154 lines
5.6 KiB
C
154 lines
5.6 KiB
C
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/***************************************************************************/
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/* */
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/* */
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/* Raven 3D Engine */
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/* Copyright (C) 1995 by Softdisk Publishing */
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/* */
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/* Original Design: */
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/* John Carmack of id Software */
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/* */
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/* Enhancements by: */
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/* Robert Morgan of Channel 7............................Main Engine Code */
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/* Todd Lewis of Softdisk Publishing......Tools,Utilities,Special Effects */
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/* John Bianca of Softdisk Publishing..............Low-level Optimization */
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/* Carlos Hasan..........................................Music/Sound Code */
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/* */
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/* */
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/***************************************************************************/
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#ifndef D_INTS_H
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#define D_INTS_H
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/**** CONSTANTS ****/
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#define NUMCODES 128
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#define SC_NONE 0
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#define SC_BAD 0xff
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#define SC_ENTER 0X1c
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#define SC_ESCAPE 0x01
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#define SC_SPACE 0x39
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#define SC_BACKSPACE 0x0e
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#define SC_TAB 0x0f
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#define SC_ALT 0x38
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#define SC_CONTROL 0x1d
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#define SC_CAPSLOCK 0x3a
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#define SC_NUMLOCK 0x45
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#define SC_SCROLLLOCK 0x46
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#define SC_LSHIFT 0x2a
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#define SC_RSHIFT 0x36
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#define SC_UPARROW 0x48
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#define SC_DOWNARROW 0x50
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#define SC_LEFTARROW 0x4b
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#define SC_RIGHTARROW 0x4d
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#define SC_INSERT 0x52
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#define SC_DELETE 0x53
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#define SC_HOME 0x47
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#define SC_END 0x4f
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#define SC_PGUP 0x49
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#define SC_PGDN 0x51
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#define SC_TILDA 0x29
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#define SC_COMMA 0x33
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#define SC_PERIOD 0x34
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#define SC_F1 0x3b
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#define SC_F2 0x3c
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#define SC_F3 0x3d
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#define SC_F4 0x3e
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#define SC_F5 0x3f
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#define SC_F6 0x40
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#define SC_F7 0x41
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#define SC_F8 0x42
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#define SC_F9 0x43
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#define SC_F10 0x44
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#define SC_F11 0xD9
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#define SC_F12 0xDA
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#define SC_1 0x02
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#define SC_2 0x03
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#define SC_3 0x04
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#define SC_4 0x05
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#define SC_5 0x06
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#define SC_6 0x07
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#define SC_7 0x08
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#define SC_8 0x09
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#define SC_9 0x0a
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#define SC_0 0x0b
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#define SC_A 0x1e
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#define SC_B 0x30
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#define SC_C 0x2e
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#define SC_D 0x20
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#define SC_E 0x12
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#define SC_F 0x21
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#define SC_G 0x22
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#define SC_H 0x23
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#define SC_I 0x17
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#define SC_J 0x24
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#define SC_K 0x25
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#define SC_L 0x26
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#define SC_M 0x32
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#define SC_N 0x31
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#define SC_O 0x18
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#define SC_P 0x19
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#define SC_Q 0x10
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#define SC_R 0x13
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#define SC_S 0x1f
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#define SC_T 0x14
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#define SC_U 0x16
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#define SC_V 0x2f
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#define SC_W 0x11
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#define SC_X 0x2d
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#define SC_Y 0x15
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#define SC_Z 0x2c
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#define SC_MINUS 0x0c
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#define SC_PLUS 0x0d
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#define NUMBUTTONS 18
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#define bt_north 0
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#define bt_east 1
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#define bt_south 2
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#define bt_west 3
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#define bt_fire 4
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#define bt_straf 5
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#define bt_use 6
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#define bt_run 7
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#define bt_jump 8
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#define bt_useitem 9
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#define bt_asscam 10
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#define bt_lookup 11
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#define bt_lookdown 12
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#define bt_centerview 13
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#define bt_slideleft 14
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#define bt_slideright 15
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#define bt_invleft 16
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#define bt_invright 17
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/**** VARIABLES ****/
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extern boolean keyboard[NUMCODES];
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extern boolean pause, capslock;
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extern byte lastscan;
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extern boolean timeractive, newascii;
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extern longint timecount;
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extern int scanbuttons[NUMBUTTONS];
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extern int in_button[NUMBUTTONS];
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extern char lastascii;
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/**** FUNCTIONS ****/
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void INT_Setup(void);
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void INT_Shutdown(void);
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void INT_TimerHook(void (* hook)(void));
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void INT_ReadControls(void);
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void INT_ShutdownKeyboard(void);
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void UpdateMouse(void);
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void MouseShow(void);
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void MouseHide(void);
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int MouseGetClick(short *x,short *y);
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void ResetMouse(void);
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void lock_region(void *address, unsigned length);
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void unlock_region(void *address, unsigned length);
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#endif
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