759 lines
28 KiB
C
759 lines
28 KiB
C
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/***************************************************************************/
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/* */
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/* */
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/* Raven 3D Engine */
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/* Copyright (C) 1996 by Softdisk Publishing */
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/* */
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/* Original Design: */
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/* John Carmack of id Software */
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/* */
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/* Enhancements by: */
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/* Robert Morgan of Channel 7............................Main Engine Code */
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/* Todd Lewis of Softdisk Publishing......Tools,Utilities,Special Effects */
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/* John Bianca of Softdisk Publishing..............Low-level Optimization */
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/* Carlos Hasan..........................................Music/Sound Code */
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/* */
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/* */
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/***************************************************************************/
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#include "d_global.h"
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#include "protos.h"
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/**** CONSTANTS ****/
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#define PLAYERMOVESPEED FRACUNIT*2.5
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#define PLAYERTURNSPEED 8
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#define MOVEUNIT FRACUNIT/2
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#define TURNUNIT 2
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#define FALLUNIT FRACUNIT
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weapon_t weapons[19]= // weapon info
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{
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// chargerate charge chargetime ammotype ammorate
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6, 0, 0, 0, 0, //0 double shot rifle energy // removed!
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4, 0, 0, 1, 1, //1 psyborg #2 ballistic
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3, 0, 0, 1, 1, //2 pulserifle ballistic
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1, 0, 0, 2, 1, //3 flamer plasma
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12, 0, 0, 0, 5, //4 spreadgun energy
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32, 0, 0, 2, 5, //5 bfg plasma // removed!
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32, 0, 0, 3, 5, //6 grenade grenade // removed!
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6, 0, 0, 0, 0, //7 psyborg #1 energy
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12, 0, 0, 0, 0, //8 lizard #1 energy
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8, 0, 0, 1, 2, //9 lizard #2 ballistic
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6, 0, 0, 0, 1, //10 specimen #2 energy
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6, 0, 0, 1, 1, //11 mooman #2 ballistic
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12, 0, 0, 2, 2, //12 trix #2 plasma
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12, 0, 0, 0, 0, //13 mooman #1 energy
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12, 0, 0, 0, 0, //14 specimen #1 energy
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12, 0, 0, 0, 0, //15 trix #1 energy
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3, 0, 0, 0, 1, //16 red gun energy
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12, 0, 0, 1, 7, //17 blue gun ballistic
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20, 0, 0, 2, 75, //18 green gun plasma
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};
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/*
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0 energy
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1 ballistic
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2 plasma
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3 grenade
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*/
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byte weaponstate[19][5]= // finite state machine (modes of weapon frames)
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{
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0,0,0,0,0, //0
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0,2,0,0,0, //1
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0,2,3,0,0, //2
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0,2,3,0,0, //3
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0,2,3,0,0, //4
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0,2,3,4,0, //5
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0,0,0,0,0, //6
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0,2,0,0,0, //7
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0,2,3,0,0, //8
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0,2,0,0,0, //9
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0,2,3,0,0, //10
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0,2,0,0,0, //11
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0,2,0,0,0, //12
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0,2,0,0,0, //13
