1173 lines
26 KiB
C
1173 lines
26 KiB
C
//
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// ID Engine
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// ID_IN.c - Input Manager
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// v1.0d1
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// By Jason Blochowiak
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//
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//
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// This module handles dealing with the various input devices
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//
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// Depends on: Memory Mgr (for demo recording), Sound Mgr (for timing stuff),
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// User Mgr (for command line parms)
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//
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// Globals:
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// LastScan - The keyboard scan code of the last key pressed
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// LastASCII - The ASCII value of the last key pressed
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// DEBUG - there are more globals
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//
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#include "ID_HEADS.H"
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#pragma hdrstop
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#define KeyInt 9 // The keyboard ISR number
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//
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// mouse constants
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//
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#define MReset 0
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#define MButtons 3
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#define MDelta 11
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#define MouseInt 0x33
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#define Mouse(x) _AX = x,geninterrupt(MouseInt)
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//
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// joystick constants
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//
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#define JoyScaleMax 32768
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#define JoyScaleShift 8
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//#define MaxJoyValue 5000
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/*
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=============================================================================
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GLOBAL VARIABLES
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=============================================================================
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*/
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//
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// configuration variables
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//
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boolean MousePresent;
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boolean JoysPresent[MaxJoys];
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boolean JoyPadPresent;
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boolean NGinstalled=false;
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// Global variables
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boolean JoystickCalibrated; // JAM - added
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ControlType ControlTypeUsed; // JAM - added
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boolean Keyboard[NumCodes];
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boolean Paused;
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char LastASCII;
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ScanCode LastScan;
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KeyboardDef KbdDefs = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51};
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JoystickDef JoyDefs[MaxJoys];
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ControlType Controls[MaxPlayers];
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longword MouseDownCount;
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#if DEMOS_ENABLED
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byte _seg *DemoBuffer;
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word DemoOffset,DemoSize;
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#endif
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/*
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=============================================================================
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LOCAL VARIABLES
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=============================================================================
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*/
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static byte far ASCIINames[] = // Unshifted ASCII for scan codes
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{
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// 0 1 2 3 4 5 6 7 8 9 A B C D E F
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0 ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8 ,9 , // 0
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'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0 ,'a','s', // 1
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'd','f','g','h','j','k','l',';',39 ,'`',0 ,92 ,'z','x','c','v', // 2
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'b','n','m',',','.','/',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3
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0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4
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'2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5
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0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6
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0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7
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},
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far ShiftNames[] = // Shifted ASCII for scan codes
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{
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// 0 1 2 3 4 5 6 7 8 9 A B C D E F
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0 ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8 ,9 , // 0
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'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0 ,'A','S', // 1
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'D','F','G','H','J','K','L',':',34 ,'~',0 ,'|','Z','X','C','V', // 2
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'B','N','M','<','>','?',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3
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0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4
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'2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5
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0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6
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0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7
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},
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far SpecialNames[] = // ASCII for 0xe0 prefixed codes
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{
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// 0 1 2 3 4 5 6 7 8 9 A B C D E F
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0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 0
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0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,13 ,0 ,0 ,0 , // 1
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0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 2
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0 ,0 ,0 ,0 ,0 ,'/',0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 3
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0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 4
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0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5
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0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6
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0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7
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};
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boolean IN_Started;
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static boolean CapsLock;
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static ScanCode CurCode,LastCode;
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static Direction DirTable[] = // Quick lookup for total direction
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{
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dir_NorthWest, dir_North, dir_NorthEast,
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dir_West, dir_None, dir_East,
