greed/CODE/PLAYFLI.C

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2014-12-12 00:00:00 +00:00
/***************************************************************************/
/* */
/* */
/* Raven 3D Engine */
/* Copyright (C) 1996 by Softdisk Publishing */
/* */
/* Original Design: */
/* John Carmack of id Software */
/* */
/* Enhancements by: */
/* Robert Morgan of Channel 7............................Main Engine Code */
/* Todd Lewis of Softdisk Publishing......Tools,Utilities,Special Effects */
/* John Bianca of Softdisk Publishing..............Low-level Optimization */
/* Carlos Hasan..........................................Music/Sound Code */
/* */
/* */
/***************************************************************************/
#include <DOS.H>
#include <STDIO.H>
#include <STRING.H>
#include <STDLIB.H>
#include "d_global.h"
#include "d_video.h"
#include "r_public.h"
#include "d_misc.h"
#include "d_ints.h"
#define getbyte() chunkbuf[bufptr++]
#define getword() chunkbuf[bufptr] + (chunkbuf[bufptr+1]<<8); bufptr+=2
/**** TYPES ****/
typedef signed char shortint;
/* FLI file header */
#pragma pack(1)
typedef struct
{
longint size;
word signature;
word nframes;
word width;
word height;
word depth;
word flags;
word speed;
longint next;
longint frit;
byte padding[102];
} fliheader;
/* individual frame header */
typedef struct
{
longint size;
word signature;
word nchunks;
byte padding[8];
} frameheader;
/* frame chunk type */
typedef struct
{
longint size;
word type;
} chunktype;
/**** VARIABLES ****/
#pragma pack(4)
static fliheader header;
static int currentfliframe, bufptr;
static byte *chunkbuf;
static byte flipal[256][3];
/**** FUNCTIONS ****/
void fli_readcolors(void)
/* read a color chunk */
{
int i, j, total;
word packets;
byte change, skip;
byte *k;
packets=getword();
for (i=0;i<packets;i++)
{
skip=getbyte(); // colors to skip
change=getbyte(); // num colors to change
if (change==0)
total=256; // hack for 256
k=flipal[skip];
for (j=0;j<total;j++)
{
*k++=getbyte(); // r
*k++=getbyte(); // g
*k++=getbyte(); // b
}
}
VI_SetPalette(flipal);
}
void fli_brun(void)
/* read beginning runlength compressed frame */
{
int i, j, y, y2, p;
shortint count;
byte data, packets;
byte *line;
line=(byte *)viewbuffer;
for (y=0,y2=header.height;y<y2;y++)
{
packets=getbyte();
for (p=0;p<packets;p++)
{
count=getbyte();
if (count<0) // uncompressed
for (i=0,j=-count;i<j;i++,line++)
*line=getbyte();
else // compressed
{
data=getbyte(); // byte to repeat
for (i=0;i<count;i++)
*line++=data;
}
}
}
}
void fli_linecompression(void)
/* normal line runlength compression type chunk */
{
int i, j, p;
word y, y2;
shortint count;
byte data, packets;
byte *line;
y=getword(); // start y
y2=getword(); // number of lines to change
for (y2+=y;y<y2;y++)
{
line=viewylookup[y];
packets=getbyte();
for (p=0;p<packets;p++)
{
line+=getbyte();
count=getbyte();
if (count<0) // uncompressed
{
data=getbyte();
for (i=0,j=-count;i<j;i++,line++)
*line=data;
} // compressed
else for (i=0;i<count;i++,line++)
*line=getbyte();
}
}
}
fli_readframe(FILE *f)
/* process each frame, chunk by chunk */
{
chunktype chunk;
frameheader frame;
int i;
if (!fread(&frame,sizeof(frame),1,f) || frame.signature!=0xF1FA)
MS_Error("FLI_ReadFrame: Error Reading Frame!");
if (frame.size==0)
return;
for(i=0;i<frame.nchunks;i++)
{
if (!fread(&chunk,sizeof(chunk),1,f))
MS_Error("FLI_ReadFram: Error Reading Chunk Header!");
if (!fread(chunkbuf,chunk.size-6,1,f))
MS_Error("FLI_ReadFram: Error with Chunk Read!");
bufptr=0;
switch (chunk.type)
{
case 12: // fli line compression
fli_linecompression();
break;
case 15: // fli line compression first time (only once at beginning)
fli_brun();
break;
case 16: // copy chunk
memcpy(viewbuffer,chunkbuf,64000);
break;
case 11: // new palette
fli_readcolors();
break;
case 13: // clear (only 1 usually at beginning)
memset(viewbuffer,0,64000);
break;
}
}
}
boolean CheckTime(int n1, int n2)
/* check timer update (70/sec)
this is for loop optimization in watcom c */
{
if (n1<n2)
return false;
return true;
}
boolean playfli(char *fname,longint offset)
/* play FLI out of BLO file
load FLI header
set timer
read frame
copy frame to screen
reset timer
dump out if keypressed or mousereleased */
{
FILE *f;
longint delay;
newascii=false;
chunkbuf=(byte *)malloc(64000);
if (chunkbuf==NULL)
MS_Error("PlayFLI: Out of Memory with ChunkBuf!");
memset(screen,0,64000);
VI_FillPalette(0,0,0);
f=fopen(fname,"rb");
if (f==NULL)
MS_Error("PlayFLI: File Not Found: %s",fname);
if (fseek(f,offset,0) || !fread(&header,sizeof(fliheader),1,f))
MS_Error("PlayFLI: File Read Error: %s",fname);
currentfliframe=0;
delay=timecount;
while (currentfliframe++<header.nframes && !newascii) // newascii=user break
{
delay+=header.speed; // set timer
fli_readframe(f);
while (!CheckTime(timecount,delay)) ; // wait
memcpy(screen,viewbuffer,64000); // copy
}
fclose(f);
free(chunkbuf);
if (currentfliframe<header.nframes) // user break
{
memset(screen,0,64000);
return false;
}
else return true;
}