523 lines
10 KiB
C
523 lines
10 KiB
C
// ID_VH.C
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#include "ID_HEADS.H"
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#define SCREENWIDTH 80
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#define CHARWIDTH 2
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#define TILEWIDTH 4
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#define GRPLANES 4
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#define BYTEPIXELS 4
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#define SCREENXMASK (~3)
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#define SCREENXPLUS (3)
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#define SCREENXDIV (4)
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#define VIEWWIDTH 80
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#define PIXTOBLOCK 4 // 16 pixels to an update block
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#define UNCACHEGRCHUNK(chunk) {MM_FreePtr(&grsegs[chunk]);grneeded[chunk]&=~ca_levelbit;}
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//byte update[UPDATEHIGH][UPDATEWIDE]; // MIKE this is the second declaration for this variable!?!?
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//==========================================================================
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pictabletype _seg *pictable;
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pictabletype _seg *picmtable;
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int px,py;
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byte fontcolor,backcolor;
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int fontnumber;
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int bufferwidth,bufferheight;
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boolean allcaps = false;
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//==========================================================================
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void VWL_UpdateScreenBlocks (void);
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//==========================================================================
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void VW_DrawPropString (char far *string)
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{
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fontstruct far *font;
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int width,step,height,i;
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byte far *source, far *dest, far *origdest;
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byte ch,mask;
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font = (fontstruct far *)grsegs[STARTFONT+fontnumber];
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height = bufferheight = font->height;
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dest = origdest = MK_FP(SCREENSEG,bufferofs+ylookup[py]+(px>>2));
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mask = 1<<(px&3);
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while ((ch = *string++)!=0)
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{
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width = step = font->width[ch];
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source = ((byte far *)font)+font->location[ch];
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while (width--)
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{
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VGAMAPMASK(mask);
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asm mov ah,[BYTE PTR fontcolor]
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asm mov bx,[step]
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asm mov cx,[height]
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asm mov dx,[linewidth]
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asm lds si,[source]
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asm les di,[dest]
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vertloop:
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asm mov al,[si]
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asm or al,al
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asm je next
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asm mov [es:di],ah // draw color
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next:
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asm add si,bx
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asm add di,dx
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asm loop vertloop
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asm mov ax,ss
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asm mov ds,ax
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source++;
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px++;
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mask <<= 1;
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if (mask == 16)
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{
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mask = 1;
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dest++;
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}
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}
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}
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bufferheight = height;
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bufferwidth = ((dest+1)-origdest)*4;
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}
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//==========================================================================
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#if 0
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/*
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=================
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=
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= VL_MungePic
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=
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=================
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*/
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void VL_MungePic (byte far *source, unsigned width, unsigned height)
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{
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unsigned x,y,plane,size,pwidth;
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byte _seg *temp, far *dest, far *srcline;
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size = width*height;
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if (width&3)
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VH_ERROR(VL_MUNGEPIC_NO_DIV_FOUR);
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//
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// copy the pic to a temp buffer
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//
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MM_GetPtr (&(memptr)temp,size);
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_fmemcpy (temp,source,size);
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//
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// munge it back into the original buffer
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//
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dest = source;
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pwidth = width/4;
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for (plane=0;plane<4;plane++)
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{
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srcline = temp;
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for (y=0;y<height;y++)
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{
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for (x=0;x<pwidth;x++)
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*dest++ = *(srcline+x*4+plane);
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srcline+=width;
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}
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}
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MM_FreePtr (&(memptr)temp);
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}
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#endif
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void VWL_MeasureString (char far *string, word *width, word *height
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, fontstruct _seg *font)
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{
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*height = font->height;
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for (*width = 0;*string;string++)
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*width += font->width[*((byte far *)string)]; // proportional width
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}
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void VW_MeasurePropString (char far *string, word *width, word *height)
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{
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VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONT+fontnumber]);
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}
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#if 0
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void VW_MeasureMPropString (char far *string, word *width, word *height)
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{
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VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONTM+fontnumber]);
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}
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#endif
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/*
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=============================================================================
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Double buffer management routines
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=============================================================================
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*/
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/*
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=======================
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=
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= VW_MarkUpdateBlock
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=
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= Takes a pixel bounded block and marks the tiles in bufferblocks
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= Returns 0 if the entire block is off the buffer screen
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=
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=======================
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*/
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int VW_MarkUpdateBlock (int x1, int y1, int x2, int y2)
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{
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int x,y,xt1,yt1,xt2,yt2,nextline;
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byte *mark;