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dir_SouthWest, dir_South, dir_SouthEast
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};
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static void (*INL_KeyHook)(void);
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static void interrupt (*OldKeyVect)(void);
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char far * far IN_ParmStrings[] = {"nojoys","nomouse","enablegp",nil};
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// Internal routines
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///////////////////////////////////////////////////////////////////////////
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//
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// INL_KeyService() - Handles a keyboard interrupt (key up/down)
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//
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///////////////////////////////////////////////////////////////////////////
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static void interrupt
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INL_KeyService(void)
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{
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static boolean special;
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byte k,c,
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temp;
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int i;
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k = inportb(0x60); // Get the scan code
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// Tell the XT keyboard controller to clear the key
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outportb(0x61,(temp = inportb(0x61)) | 0x80);
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outportb(0x61,temp);
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if (k == 0xe0) // Special key prefix
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special = true;
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else if (k == 0xe1) // Handle Pause key
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Paused = true;
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else
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{
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if (k & 0x80) // Break code
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{
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k &= 0x7f;
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// DEBUG - handle special keys: ctl-alt-delete, print scrn
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Keyboard[k] = false;
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}
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else // Make code
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{
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LastCode = CurCode;
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CurCode = LastScan = k;
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Keyboard[k] = true;
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if (special)
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c = SpecialNames[k];
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else
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{
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if (k == sc_CapsLock)
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{
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CapsLock ^= true;
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// DEBUG - make caps lock light work
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}
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if (Keyboard[sc_LShift] || Keyboard[sc_RShift]) // If shifted
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{
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c = ShiftNames[k];
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if ((c >= 'A') && (c <= 'Z') && CapsLock)
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c += 'a' - 'A';
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}
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else
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{
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c = ASCIINames[k];
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if ((c >= 'a') && (c <= 'z') && CapsLock)
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c -= 'a' - 'A';
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}
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}
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if (c)
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LastASCII = c;
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if (c)
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if (allcaps)
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LastASCII = toupper(c);
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else
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LastASCII = c;
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}
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special = false;
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}
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if (INL_KeyHook && !special)
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INL_KeyHook();
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outportb(0x20,0x20);
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}
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///////////////////////////////////////////////////////////////////////////
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//
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// INL_GetMouseDelta() - Gets the amount that the mouse has moved from the
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// mouse driver
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//
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///////////////////////////////////////////////////////////////////////////
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static void
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INL_GetMouseDelta(int *x,int *y)
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{
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Mouse(MDelta);
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*x = _CX;
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*y = _DX;
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}
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///////////////////////////////////////////////////////////////////////////
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//
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// INL_GetMouseButtons() - Gets the status of the mouse buttons from the
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// mouse driver
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//
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///////////////////////////////////////////////////////////////////////////
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static word
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INL_GetMouseButtons(void)
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{
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word buttons;
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Mouse(MButtons);
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buttons = _BX;
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return(buttons);
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}
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///////////////////////////////////////////////////////////////////////////
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//
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// IN_GetJoyAbs() - Reads the absolute position of the specified joystick
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//
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///////////////////////////////////////////////////////////////////////////
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void
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IN_GetJoyAbs(word joy,word *xp,word *yp)
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{
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byte xb,yb,
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xs,ys;
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word x,y;
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// Handle Notebook Gamepad's joystick.
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//
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if (NGinstalled)
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{
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unsigned ax,bx;
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joy++;
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_AL=0x01;
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_BX=joy;
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NGjoy(0x01);
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ax=_AX; bx=_BX;
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*xp=ax; *yp=bx;
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return;
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}
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// Handle normal PC joystick.
