{
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tang=(i+0.5)*PI/(TANANGLES*2);
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// tang=i*PI/(TANANGLES*2);
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value=sin(tang);
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intval=rint(value*FRACUNIT);
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sines[i]=intval;
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sines[TANANGLES*4 + i]=intval;
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sines[TANANGLES*2 - 1 - i]=intval;
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sines[TANANGLES*2 + i]=-intval;
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sines[TANANGLES*4 - 1 - i]=-intval;
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}
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cosines=&sines[TANANGLES];
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for(i=0;i<TANANGLES*2;i++)
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backtangents[i]=((windowWidth/2)*tangents[i])>>FRACBITS;
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}
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void InitReverseCam(void)
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{
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int i, intval;
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for (i=0;i<65; i++)
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{
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intval=rint(atan(((double)32-((double)i+1.0))/(double)32)/(double)PI*(double)TANANGLES*(double)2);
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pixelangle[i]=intval;
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pixelcosine[i]=cosines[intval&(TANANGLES * 4 - 1)];
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}
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memcpy(campixelangle,pixelangle,sizeof(pixelangle));
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memcpy(campixelcosine,pixelcosine,sizeof(pixelcosine));
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}
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void RF_Startup(void)
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{
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int i;
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double angle;
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int lightlump;
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lock_region((void near *)RF_GetFloorZ,(char *)r_publicstub2 - (char near *)RF_GetFloorZ);
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lock_region(&actionhook,sizeof(actionhook));
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lock_region(&actionflag,sizeof(actionflag));
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memset(framevalid, 0, sizeof(framevalid));
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printf(".");
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frameon=0;
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// trig tables
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for (i=0; i<=ANGLES; i++)
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{
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angle=(double)(i * PI * 2)/(double)(ANGLES + 1);
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sintable[i]=rint(sin(angle)*FRACUNIT);
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costable[i]=rint(cos(angle)*FRACUNIT);
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}
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printf(".");
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SetViewSize(windowWidth,windowHeight);
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// set up lights
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// Allocates a page aligned buffer and load in the light tables
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lightlump=CA_GetNamedNum("lights");
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numcolormaps=infotable[lightlump].size/256;
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colormaps=malloc((size_t)256*(numcolormaps+1));
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colormaps=(byte *)(((int)colormaps+255)&~0xff);
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CA_ReadLump(lightlump, colormaps);
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RF_SetLights((fixed_t)MAXZ);
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RF_ClearWorld();
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printf(".");
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// initialize the translation to no animation
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flattranslation=malloc((size_t)(numflats+1)*4);
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walltranslation=malloc((size_t)(numwalls+1)*4);
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if (!debugmode)
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{
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for(i=0;i<=numflats;i++) flattranslation[i]=i;
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for(i=0;i<=numwalls;i++) walltranslation[i]=i;
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}
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else
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{
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for(i=1;i<=numflats;i++) flattranslation[i]=1;
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for(i=1;i<=numwalls;i++) walltranslation[i]=1;
