161 lines
No EOL
3.5 KiB
C
161 lines
No EOL
3.5 KiB
C
#ifndef _ID_HEADS_H_
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#define _ID_HEADS_H_
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// ID_GLOB.H
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#include <ALLOC.H>
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#include <CTYPE.H>
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#include <DOS.H>
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#include <ERRNO.H>
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#include <FCNTL.H>
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#include <IO.H>
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#include <MEM.H>
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#include <PROCESS.H>
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#include <STDIO.H>
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#include <STDLIB.H>
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#include <STRING.H>
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#include <SYS\STAT.H>
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#include <VALUES.H>
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#include <DIR.H>
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#define __ID_GLOB__
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//--------------------------------------------------------------------------
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#define DEBUG_VALUE
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#define CEILING_FLOOR_COLORS
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//#define CARMACIZED
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#define WOLF
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#define FREE_FUNCTIONS (false)
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#define FREE_DATA (false)
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#define DEMOS_ENABLED (true)
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#define RESTART_PICTURE_PAUSE (false)
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#define GEORGE_CHEAT (false)
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#define FORCE_FILE_CLOSE (true) // true - forces all files closed once they are used
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//
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// GAME VERSION TYPES
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//
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#define SHAREWARE_VERSION 0x0001
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#define MISSIONS_1_THR_3 0x0003
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#define MISSIONS_4_THR_6 0x0004
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#define MISSIONS_1_THR_6 0x0007
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//
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// CURRENT GAME VERSION DEFINE - Change this define according to the
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// game release versions 1,1-3,4-6, or 1-6.
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#define GAME_VERSION (MISSIONS_1_THR_6)
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//#define GAME_VERSION (MISSIONS_1_THR_3)
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//#define GAME_VERSION (SHAREWARE_VERSION)
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#define TECH_SUPPORT_VERSION (false)
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#define IN_DEVELOPMENT (false)
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#define ERROR_LOG "ERROR.LOG" // Text filename for critical memory errors
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#define DUAL_SWAP_FILES (false) //(GAME_VERSION != SHAREWARE_VERSION) // Support for Shadowed and NonShadowed page files
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extern char far signonv1;
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#define introscn signonv1
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#ifndef SPEAR
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#include "GFXV_vsi.H"
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#include "AUDIOvsi.H"
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#include "MAPSvsi.H"
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#else
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#include "GFXV_SOD.H"
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#include "AUDIOSOD.H"
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#include "MAPSSOD.H"
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#endif
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//-----------------
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#define GREXT "VGA"
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//
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// ID Engine
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// Types.h - Generic types, #defines, etc.
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// v1.0d1
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//
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typedef enum {false,true} boolean;
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typedef unsigned char byte;
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typedef unsigned int word;
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typedef unsigned long longword;
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typedef byte * Ptr;
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typedef struct
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{
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int x,y;
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} Point;
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typedef struct
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{
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Point ul,lr;
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} Rect;
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#define nil (0l)
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#include "ID_MM.H"
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#include "ID_PM.H"
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#include "ID_CA.H"
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#include "ID_VL.H"
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#include "ID_VH.H"
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#include "ID_IN.H"
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#include "ID_SD.H"
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#include "ID_US.H"
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#include "jm_tp.h"
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#include "jm_debug.h"
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#include "jm_error.h"
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#include "movie.h"
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void Quit (char *error,...); // defined in user program
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extern void CalcMemFree(void);
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//
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// replacing refresh manager with custom routines
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//
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#define PORTTILESWIDE 20 // all drawing takes place inside a
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#define PORTTILESHIGH 13 // non displayed port of this size
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#define UPDATEWIDE PORTTILESWIDE
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#define UPDATEHIGH PORTTILESHIGH
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#define MAXTICS 10
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#define DEMOTICS 4
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#define UPDATETERMINATE 0x0301
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extern unsigned mapwidth,mapheight,tics,realtics;
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extern boolean compatability;
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extern byte *updateptr;
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extern unsigned uwidthtable[UPDATEHIGH];
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extern unsigned blockstarts[UPDATEWIDE*UPDATEHIGH];
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extern byte fontcolor,backcolor;
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#define SETFONTCOLOR(f,b) fontcolor=f;backcolor=b;
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#include "3D_MENU.H"
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#define CA_FarRead(h,d,s) IO_FarRead((int)h,(byte far *)d,(long)s)
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#endif |