108 lines
3.2 KiB
C
108 lines
3.2 KiB
C
///////////////////////////////////////
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//
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// TED5 Map Header for BS1
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//
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///////////////////////////////////////
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//
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// Map Names
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//
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typedef enum {
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GAME1_BASEMENT_MAP, // 0
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GAME1_FLOOR1_MAP, // 1
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GAME1_FLOOR2_MAP, // 2
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GAME1_FLOOR3_MAP, // 3
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GAME1_FLOOR4_MAP, // 4
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GAME1_FLOOR5_MAP, // 5
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GAME1_FLOOR6_MAP, // 6
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GAME1_FLOOR7_MAP, // 7
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GAME1_FLOOR8_MAP, // 8
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GAME1_FLOOR9_MAP, // 9
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GAME1_FLOOR10_MAP, // 10
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GAME1_SPACE_MAP, // 11
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GAME1_SECRET2_MAP, // 12
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GAME1_SECRET3_MAP, // 13
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GAME1_SECRET4_MAP, // 14
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GAME2_BASEMENT_MAP, // 15
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GAME2_FLOOR1_MAP, // 16
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GAME2_FLOOR2_MAP, // 17
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GAME2_FLOOR3_MAP, // 18
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GAME2_FLOOR4_MAP, // 19
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GAME2_FLOOR5_MAP, // 20
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GAME2_FLOOR6_MAP, // 21
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GAME2_FLOOR7_MAP, // 22
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GAME2_FLOOR8_MAP, // 23
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GAME2_FLOOR9_MAP, // 24
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GAME2_FLOOR10_MAP, // 25
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GAME2_SECRET1_MAP, // 26
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GAME2_SECRET2_MAP, // 27
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GAME2_SECRET3_MAP, // 28
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GAME2_SECRET4_MAP, // 29
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GAME3_BASEMENT_MAP, // 30
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GAME3_FLOOR1_MAP, // 31
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GAME3_FLOOR2_MAP, // 32
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GAME3_FLOOR3_MAP, // 33
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GAME3_FLOOR4_MAP, // 34
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GAME3_FLOOR5_MAP, // 35
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GAME3_FLOOR6_MAP, // 36
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GAME3_FLOOR7_MAP, // 37
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GAME3_FLOOR8_MAP, // 38
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GAME3_FLOOR9_MAP, // 39
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GAME3_FLOOR10_MAP, // 40
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GAME3_SECRET1_MAP, // 41
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GAME3_SECRET2_MAP, // 42
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GAME3_SECRET3_MAP, // 43
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GAME3_SECRET4_MAP, // 44
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GAME4_BASEMENT_MAP, // 45
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GAME4_FLOOR1_MAP, // 46
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GAME4_FLOOR2_MAP, // 47
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GAME4_FLOOR3_MAP, // 48
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GAME4_FLOOR4_MAP, // 49
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GAME4_FLOOR5_MAP, // 50
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GAME4_FLOOR6_MAP, // 51
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GAME4_FLOOR7_MAP, // 52
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GAME4_FLOOR8_MAP, // 53
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GAME4_FLOOR9_MAP, // 54
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GAME4_FLOOR10_MAP, // 55
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GAME4_SECRET1_MAP, // 56
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GAME4_SECRET2_MAP, // 57
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GAME4_SECRET3_MAP, // 58
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GAME4_SECRET4_MAP, // 59
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GAME5_BASEMENT_MAP, // 60
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GAME5_FLOOR1_MAP, // 61
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GAME5_FLOOR2_MAP, // 62
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GAME5_FLOOR3_MAP, // 63
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GAME5_FLOOR4_MAP, // 64
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GAME5_FLOOR5_MAP, // 65
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GAME5_FLOOR6_MAP, // 66
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GAME5_FLOOR7_MAP, // 67
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GAME5_FLOOR8_MAP, // 68
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GAME5_FLOOR9_MAP, // 69
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GAME5_FLOOR10_MAP, // 70
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GAME5_SECRET1_MAP, // 71
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GAME5_SECRET2_MAP, // 72
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GAME5_SECRET3_MAP, // 73
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GAME5_SECRET4_MAP, // 74
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GAME6_BASEMENT_MAP, // 75
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GAME6_FLOOR1_MAP, // 76
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GAME6_FLOOR2_MAP, // 77
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GAME6_FLOOR3_MAP, // 78
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GAME6_FLOOR4_MAP, // 79
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GAME6_FLOOR5_MAP, // 80
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GAME6_FLOOR6_MAP, // 81
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GAME6_FLOOR7_MAP, // 82
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GAME6_FLOOR8_MAP, // 83
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GAME6_FLOOR9_MAP, // 84
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GAME6_FLOOR10_MAP, // 85
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GAME6_SECRET1_MAP, // 86
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GAME6_SECRET2_MAP, // 87
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GAME6_SECRET3_MAP, // 88
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GAME6_SECRET4_MAP, // 89
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LASTMAP
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} mapnames;
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//
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// TILEINFO offsets
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//
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#define ANIM 402
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#define SPEED (ANIM+NUMTILE16)
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