538 lines
9.6 KiB
NASM
538 lines
9.6 KiB
NASM
;
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; ID_SD_A.ASM
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; Id Sound Manager assembly stuff
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.286C
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IDEAL
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MODEL MEDIUM,C
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JUMPS
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INCLUDE 'ID_SD.EQU'
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DEBUG = 0
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EXTRN SDL_DigitizedDone:FAR
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EXTRN alOut:FAR
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;============================================================================
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DATASEG
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EXTRN sqActive:WORD
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EXTRN ssSample:DWORD
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EXTRN ssLengthLeft:WORD
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EXTRN ssControl:WORD
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EXTRN ssStatus:WORD
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EXTRN ssData:WORD
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EXTRN ssOn:BYTE
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EXTRN ssOff:BYTE
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EXTRN pcSound:DWORD
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EXTRN pcLengthLeft:WORD
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EXTRN pcLastSample:BYTE
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EXTRN pcSoundLookup:WORD
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EXTRN alSound:DWORD
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EXTRN alBlock:WORD
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EXTRN alLengthLeft:WORD
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EXTRN alTimeCount:DWORD
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EXTRN sqHack:DWORD
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EXTRN sqHackPtr:DWORD
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EXTRN sqHackLen:WORD
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EXTRN sqHackSeqLen:WORD
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EXTRN sqHackTime:DWORD
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EXTRN sqPlayedOnce:WORD
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EXTRN HackCount:WORD
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EXTRN TimeCount:WORD
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EXTRN LocalTime:WORD
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EXTRN TimerCount:WORD
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EXTRN TimerDivisor:WORD
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EXTRN t0OldService:DWORD
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EXTRN SoundMode:WORD
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EXTRN DigiMode:WORD
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EXTRN SoundNumber:WORD
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EXTRN SoundPriority:WORD
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count_time dw ?
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count_fx dw ?
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IF 0
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pcdtab db 00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
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db 00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
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db 00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
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db 00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
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db 00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
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db 00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
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db 00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
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db 00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b,00b
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db 10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
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db 10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
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db 10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
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db 10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
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db 10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
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db 10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
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db 10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
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db 10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b,10b
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ENDIF
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;============================================================================
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CODESEG
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MyDS dw ?
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pcindicate dw ?
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extreme dw ?
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PROC SDL_SetDS
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PUBLIC SDL_SetDS
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mov ax,ds
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mov [cs:MyDS],ds
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ret
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ENDP
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;
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; COMMONSTART
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; Macro used for common prefix code
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;
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MACRO COMMONSTART
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IF DEBUG
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push dx
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push ax
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mov dx,STATUS_REGISTER_1
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in al,dx
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mov dx,ATR_INDEX
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mov al,ATR_OVERSCAN
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out dx,al
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mov al,4 ; red
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out dx,al
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ENDIF
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push ds
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push ax
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mov ds,[cs:MyDS]
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inc [HackCount]
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ENDM
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;
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; DOFX
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; Macro used to do the sound effects code
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;
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MACRO DOFX
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les di,[pcSound] ; PC sound effects
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mov ax,es
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or ax,di
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jz @@nopc ; nil pointer - no PC sound effect going
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mov bl,[es:di] ; Get the byte
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inc [WORD PTR pcSound] ; Increment pointer
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cmp [pcLastSample],bl ; Is this sample the same as last?