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0,2,0,0,0, //14
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0,2,0,0,0, //15
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0,0,0,0,0, //16
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0,2,0,0,0, //17
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0,2,3,4,0, //18
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};
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int headmove[MAXBOBS] = // sinusoidal head movement table
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{ // cos(a-90) cos(a-90)*65536
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BOBFACTOR*0,
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BOBFACTOR*6813, // .2079 13625,
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BOBFACTOR*13327, // .4067 26653,
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BOBFACTOR*19261, // .5878 38522,
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BOBFACTOR*24350, // .7431 48700,
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BOBFACTOR*28377, // .8660 56754,
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BOBFACTOR*31166, // .9511 62331,
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BOBFACTOR*32588, // .9945 65176,
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BOBFACTOR*32588, // .9945 65176,
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BOBFACTOR*31166, // .9511 62331,
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BOBFACTOR*28377, // .8660 56754,
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BOBFACTOR*24350, // .7431 48700,
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BOBFACTOR*19261, // .5878 38522,
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BOBFACTOR*13327, // .4067 26653,
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BOBFACTOR*6813, // .2079 13625,
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BOBFACTOR*0,
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BOBFACTOR*-6813, // .2079 13625,
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BOBFACTOR*-13327,// .4067 26653,
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BOBFACTOR*-19261,// .5878 38522,
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BOBFACTOR*-24350,// .7431 48700,
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BOBFACTOR*-28377,// .8660 56754,
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BOBFACTOR*-31166,// .9511 62331,
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BOBFACTOR*-32588,// .9945 65176,
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BOBFACTOR*-32588,// .9945 65176,
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BOBFACTOR*-31166,// .9511 62331,
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BOBFACTOR*-28377,// .8660 56754,
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BOBFACTOR*-24350,// .7431 48700,
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BOBFACTOR*-19261,// .5878 38522,
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BOBFACTOR*-13327,// .4067 26653,
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BOBFACTOR*-6813, // .2079 13625,
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};
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int weapmove[MAXBOBS] =
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{
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WEAPFACTOR*0, WEAPFACTOR*6813,
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WEAPFACTOR*13327, WEAPFACTOR*19261,
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WEAPFACTOR*24350, WEAPFACTOR*28377,
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WEAPFACTOR*31166, WEAPFACTOR*32588,
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WEAPFACTOR*32588, WEAPFACTOR*31166,
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WEAPFACTOR*28377, WEAPFACTOR*24350,
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WEAPFACTOR*19261, WEAPFACTOR*13327,
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WEAPFACTOR*6813, WEAPFACTOR*0,
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WEAPFACTOR*-6813, WEAPFACTOR*-13327,
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WEAPFACTOR*-19261, WEAPFACTOR*-24350,
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WEAPFACTOR*-28377, WEAPFACTOR*-31166,
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WEAPFACTOR*-32588, WEAPFACTOR*-32588,
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WEAPFACTOR*-31166, WEAPFACTOR*-28377,
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WEAPFACTOR*-24350, WEAPFACTOR*-19261,
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WEAPFACTOR*-13327, WEAPFACTOR*-6813,
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};
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char *randnames[MAXRANDOMITEMS] =
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{
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"Quantum Energy Lattice",
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"Verton Battery Pack",
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"Hezfu Mind Grubs",
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"Solar Particle Collector",
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"Exo-Suit Patching Kit",
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"Gates22 Anti-Viral Algorithms",
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"Pelermid Gorgon Scale",
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"Fertility Charm from Vozara 3",
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"D&H Nucleo-Pistol (disfunct)",
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"Needle Drive Micro-Insulation",
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"Formani Shunt Cortex",
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"Auto-Med Surgical Platform",