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flattranslation[0]=0;
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walltranslation[0]=0;
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}
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actionhook=NULL;
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actionflag=0;
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RF_InitTargets();
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InitTables();
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printf(".");
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InitReverseCam();
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InitWalls();
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printf(".");
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}
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void RF_ClearWorld(void)
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{
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int i;
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firstscaleobj.prev=NULL;
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firstscaleobj.next=&lastscaleobj;
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lastscaleobj.prev=&firstscaleobj;
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lastscaleobj.next=NULL;
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freescaleobj_p=scaleobjlist;
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memset(scaleobjlist,0,sizeof(scaleobjlist));
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for(i=0;i<MAXSPRITES-1;i++) scaleobjlist[i].next=&scaleobjlist[i+1];
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firstelevobj.prev=NULL;
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firstelevobj.next=&lastelevobj;
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lastelevobj.prev=&firstelevobj;
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lastelevobj.next=NULL;
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freeelevobj_p=elevlist;
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memset(elevlist,0,sizeof(elevlist));
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for(i=0;i<MAXELEVATORS-1;i++) elevlist[i].next=&elevlist[i+1];
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numdoors=0;
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numspawnareas=0;
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bloodcount=0;
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metalcount=0;
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}
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doorobj_t *RF_GetDoor(int tilex, int tiley)
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{
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doorobj_t *door;
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if (numdoors==MAXDOORS) MS_Error("RF_GetDoor: Too many doors placed! (%i,%i)",numdoors,MAXDOORS);
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door=&doorlist[numdoors];
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numdoors++;
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door->tilex=tilex;
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door->tiley=tiley;
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mapflags[tiley*MAPROWS+tilex] |= FL_DOOR;
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return door;
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}
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scaleobj_t *RF_GetSprite(void)
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/* returns a new sprite */
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{
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scaleobj_t *new;
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if (!freescaleobj_p) MS_Error("RF_GetSprite: Out of spots in scaleobjlist!");
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new=freescaleobj_p;
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freescaleobj_p=freescaleobj_p->next;
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memset(new,0,sizeof(scaleobj_t));
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new->next=(scaleobj_t *)&lastscaleobj;
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new->prev=lastscaleobj.prev;
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lastscaleobj.prev=new;
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new->prev->next=new;
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return new;
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}
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elevobj_t *RF_GetElevator(void)
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/* returns a elevator structure */
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{
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elevobj_t *new;
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if (!freeelevobj_p) MS_Error("RF_GetElevator: Too many elevators placed!");
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new=freeelevobj_p;
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freeelevobj_p=freeelevobj_p->next;
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memset(new,0,sizeof(elevobj_t));
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new->next=(elevobj_t *)&lastelevobj;
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new->prev=lastelevobj.prev;
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lastelevobj.prev=new;
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new->prev->next=new;
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return new;