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//
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x = y = 0;
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xs = joy? 2 : 0; // Find shift value for x axis
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xb = 1 << xs; // Use shift value to get x bit mask
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ys = joy? 3 : 1; // Do the same for y axis
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yb = 1 << ys;
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// Read the absolute joystick values
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asm pushf // Save some registers
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asm push si
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asm push di
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asm cli // Make sure an interrupt doesn't screw the timings
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asm mov dx,0x201
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asm in al,dx
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asm out dx,al // Clear the resistors
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asm mov ah,[xb] // Get masks into registers
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asm mov ch,[yb]
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asm xor si,si // Clear count registers
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asm xor di,di
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asm xor bh,bh // Clear high byte of bx for later
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asm push bp // Don't mess up stack frame
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asm mov bp,MaxJoyValue
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loop:
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asm in al,dx // Get bits indicating whether all are finished
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asm dec bp // Check bounding register
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asm jz done // We have a silly value - abort
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asm mov bl,al // Duplicate the bits
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asm and bl,ah // Mask off useless bits (in [xb])
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asm add si,bx // Possibly increment count register
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asm mov cl,bl // Save for testing later
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asm mov bl,al
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asm and bl,ch // [yb]
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asm add di,bx
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asm add cl,bl
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asm jnz loop // If both bits were 0, drop out
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done:
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asm pop bp
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asm mov cl,[xs] // Get the number of bits to shift
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asm shr si,cl // and shift the count that many times
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asm mov cl,[ys]
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asm shr di,cl
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asm mov [x],si // Store the values into the variables
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asm mov [y],di
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asm pop di
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asm pop si
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asm popf // Restore the registers
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*xp = x;
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*yp = y;
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}
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///////////////////////////////////////////////////////////////////////////
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//
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// INL_GetJoyDelta() - Returns the relative movement of the specified
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// joystick (from +/-127)
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//
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///////////////////////////////////////////////////////////////////////////
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void INL_GetJoyDelta(word joy,int *dx,int *dy)
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{
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word x,y;
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longword time;
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JoystickDef *def;
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static longword lasttime;
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IN_GetJoyAbs(joy,&x,&y);
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def = JoyDefs + joy;
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if (x < def->threshMinX)
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{
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if (x < def->joyMinX)
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x = def->joyMinX;
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x = -(x - def->threshMinX);
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x *= def->joyMultXL;
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x >>= JoyScaleShift;
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*dx = (x > 127)? -127 : -x;
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}
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else if (x > def->threshMaxX)
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{
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if (x > def->joyMaxX)
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x = def->joyMaxX;
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x = x - def->threshMaxX;
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x *= def->joyMultXH;
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x >>= JoyScaleShift;
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*dx = (x > 127)? 127 : x;
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}
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else
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*dx = 0;
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if (y < def->threshMinY)
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{
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if (y < def->joyMinY)
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y = def->joyMinY;
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y = -(y - def->threshMinY);
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y *= def->joyMultYL;
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y >>= JoyScaleShift;
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*dy = (y > 127)? -127 : -y;
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}
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else if (y > def->threshMaxY)
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{
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if (y > def->joyMaxY)
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y = def->joyMaxY;
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y = y - def->threshMaxY;
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y *= def->joyMultYH;
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y >>= JoyScaleShift;
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*dy = (y > 127)? 127 : y;
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}
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else
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*dy = 0;
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lasttime = TimeCount;
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}
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///////////////////////////////////////////////////////////////////////////
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//
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// INL_GetJoyButtons() - Returns the button status of the specified
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// joystick
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//
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///////////////////////////////////////////////////////////////////////////
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static word
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INL_GetJoyButtons(word joy)
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{
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register word result;
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// Handle Notebook Gamepad's joystick.
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//
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if (NGinstalled)
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{
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unsigned ax,bx;
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joy++;
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_AL=0x01;
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_BX=joy;
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NGjoy(0x00);
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result=_AL;
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result >>= joy? 6 : 4; // Shift into bits 0-1
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result &= 3; // Mask off the useless bits
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result ^= 3;
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return(result);
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}
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// Handle normal PC joystick.