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"Gygaxian Meditation Tome",
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"Pan Flute of Harask",
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"Cryo-Fugue Refrigerant GelPak",
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"Veros VIII Crown Jewels",
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"Adhesive Message Pads",
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"Self-Replicating Food Ration",
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"Selukani Hull Scouring Fungi",
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"Mnemony 6 Neural Net Crystals",
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"Harag Species Bio-Index",
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"Dane-Kyna Seeker Module",
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"Inertia-Absorb Armor Plating",
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"Selan Energy Scythe",
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"Transcendant Flea",
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"Xolas-Prime Prayer Icon",
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"Kriijing Spider Mono-Webbing",
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"Dysolv-It Pressurized Spray",
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"Galactic Shock Troop Insignia",
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"Hawking Singularity Framework",
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"Enviro-Stabilizer",
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"Audio Signal Generator",
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"EchoDrome Motion Sensor",
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"RGK Heat Sensor",
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"Rad12 Radiation Patches",
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"Hydro Nutrient Solu-Drink",
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"Semantik Lingua Pad",
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"Werton System Travel Guide",
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"Kaltrop mk 4 Mine (nonfunct)",
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"Jabberwock Phase Dish",
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"D-Gauss Energy Dampener",
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"Vyvald Amino Acid Solution",
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"Zheldisian Logic Trap",
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"Feldscape Holo-Generator",
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"Ruwelda-Trieu Currency",
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"Android Recharge Station",
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"Vesppil Witch Charm",
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"Iedine Crystal Psyche Skull"
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};
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char *pickupmsg[]=
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{
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"Grenades picked up!",
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"ReversoPill picked up!",
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"Proximity Mines picked up!",
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"Time Bombs picked up!",
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"Decoy picked up!",
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"InstaWall picked up!",
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"Clone picked up!",
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"HoloSuit picked up!",
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"Invisibility Shield picked up!",
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"Warp Jammer picked up!",
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"Soul Stealer picked up!",
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"Ammo Box picked up!",
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"Auto-Doc picked up!",
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"Utility Chest picked up!"
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};
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char pickupamounts[]=
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{
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5, 1, 2, 2, 1,
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1, 1, 1, 1, 1,
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1, 125
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};
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char *pickupammomsg[]=
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{
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"Energy ammo picked up!",
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"Bullets picked up!",
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"Plasma ammo picked up!",
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};
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char *missioninfo[30][3]=
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{
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"",
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"",
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"",
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#ifndef DEMO
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/*"Sublevel 1:\n"
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"Inmate Processing Area\n"
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" THIS MISSION WILL BEGIN IN THE INMATE PROCESSING AREA. YOUR\n",
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"PRIMARY TARGET IS AN EXPERIMENTAL EXPLOSIVE HIDDEN IN THIS\n"