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}
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spawnarea_t *RF_GetSpawnArea(void)
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{
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if (numspawnareas==MAXSPAWNAREAS) MS_Error("RF_GetSpawnArea: Too many Spawn Areas placed! (%i,%i)",numspawnareas,MAXSPAWNAREAS);
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++numspawnareas;
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return &spawnareas[numspawnareas-1];
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}
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void Event(int e,boolean send);
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void RF_RemoveSprite(scaleobj_t *spr)
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/* removes sprite from doublely linked list of sprites */
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{
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spr->next->prev=spr->prev;
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spr->prev->next=spr->next;
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spr->next=freescaleobj_p;
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freescaleobj_p=spr;
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}
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void RF_RemoveElevator(elevobj_t *e)
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{
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e->next->prev=e->prev;
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e->prev->next=e->next;
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e->next=freeelevobj_p;
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freeelevobj_p=e;
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}
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fixed_t RF_GetFloorZ(fixed_t x, fixed_t y)
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{
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fixed_t h1, h2, h3, h4;
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int tilex, tiley, mapspot;
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int polytype;
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fixed_t fx, fy;
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fixed_t top, bottom, water;
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tilex=x>>(FRACBITS+TILESHIFT);
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tiley=y>>(FRACBITS+TILESHIFT);
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mapspot=tiley *MAPSIZE+tilex;
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polytype=(mapflags[mapspot]&FL_FLOOR)>>FLS_FLOOR;
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if (floorpic[mapspot]>=57 && floorpic[mapspot]<=59)
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water=-(20<<FRACBITS);
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else
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water=0;
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if (polytype==POLY_FLAT)
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return (floorheight[mapspot]<<FRACBITS) + water;
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h1=floorheight[mapspot]<<FRACBITS;
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h2=floorheight[mapspot+1]<<FRACBITS;
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h3=floorheight[mapspot+MAPSIZE]<<FRACBITS;
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h4=floorheight[mapspot+MAPSIZE+1]<<FRACBITS;
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fx=(x&(TILEUNIT-1))>>6; // range from 0 to fracunit-1
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fy=(y&(TILEUNIT-1))>>6;
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if (polytype==POLY_SLOPE)
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{
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if (h1==h2) return h1+FIXEDMUL(h3-h1, fy) + water;
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else return h1+FIXEDMUL(h2-h1, fx) + water;
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}
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// triangulated slopes
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// set the outside corner of the triangle that the point is NOT in s
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// plane with the other three
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if (polytype==POLY_ULTOLR)
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{
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if (fx>fy) h3=h1-(h2-h1);
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else h2=h1+(h1-h3);
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}
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else
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{
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if (fx<FRACUNIT-fy) h4=h2+(h2-h1);
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else h1=h2-(h4-h2);
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}
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top=h1+FIXEDMUL(h2-h1, fx);
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bottom=h3+FIXEDMUL(h4-h3, fx);
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return top+FIXEDMUL(bottom-top, fy) + water;
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}
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fixed_t RF_GetCeilingZ(fixed_t x, fixed_t y)
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/* find how high the ceiling is at x,y */