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jz @@pcsame ; Yep - don't do anything
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mov [pcLastSample],bl ; No, save it for next time
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or bl,bl
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jz @@pcoff ; If 0, turn sounds off
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xor bh,bh
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shl bx,1
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mov bx,[pcSoundLookup+bx] ; Use byte as index into frequency table
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mov al,0b6h ; Write to channel 2 (speaker) timer
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out pcTAccess,al
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mov al,bl
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out pcTimer,al ; Low byte
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mov al,bh
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out pcTimer,al ; High byte
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in al,pcSpeaker ; Turn the speaker & gate on
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or al,3
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out pcSpeaker,al
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jmp @@pcsame
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@@pcoff:
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in al,pcSpeaker ; Turn the speaker & gate off
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and al,0fch ; ~3
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out pcSpeaker,al
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@@pcsame:
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dec [pcLengthLeft] ; Decrement length
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jnz @@nopc ; If not 0, we're not done with the sound
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mov ax,0
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mov [WORD PTR pcSound],ax ; Zero the pointer
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mov [WORD PTR pcSound + 2],ax
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mov [SoundNumber],ax ; Indicate no sound
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mov [SoundPriority],ax ; with no priority
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in al,pcSpeaker ; Turn the speaker off
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and al,0fdh ; ~2
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out pcSpeaker,al
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@@nopc:
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les di,[alSound] ; AdLib sound effects
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mov ax,es
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or ax,di
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jz @@noal ; nil pointer - no AdLib effect going
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xor ah,ah
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mov al,[es:di]
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or al,al
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jz @@aldone
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CALL alOut C,alFreqL,ax
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mov ax,[alBlock]
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@@aldone:
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CALL alOut C,alFreqH,ax
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inc [WORD PTR alSound]
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dec [alLengthLeft]
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jnz @@noal
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mov ax,0
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mov [WORD PTR alSound],ax ; Zero the pointer
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mov [WORD PTR alSound + 2],ax
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mov [SoundNumber],ax ; Indicate no sound
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mov [SoundPriority],ax ; with no priority
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CALL alOut C,alFreqH,ax ; Turn off the sound
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@@noal:
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ENDM
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;
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;
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;
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MACRO TIME
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cmp [count_time],2
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jb @@notime
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add [LocalTime],1
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adc [LocalTime+2],0
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add [TimeCount],1
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adc [TimeCount+2],0
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mov [count_time],0
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@@notime:
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ENDM
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;
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; COMMONEND
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; Macro used for common suffix code
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;
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MACRO COMMONEND
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@@fullexit:
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pop es
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popa
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@@nosave:
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mov ax,[TimerDivisor]
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add [TimerCount],ax
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jnc @@myack
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pushf
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call [t0OldService]
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jmp @@out
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@@myack:
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mov al,20h
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out 20h,al
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@@out:
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pop ax
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pop ds
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IF DEBUG
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mov dx,STATUS_REGISTER_1
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in al,dx
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mov dx,ATR_INDEX
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mov al,ATR_OVERSCAN
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out dx,al
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mov al,3 ; blue
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out dx,al
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mov al,20h ; normal
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out dx,al
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pop ax
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pop dx
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ENDIF
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iret
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ENDM
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IF 0
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;
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; SDL_IndicatePC
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;
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PROC SDL_IndicatePC on:WORD
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PUBLIC SDL_IndicatePC
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mov ax,[on]
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mov [cs:pcindicate],ax
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ret
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ENDP
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;
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; SDL_t0ExtremeAsmService
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; Timer 0 ISR 7000Hz interrupts
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;
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PROC SDL_t0ExtremeAsmService
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PUBLIC SDL_t0ExtremeAsmService
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push ax
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mov al,[BYTE PTR cs:pcindicate]
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or al,al
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jz @@done
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push ds
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push es
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pusha
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mov ds,[cs:MyDS]
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les di,[pcSound]
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mov ax,es
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or ax,di
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jz @@donereg ; nil pointer
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mov bl,[es:di] ; Get the byte
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inc [WORD PTR pcSound] ; Increment pointer
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and bl,11100000b ; Nuke some of the precision (DEBUG - do this in the table)
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xor bh,bh
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mov ah,[pcdtab+bx] ; Translate the byte
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in al,pcSpeaker
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and al,11111100b
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or al,ah
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out pcSpeaker,al
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dec [pcLengthLeft]
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jnz @@donereg
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mov [WORD PTR pcSound],0 ; We're done with this sample
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mov [WORD PTR pcSound+2],0
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in al,pcSpeaker
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and al,11111100b
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out pcSpeaker,al
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call SDL_DigitizedDone
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@@donereg:
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popa
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pop es
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pop ds
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@@done:
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inc [cs:extreme]
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cmp [cs:extreme],10
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jae @@tofast
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mov al,20h
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out 20h,al
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pop ax
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iret
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@@tofast:
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mov [cs:extreme],0
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pop ax
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; jmp SDL_t0FastAsmService ; Drops through to SDL_t0FastAsmService
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ENDP
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ENDIF
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;
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; SDL_t0FastAsmService
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; Timer 0 ISR for 700Hz interrupts
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;
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PROC SDL_t0FastAsmService
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PUBLIC SDL_t0FastAsmService
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COMMONSTART
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inc [count_fx] ; Time to do PC/AdLib effects & time?
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cmp [count_fx],5
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jae @@dofull
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mov ax,[sqActive] ; Is the sequencer active?