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"SUBLEVEL. SECONDARY GOALS ARE PHOSPHER PELLETS AND DELOUSING\n",
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"KITS USED TO CLEANSE THE VILE URCHINS AS THEY ARRIVE ON STATION.\n"
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"SNATCH THE PRIMARY ITEM ALONG WITH A 60,000 POINT QUOTA AND WE'LL\n"
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"OPEN A TRANSLATION NEXUS TO THE NEXT SUBLEVEL.\n", */
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"Sublevel 2:\n"
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"Primary Holding\n"
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" THIS SUBLEVEL SERVES AS THE SUPPLIES ENTRY POINT ON THE COLONY\n"
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"AS WELL AS THE INMATE FREEHOLD. THE PRIMARY OBJECT TO BE\n"
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"ACQUIRED IN THIS SUBLEVEL IS A SPACE GENERATOR WHICH HELPS POWER\n",
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"THE OUTER SHIELDING FOR THE DETENTION FACILITY. REMOVING THIS\n"
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"ITEM IS NECESSARY IF YOU ARE TO MOVE INTO THE NEXT SUBLEVEL.\n"
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" SECONDARY TARGETS INCLUDE VIALS OF TRUTH SERUM AND HYPODERMIC\n"
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"NEEDLES USED DURING INMATE INTERROGATION. ONCE YOU'VE ACQUIRED\n",
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"THE PRIMARY GOAL AND YOUR POINT TOTAL MEETS OR EXCEEDS 55,000\n"
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"WE'LL OPEN A TRANSLATION NEXUS TO THE NEXT SUBLEVEL. OH, AND ONE\n"
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"LAST THING...\n"
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"...DON'T TRIGGER THE AIRLOCKS IN THIS AREA UNLESS YOU WANT THE\n"
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"AIR RIPPED VIOLENTY FROM YOUR LUNGS.\n",
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"Sublevel 3:\n"
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"Detention Facility\n"
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"THE RIOT IN THE COLONY HAS REACHED NEW HEIGHTS OF CHAOS. THE\n",
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"WARDEN'S QUARTERS HAVE BEEN BREACHED, HIS HEAD WAS CUT FROM HIS\n"
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"BODY AND SUBSEQUENTLY HIDDEN IN A JAR ON THIS SUBLEVEL. THE\n"
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"A.V.C. IS INTERESTED IN REVIVING THE BRAIN SO IT HAS BECOME YOUR\n",
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"PRIMARY TARGET ITEM. SECONDARIES INCLUDE LUBRICANTS AND\n"
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"EMERGENCY LANTERNS. IF AFTER ACQUIRING THE PRIMARY ITEM YOUR\n"
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"POINT TOTAL MEETS OR EXCEEDS 60,000 POINTS WE'LL OPEN A NEXUS\n"
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"AND TRANSLATE YOU TO THE PURIFICATION FACILITY.\n"
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"HAPPY HEAD HUNTING.\n",
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"Sublevel 4:\n"
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"Station Manufacturing Facility\n"
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"THIS NEXT AREA IS THE ON-STATION PRODUCTION CENTER USED BY THE\n",
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"PRISONERS. THIS WILL BE THE FIRST TEST OF YOUR TRUE SCAVENGING\n"
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"ABILITIES. INSTEAD OF HAVING PRIMARY OR SECONDARY OBJECTS, YOU\n"
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"WILL HAVE TO REACH A SCORE OF 50000 BY FINDING RANDOM BONUS\n"
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"ITEMS AND KILLING NOPS. THE KEYS TO SUCCEEDING HERE ARE SPEED,\n",
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"ACCURACY, AND CONSERVATION OF YOUR RESOURCES.\n",
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"Sublevel 5:\n"
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"Water Purification Facility\n"
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"THE PRISON BILGE WAS OF NO INTEREST TO THE A.V.C. WHEN THE HUNT\n"
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"BEGAN, BUT AFTER ACCESSING THE ON-STATION COMPUTER WE FOUND\n"
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"STRANGE TRACE COMPOUNDS IN THE WATER TANKS. THE UNIQUE CHEMICAL\n",
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"SIGNATURE IS THAT OF A PHLEGMATIC EEL--A RARE FRESH WATER\n"
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"CREATURE OF NON-GENE CLUSTER-VIRUS COMPOSITION. IT IS A WORTHY\n"
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"FIND AND OF GREAT INTEREST TO A.V.C. RESEARCH.\n",
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" YOU ARE TO DRAIN THE PRISON WATER RESEVOIRS TO ACQUIRE THE EEL.\n"
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"SECONDARIES INCLUDE WATER AND OXYGEN TANKS. THE POINT QUOTA FOR\n"
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"EXITING HAS BEEN SET AT 70,000.\n"
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" WE ARE WITH YOU.\n",
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"Sublevel 6:\n"
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"Power Substation Alpha\n"
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" THERE IS A POWER COUPLING THAT MAINTAINS A CYRO-RIDON FORCE\n",
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"FIELD THAT PREVENTS YOUR TRANSLATION INTO THE COMMAND CENTER. \n"
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"YOUR PRIMARY TARGET IS THE COUPLING ITSELF. YOUR SECONDARY\n"