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{
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fixed_t h1, h2, h3, h4;
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int tilex, tiley, mapspot;
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int polytype;
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fixed_t fx, fy;
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fixed_t top, bottom;
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tilex=x>>(FRACBITS+TILESHIFT);
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tiley=y>>(FRACBITS+TILESHIFT);
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mapspot=tiley *MAPSIZE+tilex;
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polytype=(mapflags[mapspot]&FL_CEILING)>>FLS_CEILING;
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// flat
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if (polytype==POLY_FLAT) return ceilingheight[mapspot]<<FRACBITS;
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// constant slopes
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if (polytype==POLY_SLOPE)
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{
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h1=ceilingheight[mapspot]<<FRACBITS;
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h2=ceilingheight[mapspot+1]<<FRACBITS;
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if (h1==h2)
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{
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h3=ceilingheight[mapspot+MAPSIZE]<<FRACBITS;
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fy=(y&(TILEUNIT-1))>>6;
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return h1+FIXEDMUL(h3-h1, fy); // north/south slope
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}
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else
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{
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fx=(x&(TILEUNIT-1))>>6;
|
||
|
return h1+FIXEDMUL(h2-h1, fx); // east/west slope
|
||
|
}
|
||
|
}
|
||
|
// triangulated slopes
|
||
|
// set the outside corner of the triangle that the point is NOT in s
|
||
|
// plane with the other three
|
||
|
h1=ceilingheight[mapspot]<<FRACBITS;
|
||
|
h2=ceilingheight[mapspot+1]<<FRACBITS;
|
||
|
h3=ceilingheight[mapspot+MAPSIZE]<<FRACBITS;
|
||
|
h4=ceilingheight[mapspot+MAPSIZE+1]<<FRACBITS;
|
||
|
fx=(x&(TILEUNIT-1))>>6; // range from 0 to fracunit-1
|
||
|
fy=(y&(TILEUNIT-1))>>6;
|
||
|
if (polytype==POLY_ULTOLR)
|
||
|
{
|
||
|
if (fx>fy) h3=h1-(h2-h1);
|
||
|
else h2=h1+(h1-h3);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (fx<FRACUNIT-fy) h4=h2+(h2-h1);
|
||
|
else h1=h2-(h4-h2);
|
||
|
}
|
||
|
top=h1+FIXEDMUL(h2-h1, fx);
|
||
|
bottom=h3+FIXEDMUL(h4-h3, fx);
|
||
|
return top+FIXEDMUL(bottom-top, fy);
|
||
|
}
|
||
|
|
||
|
|
||
|
void RF_SetActionHook(void (*hook)(void))
|
||
|
{
|
||
|
actionhook=hook;
|
||
|
actionflag=1;
|
||
|
}
|
||
|
|
||
|
void r_publicstub2(void)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
void RF_SetLights(fixed_t blackz)
|
||
|
/* resets the color maps to new lighting values */
|
||
|
{
|
||
|
// linear diminishing, table is actually logrithmic
|
||
|
int i, table;
|
||
|
|
||
|
blackz>>=FRACBITS;
|
||
|
for (i=0;i<=MAXZ>>FRACBITS;i++)
|
||
|
{
|
||
|
table=numcolormaps * i/blackz;
|
||
|
if (table>=numcolormaps) table=numcolormaps-1;
|
||
|
zcolormap[i]=colormaps+table*256;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void RF_CheckActionFlag(void)
|
||
|
{
|
||
|
if (SC.vrhelmet==0)
|
||
|
TimeUpdate();
|
||
|
if (!actionflag) return;
|
||
|
actionhook();
|
||
|
actionflag=0;
|
||
|
}
|
||
|
|
||
|
|
||
|
void RF_RenderView(fixed_t x, fixed_t y, fixed_t z, int angle)
|
||
|
{
|
||
|
//#ifdef VALIDATE
|
||
|
// if (x<=0 || x>=((MAPSIZE-1)<<(FRACBITS+TILESHIFT)) || y<=0 ||
|
||
|
// y>=((MAPSIZE-1)<<(FRACBITS+TILESHIFT)))
|
||
|
// MS_Error("Invalid RF_RenderView (%p, %p, %p, %i)\n", x, y, z, angle);
|
||
|
//#endif
|
||
|
|
||
|
// viewx=(x&~0xfff) + 0x800;
|
||
|
// viewy=(y&~0xfff) + 0x800;
|
||
|
// viewz=(z&~0xfff) + 0x800;
|
||
|
|
||
|
viewx=x;
|
||
|
viewy=y;
|
||
|
viewz=z;
|
||
|
viewangle=angle&ANGLES;
|
||
|
RF_CheckActionFlag();
|
||
|
SetupFrame();
|
||
|
RF_CheckActionFlag();
|
||
|
FlowView();
|
||
|
RF_CheckActionFlag();
|
||
|
RenderSprites();
|
||
|
DrawSpans();
|
||
|
RF_CheckActionFlag();
|
||
|
}
|
||
|
|
||
|
|
||
|
void SetViewSize(int width, int height)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
if (width>MAX_VIEW_WIDTH) width = MAX_VIEW_WIDTH;
|
||
|
if (height>MAX_VIEW_HEIGHT) height = MAX_VIEW_HEIGHT;
|
||
|
windowHeight = height;
|
||
|
windowWidth = width;
|
||
|
windowSize = width*height;
|
||
|
scrollmax=windowHeight+scrollmin;
|
||
|
CENTERX=width/2;
|
||
|
CENTERY=height/2;
|
||
|
SCALE=(width/2)<<FRACBITS;
|
||
|
ISCALE=FRACUNIT/(width/2);
|
||
|
for (i=0;i<height;i++)
|
||
|
viewylookup[i]=viewbuffer+i*width;
|
||
|
// slopes for rows and collumns of screen pixels
|
||
|
// slightly biased to account for the truncation in coordinates
|
||
|
for(i=0;i<=width;i++)
|
||
|
xslope[i]=rint((float)(i+1-CENTERX)/CENTERX*FRACUNIT);
|
||
|
for(i=-MAXSCROLL;i<height+MAXSCROLL;i++)
|
||
|
yslope[i+MAXSCROLL] = rint(-(float)(i-0.5-CENTERY)/CENTERX*FRACUNIT);
|
||
|
for(i=0;i<TANANGLES*2;i++)
|
||
|
backtangents[i]=((width/2)*tangents[i])>>FRACBITS;
|
||
|
hfrac=FIXEDDIV(BACKDROPHEIGHT<<FRACBITS,(windowHeight/2)<<FRACBITS);
|
||
|
afrac=FIXEDDIV(TANANGLES<<FRACBITS,width<<FRACBITS);
|
||
|
}
|