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or ax,ax
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jnz @@dofull
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mov ax,[WORD PTR ssSample] ; Is there a sample for the Sound Src?
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or ax,[WORD PTR ssSample+2]
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jz @@nosave
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@@dofull:
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pusha
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push es
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cmp [count_fx],5
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jb @@nofx
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mov [count_fx],0
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DOFX
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inc [count_time]
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TIME
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@@nofx:
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mov ax,[sqActive]
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or ax,ax
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jz @@nosq
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mov ax,[sqHackLen]
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or ax,ax
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jz @@sqdone
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les di,[sqHackPtr]
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@@sqloop:
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mov ax,[WORD PTR sqHackTime+2]
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cmp ax,[WORD PTR alTimeCount+2]
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ja @@sqdone
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mov ax,[WORD PTR sqHackTime]
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cmp ax,[WORD PTR alTimeCount]
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ja @@sqdone
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mov ax,[es:di+2] ; Get time to next event
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add ax,[WORD PTR alTimeCount]
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mov [WORD PTR sqHackTime],ax
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mov ax,[WORD PTR alTimeCount+2]
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adc ax,0
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mov [WORD PTR sqHackTime+2],ax
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mov ax,[es:di] ; Get register/value pair
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xor bh,bh
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mov bl,ah
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xor ah,ah
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CALL alOut C,ax,bx
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add di,4
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mov [WORD PTR sqHackPtr],di
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sub [sqHackLen],4
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jnz @@sqloop
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@@sqdone:
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add [WORD PTR alTimeCount],1
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adc [WORD PTR alTimeCount+2],0
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mov ax,[sqHackLen]
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or ax,ax
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jnz @@nosq
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mov ax,[WORD PTR sqHack] ; Copy pointer
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mov [WORD PTR sqHackPtr],ax
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mov ax,[WORD PTR sqHack+2]
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mov [WORD PTR sqHackPtr+2],ax
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mov ax,[sqHackSeqLen] ; Copy length
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mov [sqHackLen],ax
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mov [WORD PTR sqPlayedOnce],1
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mov ax,0
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mov [WORD PTR alTimeCount],ax ; Reset time counts
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mov [WORD PTR alTimeCount+2],ax
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mov [WORD PTR sqHackTime],ax
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mov [WORD PTR sqHackTime+2],ax
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@@nosq:
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les di,[ssSample] ; Get pointer to Sound Source sample
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mov ax,es
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or ax,di
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jz @@ssdone ; If nil, skip this
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@@ssloop:
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mov dx,[ssStatus] ; Check to see if FIFO has any empty slots
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in al,dx
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test al,40h
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jnz @@ssdone ; Nope - don't push any more data out
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mov dx,[ssData]
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mov al,[es:di] ; al = *ssSample
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out dx,al ; Pump the value out
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mov dx,[ssControl] ; Pulse printer select
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mov al,[ssOff]
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out dx,al
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push ax
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pop ax
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mov al,[ssOn]
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out dx,al
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push ax ; Delay a short while
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pop ax
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inc di
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mov [WORD PTR ssSample],di ; ssSample++
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dec [ssLengthLeft]
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jnz @@ssloop
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mov [WORD PTR ssSample],0 ; We're done with this sample
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mov [WORD PTR ssSample+2],0
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call SDL_DigitizedDone
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@@ssdone:
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COMMONEND
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ENDP
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;
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; SDL_t0SlowAsmService
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; Timer 0 ISR for 140Hz interrupts
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;
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PROC SDL_t0SlowAsmService
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PUBLIC SDL_t0SlowAsmService
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IF DEBUG
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push dx
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push ax
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mov dx,STATUS_REGISTER_1
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in al,dx
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mov dx,ATR_INDEX
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mov al,ATR_OVERSCAN
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out dx,al
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mov al,4 ; red
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out dx,al
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ENDIF
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push ds
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push ax
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mov ds,[cs:MyDS]
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inc [count_time]
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TIME
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mov ax,[WORD PTR pcSound] ; Is there a PC sound effect going?
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or ax,[WORD PTR pcSound+2]
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jnz @@dofull
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mov ax,[WORD PTR alSound] ; Is there an AdLib sound effect going?
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or ax,[WORD PTR alSound+2]
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jz @@nosave
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@@dofull:
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pusha
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push es
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DOFX
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COMMONEND
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ENDP
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END
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