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"TARGETS ARE RAD-SHIELD GOGGLES AND VERIMAX INSULATED GLOVES\n"
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"LOCATED WITHIN THE POWER CHAMBERS AND STORAGE ROOMS.\n"
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" IF YOU ACQUIRE THE COUPLING AND ACHIEVE A QUOTA OF 80,000\n",
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"WE'LL MOVE YOU THROUGH TO THE NEXT SUBLEVEL.\n"
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"\n",
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"Sublevel 7:\n"
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"Maximum Security Detention Area\n"
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" THIS HUNT IS ALMOST COMPLETE. WE WOULD HAVE MOVED YOU ON INTO\n"
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"THE COMMAND CENTER BUT THE MISSION ARBITER DISCOVERED THAT THE\n"
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"ENTIRE POPULATION OF THE STATION HAD BEEN GENE-CODED AND THAT\n",
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"THE GENE CODING CUBE IS HIDDEN IN THIS AREA. THE A.V.C.\n"
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"IS INTERESTED IN OBTAINING THE SAMPLES FOR MILITARY RESEARCH SO\n"
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"WE'RE SENDING YOU IN. ACQUIRE THE GENE CODING CUBE AND A\n",
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"POINT QUOTA OF 90,000 AND YOU EARN TRANSLATION TO THE FINAL\n"
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"SUBLEVEL. PICK UP TRIBOLEK CUBES AND SPACE HEATERS AS\n"
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"SECONDARIES TO HELP REACH THE QUOTA.\n",
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"Sublevel 8:\n"
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"Primary Command Center\n"
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" YOU HAVE ARRIVED. THE BRASS RING OF BYZANT IS SOMEWHERE IN THE\n"
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"COMMAND CENTER. IT IS UP TO YOU TO FIND IT AND BRING IT BACK.\n"
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"THERE IS A POWERFUL SHIELD AROUND THE RING, CONTROLLED BY THREE\n"
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"NEARBY POWER STATIONS. EVEN MORE, EACH POWER STATION HAS ITS\n",
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"OWN SHIELD THAT IS CONTROLLED BY A SENTINAL GUARD. SUMMON EACH\n"
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"SENTINAL AND DESTROY IT. BY DESTROYING THE SENTINALS, YOU SHOULD\n"
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"DESTROY THE SHIELDS TO THE POWER STATIONS AS WELL. STAND ON THE\n"
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"POWER CORES TO DISABLE THEM. WHEN YOU FINALLY MAKE YOUR WAY TO\n",
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"THE RING, BE PREPARED TO LEAVE IN A HURRY. THERE IS STILL A\n"
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"QUOTA OF 150,000 POINTS, SO REACTOR COOLANT CONTAINERS AND\n"
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"POWER FLOW CALIBRATORS HAVE BEEN DESIGNATED AS SECONDARY POINT\n"
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"ITEMS. YOUR DATE WITH TRUE GLORY AWAITS...DON'T BE LATE.\n",
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/* TEMPLE */
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"Sublevel 1:\n"
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"Outer Towers\n"
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"THIS WILL BE YOUR ENTRY POINT FOR THE CITY-TEMPLE. YOUR FIRST\n"
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"TARGET WILL BE THE MOST HOLY INCANTATION BRAZIER. BEFORE YOU CAN\n",
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"GET TO IT YOU'LL NEED TO BRING DOWN THE BARRIER GUARDING IT USING\n"
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"THE SWITCHES LOCATED IN THE TOWERS THROUGHOUT THE SUBLEVEL.\n",
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"SECONDARY ITEMS WILL BE RITUAL CANDLES HIDDEN IN THE NOOKS AND\n"
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"CRANNIES OF THE TOWER. ACQUIRE THE PRIMARY TARGET AND A POINT\n"
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"QUOTA OF 50,000 AND ON YOU'LL GO.\n",
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"Sublevel 2:\n"
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"Ritual Spires\n"
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"YOUR FIRST OBSTACLE FOR THIS AREA WILL BE GETTING BEYOND THE\n"
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"OUTER WALL INTO THE COURTYARD. ONCE INSIDE YOU HAVE TO FIND A\n"
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"WAY INTO THE SPIRES THEMSELVES. THERE ARE THREE SMALLER SPIRES\n",
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"AND ONE LARGER ONE WHICH HOUSES YOUR PRIMARY TARGET, THE IDOL OF\n"
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"THE FELASHA PONT. SECONDARY ITEMS WILL BE PRAYER SCROLLS ON\n"
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"WHICH ARE WRITTEN SPECIAL IDTH RITUAL MANTRA'S. THE A.V.C WANTS\n"
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"THE ICON AND SCROLLS TO RANSOM BACK TO THE IDTH FROM WHICH THEY\n",
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"WERE TAKEN.\n"
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" ACQUIRE THE PRIMARY AND A POINT QUOTA OF 55,000 AND WE'LL\n"
|
||
|
"TRANSLATE YOU OUT.\n",
|
||
|
|
||
|
"Sublevel 3:\n"
|
||
|
"Temple Catacombs\n"
|
||
|
"YOUR PRIMARY GOAL FOR THIS AREA IS THE BOOK OF CHANTS SINCE THE\n"
|
||
|
"BOOK WAS CONSTRUCTED BY THE ANCIENT TRIBE-OF-NINE. ITS VALUE IS\n"
|
||
|
"OBVIOUS.\n",
|
||
|