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//
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result = inportb(0x201); // Get all the joystick buttons
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result >>= joy? 6 : 4; // Shift into bits 0-1
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result &= 3; // Mask off the useless bits
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result ^= 3;
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return(result);
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}
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///////////////////////////////////////////////////////////////////////////
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//
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// IN_GetJoyButtonsDB() - Returns the de-bounced button status of the
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// specified joystick
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//
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///////////////////////////////////////////////////////////////////////////
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word
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IN_GetJoyButtonsDB(word joy)
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{
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longword lasttime;
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word result1,result2;
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do
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{
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result1 = INL_GetJoyButtons(joy);
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lasttime = TimeCount;
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while (TimeCount == lasttime)
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;
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result2 = INL_GetJoyButtons(joy);
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} while (result1 != result2);
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return(result1);
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}
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///////////////////////////////////////////////////////////////////////////
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//
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// INL_StartKbd() - Sets up my keyboard stuff for use
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//
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///////////////////////////////////////////////////////////////////////////
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void
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INL_StartKbd(void)
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{
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INL_KeyHook = NULL; // no key hook routine
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IN_ClearKeysDown();
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OldKeyVect = getvect(KeyInt);
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setvect(KeyInt,INL_KeyService);
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}
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///////////////////////////////////////////////////////////////////////////
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//
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// INL_ShutKbd() - Restores keyboard control to the BIOS
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//
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///////////////////////////////////////////////////////////////////////////
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static void
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INL_ShutKbd(void)
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{
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poke(0x40,0x17,peek(0x40,0x17) & 0xfaf0); // Clear ctrl/alt/shift flags
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setvect(KeyInt,OldKeyVect);
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}
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///////////////////////////////////////////////////////////////////////////
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//
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// INL_StartMouse() - Detects and sets up the mouse
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//
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///////////////////////////////////////////////////////////////////////////
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boolean
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INL_StartMouse(void)
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{
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#if 0
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if (getvect(MouseInt))
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{
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Mouse(MReset);
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if (_AX == 0xffff)
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return(true);
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}
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return(false);
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#endif
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union REGS regs;
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unsigned char far *vector;
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if ((vector=MK_FP(peek(0,0x33*4+2),peek(0,0x33*4)))==NULL)
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return false;
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if (*vector == 207)
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return false;
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Mouse(MReset);
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return true;
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}
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#if 0
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///////////////////////////////////////////////////////////////////////////
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//