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xt1 = x1>>PIXTOBLOCK;
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yt1 = y1>>PIXTOBLOCK;
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xt2 = x2>>PIXTOBLOCK;
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yt2 = y2>>PIXTOBLOCK;
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if (xt1<0)
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xt1=0;
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else if (xt1>=UPDATEWIDE)
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return 0;
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if (yt1<0)
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yt1=0;
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else if (yt1>UPDATEHIGH)
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return 0;
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if (xt2<0)
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return 0;
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else if (xt2>=UPDATEWIDE)
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xt2 = UPDATEWIDE-1;
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if (yt2<0)
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return 0;
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else if (yt2>=UPDATEHIGH)
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yt2 = UPDATEHIGH-1;
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mark = updateptr + uwidthtable[yt1] + xt1;
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nextline = UPDATEWIDE - (xt2-xt1) - 1;
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for (y=yt1;y<=yt2;y++)
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{
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for (x=xt1;x<=xt2;x++)
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*mark++ = 1; // this tile will need to be updated
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mark += nextline;
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}
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return 1;
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}
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void VWB_DrawTile8 (int x, int y, int tile)
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{
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if (VW_MarkUpdateBlock (x,y,x+7,y+7))
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LatchDrawChar(x,y,tile);
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}
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#if 0
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void VWB_DrawTile8M (int x, int y, int tile)
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{
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if (VW_MarkUpdateBlock (x,y,x+7,y+7))
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VL_MemToScreen (((byte far *)grsegs[STARTTILE8M])+tile*64,8,8,x,y);
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}
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#endif
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void VWB_DrawPic (int x, int y, int chunknum)
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{
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int picnum = chunknum - STARTPICS;
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unsigned width,height;
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x &= ~7;
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width = pictable[picnum].width;
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height = pictable[picnum].height;
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if (VW_MarkUpdateBlock (x,y,x+width-1,y+height-1))
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VL_MemToScreen (grsegs[chunknum],width,height,x,y);
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}
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//--------------------------------------------------------------------------
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// VWB_DrawMPic()
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//--------------------------------------------------------------------------
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void VWB_DrawMPic (int x, int y, int chunknum)
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{
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int picnum = chunknum - STARTPICS;
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unsigned width,height;
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width = pictable[picnum].width;
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height = pictable[picnum].height;
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if (VW_MarkUpdateBlock (x,y,x+width-1,y+height-1))
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VL_MaskMemToScreen (grsegs[chunknum],width,height,x,y,255);
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}
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void VWB_DrawPropString (char far *string)
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{
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int x;
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x=px;
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VW_DrawPropString (string);
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VW_MarkUpdateBlock(x,py,px-1,py+bufferheight-1);
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}
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void VWB_Bar (int x, int y, int width, int height, int color)
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{
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if (VW_MarkUpdateBlock (x,y,x+width,y+height-1) )
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VW_Bar (x,y,width,height,color);
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}
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void VWB_Plot (int x, int y, int color)
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{
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if (VW_MarkUpdateBlock (x,y,x,y))
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VW_Plot(x,y,color);
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}
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void VWB_Hlin (int x1, int x2, int y, int color)
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{
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if (VW_MarkUpdateBlock (x1,y,x2,y))
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VW_Hlin(x1,x2,y,color);
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}
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void VWB_Vlin (int y1, int y2, int x, int color)
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{
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if (VW_MarkUpdateBlock (x,y1,x,y2))
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VW_Vlin(y1,y2,x,color);
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}
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#if 0 /// MADE A MACRO
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void VW_UpdateScreen (void)
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{
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VH_UpdateScreen ();
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}
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#endif
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/*
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=============================================================================
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WOLFENSTEIN STUFF
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=============================================================================
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*/
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/*
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=====================
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=
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= LatchDrawPic
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=
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=====================
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*/
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void LatchDrawPic (unsigned x, unsigned y, unsigned picnum)
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{
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unsigned wide, height, source;
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x <<= 3;
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wide = pictable[picnum-STARTPICS].width;
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height = pictable[picnum-STARTPICS].height;
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source = latchpics[2+picnum-LATCHPICS_LUMP_START];
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if (VW_MarkUpdateBlock (x,y,x+wide-1,y+height-1))
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VL_LatchToScreen (source,wide/4,height,x,y);
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}
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//==========================================================================
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/*
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===================
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=
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= LoadLatchMem
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=
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===================
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*/
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//unsigned LatchMemFree = 0xffff;
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unsigned destoff;
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void LoadLatchMem (void)
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{
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int i,j,p,m,width,height;
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byte far *src;
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unsigned picnum=0;
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//
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// tile 8s
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//
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latchpics[picnum++] = freelatch;
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CA_CacheGrChunk (STARTTILE8);
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src = (byte _seg *)grsegs[STARTTILE8];
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destoff = freelatch;
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for (i=0;i<NUMTILE8;i++)
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{
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VL_MemToLatch (src,8,8,destoff);
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src += 64;
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destoff +=16;
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}
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UNCACHEGRCHUNK (STARTTILE8);
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#if 0 // ran out of latch space!