" SCANS OF THE CATACOMBS HAVE ALSO REVEALED THE PRESENCE OF A\n"
|
||
|
"PRICELESS RARE INSECT KNOWN AS THE SILVER BEETLE. BECAUSE OF\n"
|
||
|
"THEIR WORTH THEY WILL MAKE EXCELLENT SECONDARY TARGETS.\n",
|
||
|
" AFTER YOU HAVE ACQUIRED THE PRIMARY OBJECT AND YOUR POINT TOTAL\n"
|
||
|
"MEETS OR EXCEEDS 60,000 WE'LL... EH... YOU KNOW THE ROUTINE.\n",
|
||
|
|
||
|
"Sublevel 4:\n"
|
||
|
"Training Grounds\n"
|
||
|
" AS WELL AS PREPARING THEMSLEVES PSYCHICALLY, THE ACOLYTES OF THE\n"
|
||
|
"AKI-VORTELASH ORDER ARE GIVEN TO THE CARE AND TRAINING OF WAR\n"
|
||
|
"SLUGS AS PART OF THEIR DISCIPLINE. IT IS FOR THIS REASON THAT\n"
|
||
|
"THE PRIESTHOOD COMBINED THE SLUG LARVA HOLDS AND THEIR MARTIAL\n",
|
||
|
"TRAINING GROUNDS. SECONDARY OBJECTS ARE THEREFORE WAR SLUG\n"
|
||
|
"LARVAE AND SLUG FOOD.\n"
|
||
|
"THE PRIMARY TARGET, HOWEVER, IS THE YRKTAREL'S\n"
|
||
|
"SKULL SCEPTER. YOU MUST KILL ALL OF THE HIGH PRIESTS IN THE OUTER\n"
|
||
|
"COURTYARD IN ORDER TO ANGER YRKTAREL, CAUSING HIM TO APPEAR.\n",
|
||
|
"YOU MUST WREST THE STAFF FROM HIM. IF YOU DO SO SUCCESSFULLY AND\n"
|
||
|
"YOUR POINT TOTAL MEETS OR EXCEEDS 65,000, A TRANSLATION NEXUS\n"
|
||
|
"WILL BE OPENED TO SEND YOU TO THE NEXT SUBLEVEL.\n"
|
||
|
"GOD SPEED.\n",
|
||
|
|
||
|
"Sublevel 5:\n"
|
||
|
"Summoning Circles\n"
|
||
|
" DON'T THINK Y'ARK TAREL IS GONE--JUST MAD AND RESTING, SO DON'T\n"
|
||
|
"DISTURB HIM OR YOU'LL PROBABLY LEARN A NEW MEANING OF HURT.\n"
|
||
|
" IN THIS AREA YOU WILL FIND 4 SUMMONING CHAMBERS WHICH THE\n"
|
||
|
"PRIESTHOOD USES TO CONTROL VOID-FORCE AND THE IDTH DEMONS THEY\n"
|
||
|
"SUMMON. EACH CHAMBER IS PROTECTED BY A FORCE BARRIER. THESE\n",
|
||
|
"BARRIERS CAN ONLY BE PIERCED BY SPECIFIC FORCE KEYS. YOU MUST\n"
|
||
|
"FIND THE FOUR KEYS TO THE SUMMONING CHAMBERS, FOR ONLY THEN WILL\n"
|
||
|
"THE FORCE BARRIERS FALL AND ALLOW YOU INTO THE CHAMBERS. THE\n"
|
||
|
"ACTUAL DESECRATION OF THE SUMMONING CIRCLES IS YOUR PRIMARY\n",
|
||
|
"OBJECTIVE. THIS IS DONE MERELY BY THOROUGHLY STOMPING ON THEM.\n"
|
||
|
"ONCE THIS IS DONE, IF YOUR POINT TOTAL MEETS OR EXCEEDS 70,000\n"
|
||
|
"POINTS WE'LL MOVE YOU TO THE NEXT SUBLEVEL.\n",
|
||
|
|
||
|
"Sublevel 6:\n"
|
||
|
"Priest Village\n"
|
||
|
"FOR THIS MISSION YOU WILL HUNT FOR THE SACRIFICIAL DAGGER OF\n"
|
||
|
"SYDRUS. IT IS HIDDEN IN AN OUTDOOR OFFERING SHRINE AND\n",
|
||
|
"CAN ONLY BE REACHED AFTER YOU OPERATE AN INTRICATE SERIES OF\n"
|
||
|
"GUARD SWITCHES. ALL OF THESE ARE LOCATED IN THE PRIEST QUARTERS,\n"
|
||
|
"SAVE FOR ONE WHICH WAS PLACED NEAR THE WATER ACCESS NEAR WHAT\n",
|
||
|
"WAS ONCE THE WAR SLUG KENNEL. SECONDARY GOAL ITEMS ARE CURED\n"
|
||
|
"FINGER BONES AND PRIEST PAIN ANKHS. MEET A POINT QUOTA OF\n"
|
||
|
"85,000 AND SNATCH THE DAGGER AND WE'LL TRANSLATE YOU ONWARD.\n",
|
||
|
|
||
|
"Sublevel 7:\n"
|
||
|
"Vaults of Vortelash\n"
|
||
|
" THIS IS THE AQUEDUCT MAIN FOR THE ENTIRE CITY-TEMPLE. A RIVER\n"
|
||
|
"RUNS THROUGH IT.\n"
|
||
|
" THIS AREA CONTAINS THREE VAULTS, EACH HOLDING PRIZE GOLD\n",
|
||
|
"INGOTS, ALL OF WHICH WILL BE YOUR SECONDARY TARGET ITEMS. YOUR\n"
|
||
|
"MAIN CONCERN, HOWEVER, IS THE SACRED COW KEPT WITHIN THE LARGEST\n"
|
||
|
"OF THE VAULTS. SNARE THE COW AND A POINT TOTAL OF 100,000\n",
|
||
|
"AND WE'LL TRANSLATE YOU OUT.\n",
|
||
|
|
||
|
"Sublevel 8:\n"
|
||
|
"Inner Sanctum\n"
|
||
|
" THIS IS IT. THE A.V.C. SEEKS TO PROFIT FROM A DESTABILIZATION\n"
|
||
|
"OF THE LOCAL SYSTEM POLITICS. IN ORDER TO DO THIS IT IS YOUR\n",
|
||
|
"MISSION TO ERADICATE THE SOUL OF THE PAGAN GOD THE PRIESTHOOD\n"
|
||
|
"WORSHIPS. IN ORDER TO DO SO YOU MUST GATHER THE FOUR SOUL ORBS\n"
|
||
|
"AND BRING THEM TO THE STATUE FROM WHICH HE DRAWS HIS POWER. BY\n",
|
||
|
"DOING SO YOU WILL SUMMON HIS TRUE SPIRIT, THAT IT MIGHT BE\n"
|
||
|
"SLAIN...\n"
|
||
|
"...PERMANANTLY.\n",
|
||
|
|
||
|
|
||
|
/* KAAL */
|
||
|
|
||
|
"Sublevel 1:\n"
|
||
|
"Reception Area\n"
|
||
|
" BEFORE YOU CAN ENTER THE BASE ITSELF YOU MUST PASS THROUGH THE\n"
|
||
|
"ENTRANCE AT THE FOOT OF THE MOUNTAIN. PASS THE ENTRANCE GATE\n",
|
||
|
"BETWEEN THE GLASS ENLOSURES AND THE INNER RECEPTION AREA. YOUR\n"
|
||
|
"PRIMARY TARGET IS THE QUAI MUMMIFICATION GLYPH WHICH IS A\n"
|
||
|
"VALUABLE PIECE OF ART FROM THE UNITY PERIOD. IT IS KEPT ATOP A\n"
|
||
|
"COLUMN BEYOND THE RECEPTION AREA AND SHOULD BE EASY TO LOCATE.\n",
|
||
|
"TO LOWER THE PILLER, A SERIES OF SECURITY SWITCHES MUST BE SET,\n"
|
||
|
"ONE OF WHICH IS IN THE SECURITY TOWER (IT'S UP TO YOU TO GET\n"
|
||
|
"INSIDE.)\n",
|
||
|
|
||
|
"Sublevel 2:\n"
|
||
|
"Primary Resource Hold Zeta\n"
|
||
|
" WATCH YOUR BACK. THIS AREA IS A MAZE OF CRATES AND SENTRY\n"
|
||
|
"SPHERES ARE EVERYWHERE. YOUR PRIMARY GOAL IS A SHIPMENT OF VIRAL\n",
|
||
|
"STABALIZATION PODS, WHILE THE SECONDARY TARGET ITEMS ARE THE\n"
|
||
|
"ACCOMPANYING DENATURED BIO-PROTEINS TO BE USED WITH THE VIRAL\n",
|
||
|
"PODS. PROTEIN CONTAINERS ABOUND. POINTS SHOULD BE NO PROBLEM\n"
|
||
|
"HERE. WHEN YOU'VE AQUIRED AT LEAST ONE PRIMARY AND A POINT QUOTA\n"
|
||
|
"OF 70,000 WE'LL MOVE YOU TO THE NEXT AREA.\n",
|
||
|
|
||
|
"Sublevel 3:\n"
|
||
|
"The Hanger\n"
|
||
|
" THE A.V.C. HAS ACQUIRED INFORMATION WHICH SUGGESTS SECRET\n"
|
||
|
"EXPERIMENTS WERE SECRETLY CONDUCTED ON THE JUMP BASE INVOLVING\n"
|
||
|
"VOID-MATRIX TRANSLATION. YOU ARE LOOKING FOR THE FISSURE-PRISM\n",
|
||
|
"THEY HAD TO BE USING TO GENERATE THE TROJAN POINTS NECESSARY FOR\n"
|
||
|
"SUCH EXPERIMENTS. SINCE THEY WOULDN'T HAVE HAD TIME TO MOVE IT\n"
|
||
|
"FAR FROM THE JUNCTION IT MUST BE LOCATED SOMEWHERE IN THE HANGER.\n"
|
||
|
"THE JUMP TROOPS KNOW YOU'RE COMING AND MAY HAVE HIDDEN. IF SO IT\n",
|
||
|
"COULD BE WELL GUARDED.\n"
|
||
|
" SECONDARY TARGETS ARE SHUNT MATRICES AND PLASMA COUPLINGS, THE\n"
|
||
|