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// INL_ShutMouse() - Cleans up after the mouse
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//
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///////////////////////////////////////////////////////////////////////////
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static void
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INL_ShutMouse(void)
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{
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}
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#endif
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//
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// INL_SetJoyScale() - Sets up scaling values for the specified joystick
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//
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static void
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INL_SetJoyScale(word joy)
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{
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JoystickDef *def;
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def = &JoyDefs[joy];
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def->joyMultXL = JoyScaleMax / (def->threshMinX - def->joyMinX);
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def->joyMultXH = JoyScaleMax / (def->joyMaxX - def->threshMaxX);
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def->joyMultYL = JoyScaleMax / (def->threshMinY - def->joyMinY);
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def->joyMultYH = JoyScaleMax / (def->joyMaxY - def->threshMaxY);
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}
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///////////////////////////////////////////////////////////////////////////
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//
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// IN_SetupJoy() - Sets up thresholding values and calls INL_SetJoyScale()
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// to set up scaling values
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//
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///////////////////////////////////////////////////////////////////////////
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void
|
|
IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy)
|
|
{
|
|
word d,r;
|
|
JoystickDef *def;
|
|
|
|
def = &JoyDefs[joy];
|
|
|
|
def->joyMinX = minx;
|
|
def->joyMaxX = maxx;
|
|
r = maxx - minx;
|
|
d = r / 5;
|
|
def->threshMinX = ((r / 2) - d) + minx;
|
|
def->threshMaxX = ((r / 2) + d) + minx;
|
|
|
|
def->joyMinY = miny;
|
|
def->joyMaxY = maxy;
|
|
r = maxy - miny;
|
|
d = r / 5;
|
|
def->threshMinY = ((r / 2) - d) + miny;
|
|
def->threshMaxY = ((r / 2) + d) + miny;
|
|
|
|
INL_SetJoyScale(joy);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// INL_ShutJoy() - Cleans up the joystick stuff
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
static void
|
|
INL_ShutJoy(word joy)
|
|
{
|
|
JoysPresent[joy] = false;
|
|
}
|
|
|
|
#if 0
|
|
#if !FREE_FUNCTIONS || IN_DEVELOPMENT
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// INL_StartJoy() - Detects & auto-configures the specified joystick
|
|
// The auto-config assumes the joystick is centered
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
boolean
|
|
INL_StartJoy(word joy)
|
|
{
|
|
word x,y;
|
|
|
|
IN_GetJoyAbs(joy,&x,&y);
|
|
|
|
if
|
|
(
|
|
((x == 0) || (x > MaxJoyValue - 10))
|
|
|| ((y == 0) || (y > MaxJoyValue - 10))
|
|
)
|
|
return(false);
|
|
else
|
|
{
|
|
IN_SetupJoy(joy,0,x * 2,0,y * 2);
|
|
return(true);
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// IN_Startup() - Starts up the Input Mgr
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
void
|
|
IN_Startup(void)
|
|
{
|
|
boolean checkjoys,checkmouse,checkNG;
|
|
word i;
|
|
|
|
if (IN_Started)
|
|
return;
|
|
|
|
checkjoys = true;
|
|
checkmouse = true;
|
|
checkNG = false;
|
|
|
|
for (i = 1;i < _argc;i++)
|
|
{
|
|
switch (US_CheckParm(_argv[i],IN_ParmStrings))
|
|
{
|
|
case 0:
|
|
checkjoys = false;
|
|
break;
|
|
|
|
case 1:
|
|
checkmouse = false;
|
|
break;
|
|
|
|
case 2:
|
|
checkNG = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (checkNG)
|
|
{
|
|
#define WORD_CODE(c1,c2) ((c2)|(c1<<8))
|
|
|
|
NGjoy(0xf0);
|
|
if ((_AX==WORD_CODE('S','G')) && _BX)
|
|
NGinstalled=true;
|
|
}
|
|
|
|
INL_StartKbd();
|
|
MousePresent = checkmouse? INL_StartMouse() : false;
|
|
|
|
for (i = 0;i < MaxJoys;i++)
|
|
JoysPresent[i] = checkjoys? INL_StartJoy(i) : false;
|
|
|
|
IN_Started = true;
|
|
}
|
|
|
|
#endif
|
|
#endif
|
|
|
|
#if 0
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// IN_Default() - Sets up default conditions for the Input Mgr
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
void
|
|
IN_Default(boolean gotit,ControlType in)
|
|
{
|
|
if
|
|
(
|
|
(!gotit)
|
|
|| ((in == ctrl_Joystick1) && !JoysPresent[0])
|
|
|| ((in == ctrl_Joystick2) && !JoysPresent[1])
|
|
|| ((in == ctrl_Mouse) && !MousePresent)
|
|
)
|
|
in = ctrl_Keyboard1;
|
|
IN_SetControlType(0,in);
|
|
}
|
|
|
|
#endif
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// IN_Shutdown() - Shuts down the Input Mgr
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
void
|
|
IN_Shutdown(void)
|
|
{
|
|
word i;
|
|
|
|
if (!IN_Started)
|
|
return;
|
|
|
|
for (i = 0;i < MaxJoys;i++)
|
|
INL_ShutJoy(i);
|
|
INL_ShutKbd();
|
|
|
|
IN_Started = false;
|
|
}
|
|
|
|
#if 0
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// IN_SetKeyHook() - Sets the routine that gets called by INL_KeyService()
|
|
// everytime a real make/break code gets hit
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
void
|
|
IN_SetKeyHook(void (*hook)())
|
|
{
|
|
INL_KeyHook = hook;
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// IN_ClearKeysDown() - Clears the keyboard array
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
void
|
|
IN_ClearKeysDown(void)
|
|
{
|
|
int i;
|
|
|
|
LastScan = sc_None;
|
|
LastASCII = key_None;
|
|
memset (Keyboard,0,sizeof(Keyboard));
|
|
}
|
|
|
|
//
|
|
// IN_ReadControl() was modified to allow a single player to use any input
|
|
// device at any time without having to physically choose a different
|
|
// input device.