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//
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// tile 16s
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//
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src = (byte _seg *)grsegs[STARTTILE16];
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latchpics[picnum++] = destoff;
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for (i=0;i<NUMTILE16;i++)
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{
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CA_CacheGrChunk (STARTTILE16+i);
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src = (byte _seg *)grsegs[STARTTILE16+i];
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VL_MemToLatch (src,16,16,destoff);
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destoff+=64;
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if (src)
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UNCACHEGRCHUNK (STARTTILE16+i);
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}
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#endif
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//
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// pics
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//
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picnum++;
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for (i=LATCHPICS_LUMP_START;i<=LATCHPICS_LUMP_END;i++)
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{
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latchpics[picnum++] = destoff;
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CA_CacheGrChunk (i);
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width = pictable[i-STARTPICS].width;
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height = pictable[i-STARTPICS].height;
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VL_MemToLatch (grsegs[i],width,height,destoff);
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destoff += width/4 *height;
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UNCACHEGRCHUNK(i);
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}
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EGAMAPMASK(15);
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}
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//==========================================================================
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/*
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===================
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=
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= FizzleFade
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=
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= returns true if aborted
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=
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===================
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*/
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extern ControlInfo c;
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boolean FizzleFade (unsigned source, unsigned dest,
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unsigned width,unsigned height, unsigned frames, boolean abortable)
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{
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int pixperframe;
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unsigned drawofs,pagedelta;
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byte mask,maskb[8] = {1,2,4,8};
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unsigned x,y,p,frame;
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long rndval;
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pagedelta = dest-source;
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rndval = 1;
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y = 0;
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pixperframe = 64000/frames;
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IN_StartAck ();
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TimeCount=frame=0;
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do // while (1)
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{
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if (abortable && IN_CheckAck () )
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return true;
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asm mov es,[screenseg]
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for (p=0;p<pixperframe;p++)
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{
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//
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// seperate random value into x/y pair
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//
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asm mov ax,[WORD PTR rndval]
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asm mov dx,[WORD PTR rndval+2]
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asm mov bx,ax
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asm dec bl
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asm mov [BYTE PTR y],bl // low 8 bits - 1 = y xoordinate
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asm mov bx,ax
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asm mov cx,dx
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asm mov [BYTE PTR x],ah // next 9 bits = x xoordinate
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asm mov [BYTE PTR x+1],dl
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//
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// advance to next random element
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//
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asm shr dx,1
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asm rcr ax,1
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asm jnc noxor
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asm xor dx,0x0001
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asm xor ax,0x2000
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noxor:
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asm mov [WORD PTR rndval],ax
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asm mov [WORD PTR rndval+2],dx
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if (x>width || y>height)
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continue;
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drawofs = source+ylookup[y] + (x>>2);
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//
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// copy one pixel
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//
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mask = x&3;
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VGAREADMAP(mask);
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mask = maskb[mask];
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VGAMAPMASK(mask);
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asm mov di,[drawofs]
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asm mov al,[es:di]
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asm add di,[pagedelta]
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asm mov [es:di],al
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if (rndval == 1) // entire sequence has been completed
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return false;
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}
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frame++;
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while (TimeCount<frame) // don't go too fast
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;
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CalcTics();
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if (!(frame&3))
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ForceUpdateStatusBar();
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} while (1);
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}
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