"OTHER TWO COMPONENTS FOR A VOID-TRANSLATION DEVICE.\n"
|
||
|
" GET YOURSELF 90,000 IN POINTS AND THE PRIMARY AND YOU'RE OUT\n"
|
||
|
"OF THERE. GOOD LUCK.\n",
|
||
|
|
||
|
"Sublevel 4:\n"
|
||
|
"Cybergenation Facility\n"
|
||
|
" IN THIS AREA YOU MUST ACQUIRE THE PSIFLEX DATA CUBE WHICH\n"
|
||
|
"CONTAINS THE BIRTHING HISTORIES AND GENETIC SIGNATURES FOR HALF\n",
|
||
|
"OF THE MILLION STRATEGIC SUBSENTIENT RACES KNOWN TO EXIST BY\n"
|
||
|
"IMPERIAL SECRET SECURITY. YOU WILL FIND IT MOUNTED TO THE\n",
|
||
|
"CONDUIT IN THE MIDDLE OF THE CONTROL CENTER.\n"
|
||
|
" POINT QUOTA IS 110,000. GET THE PRIMARY TARGET AND THE QUOTA\n"
|
||
|
"AND ON YOU GO.\n",
|
||
|
|
||
|
"Sublevel 5:\n"
|
||
|
"The Gauntlet (Trial Zone)\n"
|
||
|
" THIS TEST AREA IS FOR TRAINING THE KAAL JUMP TROOPS. THE PRIMARY\n"
|
||
|
"GOAL IS A SINGLE SOYLENT BROWN NARCOTIC, BUT TO ACQUIRE IT YOU\n"
|
||
|
"MUST GAIN INFORMATION ON KAAL TROOP TRAINING TECHNIQUES BY\n",
|
||
|
"RUNNING THEIR GAUNTLET (THE NARCOTIC IS A STANDARD PART OF THE\n"
|
||
|
"KAAL TROOP REWARD SYSTEM.)\n"
|
||
|
" NO MAN-TROOPS ARE ON THIS LEVEL SINCE THOSE TROOPS WERE\n",
|
||
|
"SCRAMBLED DURING FULL ALERT DUE TO THE HUNT. EXPECT RESISTANCE\n"
|
||
|
"FROM SENTINALS. QUOTA IS SET AT 50,000 POINTS. GET THE PRIMARY\n"
|
||
|
"AND QUOTA AND WE'LL TRANSLATE YOU TO THE FINAL AREA FOR THE\n"
|
||
|
"GRAND TEST OF YOUR HUNTER'S SKILLS!\n",
|
||
|
|
||
|
"Sublevel 6:\n"
|
||
|
"Command Bunker\n"
|
||
|
" THIS IS IT. THIS ONE COULD WIN YOU THE JACKPOT...\n\n"
|
||
|
" IT IS WELL KNOWN THAT THE KAAL CHANCELLOR'S POWER IS IN THE\n"
|
||
|
"IMPERIAL SYGIL OF HIS POSITION. TO POSSESS IT IS TO BE\n"
|
||
|
"CHANCELLOR. WHETHER BY FOOLISHNESS OR ARROGANCE THE CHANCELLOR\n",
|
||
|
"HAS TAKEN TO REMOVING THE SYGIL FROM HIS PERSON AND LEAVING IT\n"
|
||
|
"UNGUARDED. THE SYGIL ITSELF IS ON A PEDESTAL BEYOND THE COMMAND\n"
|
||
|
"BUNKER... BEFORE YOU CAN ENTER THIS AREA YOU MUST FIND THE\n"
|
||
|
"SECURITY KEY WHICH WILL ALLOW YOU TO ENTER HIS QUARTERS.\n",
|
||
|
" RETRIEVE THE SYGIL AND THE A.V.C. WILL GRANT YOU FAME, FORTUNE\n"
|
||
|
"AND YOUR FREEDOM...\n"
|
||
|
"...FAIL, AND YOU'LL FIND YOUR BURNING ENTRAILS FALLING FROM HIGH\n"
|
||
|
"ORBIT.\n",
|
||
|
|
||
|
|
||
|
/* DEMO DATA */
|
||
|
|
||
|
#else
|
||
|
|
||
|
"LEVEL 2: PRIMARY HOLDING\n"
|
||
|
"THIS SUBLEVEL SERVES AS THE SUPPLIES ENTRY POINT ON THE\n"
|
||
|
"COLONY AS WELL AS THE INMATE FREEHOLD.\n"
|
||
|
"THE PRIMARY OBJECT FOR THIS SUBLEVEL IS A DESARIAN SPACE\n"
|
||
|
"GENERATOR WHICH HELPS POWER THE OUTER SHIELDING FOR THE\n"
|
||
|
"RING. SECONDARY TARGETS INCLUDE VIALS OF TRUTH SERUM\n",
|
||
|
"AND HYPODERMIC NEEDLES USED DURING INMATE INTERROGATION.\n"
|
||
|
"ONCE YOU'VE ACQUIRED THE PRIMARY GOAL AND YOUR POINT\n"
|
||
|
"TOTAL MEETS OR EXCEEDS 55000 WE'LL OPEN A TRANSLATION\n"
|
||
|
"NEXUS TO THE NEXT SUBLEVEL.\n"
|
||
|
"OH, AND ONE LAST THING...\n",
|
||
|
"...DON'T TRIGGER THE AIRLOCKS IN THIS AREA UNLESS YOU\n"
|
||
|
"WANT THE AIR RIPPED VIOLENTY FROM YOUR LUNGS.",
|
||
|
|
||
|
"LEVEL 3: DETENTION FACILITY A\n"
|
||
|
"THE RIOT IN THE COLONY HAS REACHED NEW HEIGHTS OF CHAOS.\n"
|
||
|
"THE WARDEN'S QUARTERS HAVE BEEN BREACHED AND SUSEQUENTLY,\n"
|
||
|
"HIS HEAD IS HIDDEN IN A JAR ON THIS SUBLEVEL. THE A.V.C.\n"
|
||
|
"IS INTERESTED IN REVIVING THE BRAIN SO IT HAS BECOME YOUR\n",
|
||
|
"NEXT PRIMARY TARGET ITEM. SECONDARIES INCLUDE LUBRICANTS\n"
|
||
|
"AND EMERGENCY LANTERNS.\n",
|
||
|
"IF AFTER ACQUIRING THE PRIMARY ITEM YOUR POINT TOTAL MEETS\n"
|
||
|
"OR EXCEEDS 60000 POINTS WE'LL OPEN A NEXUS AND TRANSLATE\n"
|
||
|
"YOU TO THE PURIFICATION FACILITY.\n"
|
||
|
"HAPPY HEAD HUNTING.",
|
||
|
|
||
|
|
||
|
// demo end
|
||
|
"YOU HAVE PROVEN YOURSELF TO BE A FORMIDABLE HUNTER.\n"
|
||
|
"KNOW THEN THAT YOU HAVE EARNED THE COVETED SECRET PHRASE:\n"
|
||
|
"BLACK DOVE FRONT\n"
|
||
|
"UTTER OR INSCRIBE THE SECRET PHRASE WHEN YOU ORDER THE\n"
|
||
|
"FULL VERSION OF 'IN PURSUIT OF GREED' DIRECTLY FROM\n"
|
||
|
"SOFTDISK AND YOU'LL GET FREE SHIPPING!! THE FULL GAME OF\n"
|
||
|
"'IN PURSUIT OF GREED' WILL SHIP IN EARLY JANUARY, SO GET\n"
|
||
|
"YOUR COPY ON CD-ROM NOW, FOR JUST 39.95 US DOLLARS.\n",
|
||
|
"CALL 1-800-831-2694 OR 1-318-221-8718 TO ORDER BY PHONE\n"
|
||
|
"WITH A CREDIT CARD OR MAIL CHECK OR MONEY ORDER FOR 39.95\n"
|
||
|
"TO: SOFTDISK PUBLISHING GREED DEMO OFFER #GDC115,\n"
|
||
|
"P.O. BOX 30008. SHREVEPORT, LA 71130-0008\n",
|
||
|
"BE SURE TO MENTION THE SECRET PHRASE\n"
|
||
|
"ALSO, BE SURE TO VISIT OUR INTERNET SITE AT\n"
|
||
|
"HTTP://WWW.SOFTDISK.COM\n"
|
||
|
"YOU CAN BE AS TWISTED AS YOU'VE ALWAYS WANTED TO BE!!\n"
|
||
|
"WHAT ARE YOU WAITING FOR? CALL NOW!!\n",
|
||
|
|
||
|
|
||
|
// "YOU MUST BE ASKING YOURSELF, 'WHERE THE HELL IS THE\n"
|
||
|
// "PURIFICATION FACILITY?' THE ANSWER IS SIMPLE. IT'S IN\n"
|
||
|
// "THE FULL VERSION WITH THE BYZANTIUM RING AND SCADS OF\n"
|
||
|
// "GUARDS AND TROOPERS GUARDING IT. ORDER NOW AND THIS\n"
|
||
|
// "IS WHAT YOU CAN EXPECT... ANCIENT ARTIFACTS, EXPERIMENTAL TECH,\n"
|
||
|
// "RARE LIFE FORMS: CANNON FODDER!\n",
|
||
|
// "APPROACH NEW LEVELS OF INSANITY AS EVERYTHING YOU SHOOT\n"
|
||
|
// "DETONATES AND SHATTERS - CHAIRS EXPLODE, STATUES CRUMBLE -\n"
|
||
|
// "ON THREE COMPLETE WORLDS SPANNING OVER 30 LEVELS OF ACTION.\n"
|
||
|
// "USE NEW ITEMS LIKE THE HOLOSUIT, THE WARP JAMMER, AND SOUL \n"
|
||
|
// "STEALER TO HUMILIATE AND CRUSH YOUR ENEMIES IN NETWORK AND\n"
|
||
|
// "MODEM PLAY. KILL A PAGAN GOD AND WATCH THE WORSHIPPERS \n",
|
||
|
// "SCATTER. STEAL THE POWER CORE FROM A MOON SIZED PRISON\n"
|
||
|
// "COLONY AND JETTISON THE BODIES THAT REMAIN.\n"
|
||
|
// "CUT THE IMPERIAL SIGNET RING FROM THE CHANCELLOR'S HAND AND\n"
|
||
|
// "CLAIM THE SEAT OF POWER FOR YOURSELF.\n"
|