|
|
//
|
|
// PROBLEM: This technique will not work for multi-player games.
|
|
//
|
|
// Basically, this function should use "player" when in "multi-player"
|
|
// mode and ignore "player" when in single player mode.
|
|
//
|
|
// Anyway, it's not a major problem until we start working with
|
|
// with multi-player games.
|
|
//
|
|
// - Mike
|
|
//
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// IN_ReadControl() - Reads the device associated with the specified
|
|
// player and fills in the control info struct
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
void
|
|
IN_ReadControl(int player,ControlInfo *info)
|
|
{
|
|
boolean realdelta=false;
|
|
byte dbyte;
|
|
word buttons;
|
|
int dx,dy;
|
|
Motion mx,my;
|
|
ControlType type;
|
|
register KeyboardDef *def;
|
|
|
|
player=player; // shut up compiler!
|
|
|
|
dx = dy = 0;
|
|
mx = my = motion_None;
|
|
buttons = 0;
|
|
|
|
#if 0
|
|
if (DemoMode == demo_Playback)
|
|
{
|
|
dbyte = DemoBuffer[DemoOffset + 1];
|
|
my = (dbyte & 3) - 1;
|
|
mx = ((dbyte >> 2) & 3) - 1;
|
|
buttons = (dbyte >> 4) & 3;
|
|
|
|
if (!(--DemoBuffer[DemoOffset]))
|
|
{
|
|
DemoOffset += 2;
|
|
if (DemoOffset >= DemoSize)
|
|
DemoMode = demo_PlayDone;
|
|
}
|
|
|
|
realdelta = false;
|
|
}
|
|
else if (DemoMode == demo_PlayDone)
|
|
IN_ERROR(IN_READCONTROL_PLAY_EXC);
|
|
else
|
|
#endif
|
|
{
|
|
|
|
// JAM begin
|
|
ControlTypeUsed = ctrl_None;
|
|
|
|
// Handle keyboard input...
|
|
//
|
|
if (ControlTypeUsed == ctrl_None)
|
|
{
|
|
def = &KbdDefs;
|
|
|
|
if (Keyboard[def->upleft])
|
|
mx = motion_Left,my = motion_Up;
|
|
else if (Keyboard[def->upright])
|
|
mx = motion_Right,my = motion_Up;
|
|
else if (Keyboard[def->downleft])
|
|
mx = motion_Left,my = motion_Down;
|
|
else if (Keyboard[def->downright])
|
|
mx = motion_Right,my = motion_Down;
|
|
|
|
if (Keyboard[def->up])
|
|
my = motion_Up;
|
|
else if (Keyboard[def->down])
|
|
my = motion_Down;
|
|
|
|
if (Keyboard[def->left])
|
|
mx = motion_Left;
|
|
else if (Keyboard[def->right])
|
|
mx = motion_Right;
|
|
|
|
if (Keyboard[def->button0])
|
|
buttons += 1 << 0;
|
|
if (Keyboard[def->button1])
|
|
buttons += 1 << 1;
|
|
realdelta = false;
|
|
if (mx || my || buttons)
|
|
ControlTypeUsed = ctrl_Keyboard;
|
|
}
|
|
|
|
// Handle mouse input...
|
|
//
|
|
if (MousePresent && (ControlTypeUsed == ctrl_None))
|
|
{
|
|
INL_GetMouseDelta(&dx,&dy);
|
|
buttons = INL_GetMouseButtons();
|
|
realdelta = true;
|
|
if (dx || dy || buttons)
|
|
ControlTypeUsed = ctrl_Mouse;
|
|
}
|
|
|
|
// Handle joystick input...