||
|
// "YOU CAN BE THE TWISTED BASTARD YOU'VE ALWAYS WANTED TO BE!!!\n"
|
||
|
// "WHAT ARE YOU WAITING FOR?\n",
|
||
|
|
||
|
/* "LEVEL 2: TRAINING GROUNDS\n"
|
||
|
"AS WELL AS PREPARING THEMSLEVES PSYCHICALLY, THE ACOLYTES OF\n"
|
||
|
"THE AKI-VORTELASH ORDER ARE GIVEN TO THE CARE AND TRAINING\n"
|
||
|
"OF WAR SLUGS AS PART OF THEIR DISCIPLINE. IT IS FOR THIS\n"
|
||
|
"REASON THAT THE PRIESTHOOD COMBINED THE SLUG LARVA HOLDS\n"
|
||
|
"AND THEIR MARTIAL TRAINING GROUNDS.\n\n",
|
||
|
"THE PRIMARY TARGET FOR THIS LEVEL IS THE BOOK OF CHANTS;\n"
|
||
|
"SECONDARY OBJECTS INCLUDE WAR SLUG LARVAE AND SLUG FOOD.\n"
|
||
|
"SINCE THE BOOK WAS CONSTRUCTED BY THE ANCIENT TRIBE-OF-NINE,\n"
|
||
|
"ITS VALUE IS OBVIOUS. THE SLUG LARVAE, HOWEVER, ARE OF MINOR\n"
|
||
|
"BIOLOGICAL INTEREST AND SHOULD BE TAKEN ONLY WHEN POSSIBLE.\n\n",
|
||
|
"WHEN YOUR POINT TOTAL MEETS OR EXCEEDS 100000, A TRANSLATION\n"
|
||
|
"NEXUS WILL BE OPENED TO SEND YOU TO THE NEXT SUBLEVEL. WE'LL\n"
|
||
|
"TRANSMIT FURTHER INSTRUCTIONS PENDING YOUR ARRIVAL AT THE\n"
|
||
|
"TEMPLE DUNGEONS.\n\nGOD SPEED.",
|
||
|
|
||
|
"LEVEL 3: TEMPLE DUNGEONS\n"
|
||
|
"THIS AREA SERVES MERELY AS A WAYPOINT TO THE NEXT SUBLEVEL.\n"
|
||
|
"THERE WAS NO EASY WAY TO TANSLATE YOU ALL THE WAY INTO THE\n"
|
||
|
"SUMMONING CHAMBERS SO YOU'LL HAVE TO MOVE THROUGH THE TEMPLE\n"
|
||
|
"DUNGEONS TO GET CLOSE ENOUGH FOR IT. THERE ISN'T ANYTHING\n",
|
||
|
"OF REAL VALUE HERE, BUT YOU HAVE TO STEAL SOMETHING SO HERE\n"
|
||
|
"GOES. THE PRIMARY TARGET FOR THIS AREA WILL BE THE\n"
|
||
|
"INCANTATION BRAZIER KEPT ATOP A PYRAMID DEEP WITHIN THE\n"
|
||
|
"DUNGEON. THE SECONDARY OBJECTS WILL BE CEREMONIAL CANDLES\n"
|
||
|
"STREWN ABOUT THE LEVEL.\n",
|
||
|
"AFTER YOU HAVE ACQUIRED THE PRIMARY OBJECT AND YOUR POINT\n"
|
||
|
"TOTAL MEETS OR EXCEEDS 100000 WE'LL... EH... YOU KNOW THE\n"
|
||
|
"ROUTINE.\n",
|
||
|
|
||
|
// demo end
|
||
|
"YOU MUST BE ASKING YOURSELF, 'WHERE THE HELL ARE THE\n"
|
||
|
"SUMMONING CHAMBERS?' THE ANSWER IS SIMPLE. THEY'RE IN\n"
|
||
|
"THE FULL VERSION ALONG WITH THE PAGAN GOD YRK'TAREL AND\n"
|
||
|
"THE ENCODE OF THE DEMON SAINT. ORDER NOW AND THIS IS WHAT\n"
|
||
|
"YOU CAN EXPECT... ANCIENT ARTIFACTS, EXPERIMENTAL TECH, \n"
|
||
|
"RARE LIFE FORMS: CANNON FODDER!\n",
|
||
|
"APPROACH NEW LEVELS OF INSANITY AS EVERYTHING YOU SHOOT\n"
|
||
|
"DETONATES AND SHATTERS - CHAIRS EXPLODE, STATUES CRUMBLE -\n"
|
||
|
"ON THREE COMPLETE WORLDS SPANNING OVER 30 LEVELS OF ACTION.\n"
|
||
|
"USE NEW ITEMS LIKE THE HOLOSUIT, THE WARP JAMMER, AND SOUL \n"
|
||
|
"STEALER TO HUMILIATE AND CRUSH YOUR ENEMIES IN NETWORK AND\n"
|
||
|
"MODEM PLAY. KILL A PAGAN GOD AND WATCH THE WORSHIPPERS \n",
|
||
|
"SCATTER. STEAL THE POWER CORE FROM A MOON SIZED PRISON\n"
|
||
|
"COLONY AND JETTISON THE BODIES THAT REMAIN.\n"
|
||
|
"CUT THE IMPERIAL SIGNET RING FROM THE CHANCELLOR'S HAND AND\n"
|
||
|
"CLAIM THE SEAT OF POWER FOR YOURSELF.\n"
|
||
|
"YOU CAN BE THE TWISTED BASTARD YOU'VE ALWAYS WANTED TO BE!!!\n"
|
||
|
"WHAT ARE YOU WAITING FOR?\n",
|
||
|
*/
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
int viewSizes[MAXVIEWSIZE*2] =
|
||
|
{
|
||
|
320, 200,
|
||
|
320, 200,
|
||
|
320, 200,
|
||
|
320, 200,
|
||
|
320, 189,
|
||
|
320, 136,
|
||
|
288, 136,
|
||
|
272, 136,
|
||
|
256, 128,
|
||
|
240, 120
|
||
|
};
|
||
|
|
||
|
int viewLoc[MAXVIEWSIZE*2] =
|
||
|
{
|
||
|
0, 0,
|
||
|
0, 0,
|
||
|
0, 0,
|
||
|
0, 0,
|
||
|
0, 11,
|
||
|
0, 12,
|
||
|
16, 12,
|
||
|
24, 12,
|
||
|
32, 16,
|
||
|
40, 20
|
||
|
};
|
||
|
|
||
|
int slumps[S_END-S_START+1];
|
||
|
|
||
|
char *slumpnames[S_END-S_START+1]=
|
||
|
{
|
||
|
// player weapons shots
|
||
|
"pulsebullet","pulsebullet","fireball",
|
||
|
"spreadshot","pulsebullet","crossshot","spec7shot",
|
||
|
"pulsebullet","prongshot","pinkball","missile","greenball",
|
||
|
|
||
|
|
||
|
"explode","explode2",
|
||
|
"pulsebullet","firewall", // mine stuff
|
||
|
"pulsebullet", // hand weapon attack
|
||
|
"pulsebullet", // soul stealer bullet
|
||
|
"wallpuff","blood","greedblood",
|
||
|
"plasmawallpuff","greenring","explode",
|
||
|
"generator","warp",
|
||
|
|
||
|
"pulsebullet","fireball","probebullet","missile","spreadshot", // kaal
|
||
|
|
||
|
"missile","pulsebullet", // 6 & 7
|
||
|
"fireball","pulsebullet","pulsebullet","spreadshot", // prison
|
||
|
|
||
|
"bigredball","greenball","greenarrow","pulsebullet", // 12, 13, 14, 15
|
||
|
};
|
||
|
|
||
|
|
||
|
char *charnames[MAXCHARTYPES]=
|
||
|
{
|
||
|
"cyborg",
|
||
|
"lizardman",
|
||
|
"mooman",
|
||
|
"specimen7",
|
||
|
"dominatrix",
|
||
|
"bighead"
|
||
|
};
|
||
|
|
||
|
|
||
|
int statusbarloc[MAXVIEWSIZE*2]=
|
||
|
{
|
||
|
0, 0,
|
||
|
220,149,
|
||
|
4,149,
|
||
|
4,149,
|
||
|
4,138,
|
||
|
4,149,
|
||
|
4,149,
|
||
|
4,149,
|
||
|
4,149,
|
||
|
4,149,
|
||
|
};
|
||
|
|
||
|
fixed_t pheights[MAXCHARTYPES]=
|
||
|
{
|
||
|
42<<FRACBITS,
|
||
|
35<<FRACBITS,
|
||
|
50<<FRACBITS,
|
||
|
35<<FRACBITS,
|
||
|
38<<FRACBITS,
|
||
|
32<<FRACBITS,
|
||
|
};
|
||
|
|
||
|
int pmaxshield[MAXCHARTYPES]=
|
||
|
{
|
||
|
700, 400, 500, 300, 500, 700
|
||
|
};
|
||
|
|
||
|
int pmaxangst[MAXCHARTYPES]=
|
||
|
{
|
||
|
600, 400, 700, 500, 500, 700
|
||
|
};
|
||
|
|
||
|
int pwalkmod[MAXCHARTYPES]=
|
||
|
{
|
||
|
-PLAYERMOVESPEED,
|
||
|
PLAYERMOVESPEED,
|
||
|
-PLAYERMOVESPEED,
|
||
|
PLAYERMOVESPEED,
|
||
|
0,
|
||
|
PLAYERMOVESPEED*1.5,
|
||
|
};
|
||
|
|
||
|
int prunmod[MAXCHARTYPES]=
|
||
|
{
|
||
|
-PLAYERMOVESPEED,
|
||
|
PLAYERMOVESPEED/2,
|
||
|
-PLAYERMOVESPEED,
|
||
|
PLAYERMOVESPEED/2,
|
||
|
0,
|
||
|
PLAYERMOVESPEED*2,
|
||
|
};
|
||
|
|
||
|
fixed_t pjumpmod[MAXCHARTYPES]=
|
||
|
{
|
||
|
-FRACUNIT,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
-FRACUNIT,
|
||
|
0,
|
||
|
};
|
||
|
|