|
|
//
|
|
if (JoystickCalibrated && (ControlTypeUsed == ctrl_None))
|
|
{
|
|
INL_GetJoyDelta(ctrl_Joystick1 - ctrl_Joystick,&dx,&dy);
|
|
buttons = INL_GetJoyButtons(ctrl_Joystick1 - ctrl_Joystick);
|
|
realdelta = true;
|
|
if (dx || dy || buttons)
|
|
ControlTypeUsed = ctrl_Joystick;
|
|
}
|
|
|
|
// JAM end
|
|
|
|
|
|
#if 0
|
|
switch (type = Controls[player])
|
|
{
|
|
|
|
case ctrl_Keyboard:
|
|
def = &KbdDefs;
|
|
|
|
if (Keyboard[def->upleft])
|
|
mx = motion_Left,my = motion_Up;
|
|
else if (Keyboard[def->upright])
|
|
mx = motion_Right,my = motion_Up;
|
|
else if (Keyboard[def->downleft])
|
|
mx = motion_Left,my = motion_Down;
|
|
else if (Keyboard[def->downright])
|
|
mx = motion_Right,my = motion_Down;
|
|
|
|
if (Keyboard[def->up])
|
|
my = motion_Up;
|
|
else if (Keyboard[def->down])
|
|
my = motion_Down;
|
|
|
|
if (Keyboard[def->left])
|
|
mx = motion_Left;
|
|
else if (Keyboard[def->right])
|
|
mx = motion_Right;
|
|
|
|
if (Keyboard[def->button0])
|
|
buttons += 1 << 0;
|
|
if (Keyboard[def->button1])
|
|
buttons += 1 << 1;
|
|
realdelta = false;
|
|
break;
|
|
|
|
case ctrl_Joystick1:
|
|
case ctrl_Joystick2:
|
|
INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy);
|
|
buttons = INL_GetJoyButtons(type - ctrl_Joystick);
|
|
realdelta = true;
|
|
break;
|
|
|
|
case ctrl_Mouse:
|
|
INL_GetMouseDelta(&dx,&dy);
|
|
buttons = INL_GetMouseButtons();
|
|
realdelta = true;
|
|
break;
|
|
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if (realdelta)
|
|
{
|
|
mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None);
|
|
my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None);
|
|
}
|
|
else
|
|
{
|
|
dx = mx * 127;
|
|
dy = my * 127;
|
|
}
|
|
|
|
info->x = dx;
|
|
info->xaxis = mx;
|
|
info->y = dy;
|
|
info->yaxis = my;
|
|
info->button0 = buttons & (1 << 0);
|
|
info->button1 = buttons & (1 << 1);
|
|
info->button2 = buttons & (1 << 2);
|
|
info->button3 = buttons & (1 << 3);
|
|
info->dir = DirTable[((my + 1) * 3) + (mx + 1)];
|
|
|
|
#if 0
|
|
if (DemoMode == demo_Record)
|
|
{
|
|
// Pack the control info into a byte
|
|
dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1);
|
|
|
|
if
|
|
(
|
|
(DemoBuffer[DemoOffset + 1] == dbyte)
|
|
&& (DemoBuffer[DemoOffset] < 255)
|
|
)
|
|
(DemoBuffer[DemoOffset])++;
|
|
else
|
|
{
|
|
if (DemoOffset || DemoBuffer[DemoOffset])
|
|
DemoOffset += 2;
|
|
|
|
if (DemoOffset >= DemoSize)
|
|
IN_ERROR(IN_READCONTROL_BUF_OV);
|
|
|
|
DemoBuffer[DemoOffset] = 1;
|
|
DemoBuffer[DemoOffset + 1] = dbyte;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if 0
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// IN_SetControlType() - Sets the control type to be used by the specified
|
|
// player
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
void
|
|
IN_SetControlType(int player,ControlType type)
|
|
{
|
|
// DEBUG - check that requested type is present?
|
|
Controls[player] = type;
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
#if 0
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// IN_WaitForKey() - Waits for a scan code, then clears LastScan and
|
|
// returns the scan code
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
ScanCode
|
|
IN_WaitForKey(void)
|
|
{
|
|
ScanCode result;
|
|
|
|
while (!(result = LastScan))
|
|
;
|
|
LastScan = 0;
|
|
return(result);
|
|
}
|
|
|
|
#endif
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// IN_WaitForASCII() - Waits for an ASCII char, then clears LastASCII and
|
|
// returns the ASCII value
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
char
|
|
IN_WaitForASCII(void)
|
|
{
|
|
char result;
|
|
|
|
while (!(result = LastASCII))
|
|
;
|
|
LastASCII = '\0';
|
|
return(result);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// IN_Ack() - waits for a button or key press. If a button is down, upon
|
|
// calling, it must be released for it to be recognized
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
boolean btnstate[8];
|
|
|
|
void IN_StartAck(void)
|
|
{
|
|
unsigned i,buttons;
|
|
|
|
//
|
|
// get initial state of everything
|
|
//
|
|
IN_ClearKeysDown();
|
|
memset (btnstate,0,sizeof(btnstate));
|
|
|
|
buttons = IN_JoyButtons () << 4;
|
|
if (MousePresent)
|
|
buttons |= IN_MouseButtons ();
|
|
|
|
for (i=0;i<8;i++,buttons>>=1)
|
|
if (buttons&1)
|
|
btnstate[i] = true;
|
|
}
|
|
|
|
|
|
boolean IN_CheckAck (void)
|
|
{
|
|
unsigned i,buttons;
|
|
|
|
//
|
|
// see if something has been pressed
|
|
//
|
|
if (LastScan)
|
|
return true;
|
|
|
|
buttons = IN_JoyButtons () << 4;
|
|
if (MousePresent)
|
|
buttons |= IN_MouseButtons ();
|
|
|
|
for (i=0;i<8;i++,buttons>>=1)
|
|
if ( buttons&1 )
|
|
{
|
|
if (!btnstate[i])
|
|
return true;
|
|
}
|
|
else
|
|
btnstate[i]=false;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
void IN_Ack (void)
|
|
{
|
|
IN_StartAck ();
|
|
|
|
while (!IN_CheckAck ())
|
|
;
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// IN_UserInput() - Waits for the specified delay time (in ticks) or the
|
|
// user pressing a key or a mouse button. If the clear flag is set, it
|
|
// then either clears the key or waits for the user to let the mouse
|
|
// button up.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
boolean IN_UserInput(longword delay)
|
|
{
|
|
longword lasttime;
|
|
|
|
lasttime = TimeCount;
|
|
IN_StartAck ();
|
|
do
|
|
{
|
|
VL_WaitVBL(1);
|
|
if (IN_CheckAck())
|
|
return true;
|
|
} while (TimeCount - lasttime < delay);
|
|
return(false);
|
|
}
|
|
//===========================================================================
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= IN_MouseButtons
|
|
=
|
|
===================
|
|
*/
|
|
|
|
byte IN_MouseButtons (void)
|
|
{
|
|
if (MousePresent)
|
|
{
|
|
Mouse(MButtons);
|
|
return _BX;
|
|
}
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= IN_JoyButtons
|
|
=
|
|
===================
|
|
*/
|
|
|
|
byte IN_JoyButtons (void)
|
|
{
|
|
unsigned joybits;
|
|
|
|
joybits = inportb(0x201); // Get all the joystick buttons
|
|
joybits >>= 4; // only the high bits are useful
|
|
joybits ^= 15; // return with 1=pressed
|
|
|
|
return joybits;
|
|
}
|
|
|
|
|