607 lines
18 KiB
C
607 lines
18 KiB
C
#include "3d_def.h"
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//---------------------------------------------------------------------------
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//
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// FOOD MACHINE MESSAGES
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//
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//---------------------------------------------------------------------------
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char far food_msg1[]="\r FOOD UNIT DISPENSES\r"
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" SOMETHING EDIBLE.\r"
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"\r TOKENS: XX";
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//---------------------------------------------------------------------------
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//
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// BEVERAGE MACHINE MESSAGES
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//
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//---------------------------------------------------------------------------
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char far bevs_msg1[]="\r FOOD UNIT DISPENSES\r"
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" A COLD BEVERAGE.\r"
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"\r TOKENS: XX";
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//---------------------------------------------------------------------------
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//
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// GENERAL HINT MESSAGES
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//
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//---------------------------------------------------------------------------
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#ifdef CON_HINTS
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char far genhint_msg1[]="\r\rTERMINALS ACCESS\rALL INFORMATION.";
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char far genhint_msg2[]="\r\rALL FLOORS ARE ON-LINE.";
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char far genhint_msg3[]="\r\rSOME SCIENTIST\rARE INFORMANTS.";
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char far genhint_msg4[]="\r\rELEVATOR CODES ARE\rINFORMATION.";
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char far genhint_msg5[]="\r\rTOO MUCH CANDY IS\rBAD FOR YOUR TEETH.";
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char far genhint_msg6[]="\r\rINFORMANTS ARE\rEVERYWHERE!";
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char far genhint_msg7[]="\r\rINFORMANTS ARE\rINTERACTIVE.";
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char far genhint_msg8[]="\r\rBEWARE OF EXPERIMENTS!";
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char far genhint_msg9[]="\r\rBEWARE OF GOLDFIRE!";
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char far genhint_msg10[]="\r\rTHERE ARE HIDDEN\rROOMS BEHIND PANELS.";
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char far genhint_msg11[]="\r\rSOME WALLS ARE PANELS.";
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char far genhint_msg12[]="\r\rORDER ALL 6 MISSIONS\rOF BLAKE STONE TODAY!";
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char far genhint_msg13[]="\r\rCALL APOGEE AND REGISTER!";
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char far genhint_msg14[]="\r\rTALK TO SCIENTISTS.\r";
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char far genhint_msg15[]="\r\rSOME SCIENTISTS\rARE INFORMANTS.";
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char far genhint_msg16[]="\r\rLEVEL BLUEPRINTS\rARE INFORMATION.";
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char far genhint_msg17[]="\r\rUSE TRANSPORTERS WHEN\rAVAILABLE.";
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char far * far ConcessionGenHints[NUM_GEN_HINTS]=
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{
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genhint_msg1,genhint_msg2,genhint_msg3,genhint_msg4,genhint_msg5,
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genhint_msg6,genhint_msg7,genhint_msg8,genhint_msg9,genhint_msg10,
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genhint_msg11,genhint_msg12,genhint_msg13,genhint_msg14,genhint_msg15,
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genhint_msg16,genhint_msg17,
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};
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#endif
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//---------------------------------------------------------------------------
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//
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// NO EAT MESSAGES
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//
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//---------------------------------------------------------------------------
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char far noeat_msg1[]="\r\r CAN'T EAT NOW,"
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"\r NOT HUNGRY.";
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//---------------------------------------------------------------------------
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//
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// GENERAL MESSAGES
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//
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//---------------------------------------------------------------------------
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char far NoAdLibCard[]="^FC57\r MUSIC:\r"
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"^FCA6 YOU DON'T HAVE AN\r"
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" ADLIB COMPATABLE\r"
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" SOUND CARD.";
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char far MusicOn[] = "^FC57\r\r MUSIC:\r"
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"^FCA6 BACKGROUND MUSIC\r"
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" IS XXXX";
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char far SoundOn[] = "^FC57\r\r SOUNDS:\r"
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"^FCA6 SOUND EFFECTS\r"
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" ARE XXXX";
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char far ekg_heartbeat_enabled[] = "\r\r EKG HEART BEAT\r"
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" SOUND ENABLED.";
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char far ekg_heartbeat_disabled[] = "\r\r EKG HEART BEAT\r"
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" SOUND DISABLED.";
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char far attacker_info_enabled[] = "\r\rDETAILED ATTACKER INFO\r"
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" DISPLAY ENABLED.";
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char far attacker_info_disabled[] = "\r\rDETAILED ATTACKER INFO\r"
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" DISPLAY DISABLED.";
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char far WeaponNotAvailMsg[] = "\r\r SELECTED WEAPON NOT\r"
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" CURRENTLY AVAILABLE.";
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char far WeaponAvailMsg[] = "\r\r SELECTED WEAPON\r"
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" ACTIVATED AND READY.";
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char far RadarEnergyGoneMsg[] = "\r\r RADAR MAGNIFICATION\r"
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" ENERGY DEPLETED.";
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char far EnergyPackDepleted[] = "^FC19\r WARNING:\r"
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"^FC17ENERGY PACK DEPLETED\r"
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"^FCA6 SWITCHING TO\r"
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" AUTOCHARGE PISTOL.";
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char far WeaponMalfunction[] = "^FC19\r WARNING:\r\r"
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"^FC17 WEAPON MALFUNCTION!\r";
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char far NotEnoughEnergyForWeapon[] = "^FC17\r NOT ENOUGH ENERGY\r"
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" FOR SELECTED WEAPON\r"
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"^FCA6 SWITCHING TO\r"
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" AUTOCHARGE PISTOL.";
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char far SwitchNotActivateMsg[] = "\r\r WALL SWITCH NOT\r"
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" OPERATIONAL!!";
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char far NoFoodTokens[] = "\r\r YOU DON'T HAVE ANY\r"
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" FOOD TOKENS!";
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//---------------------------------------------------------------------------
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//
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// FISSION DETONATOR(S) MESSAGES
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//
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//---------------------------------------------------------------------------
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char far pd_dropped[]="^FC19\r WARNING:\r"
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"^FCA6 FISSION DETONATOR\r"
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" DROPPED!";
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char far pd_nomore[]="^FCA6\r\r NO FISSION\r"
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" DETONATORS AVAIL.";
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char far pd_notnear[]= "^SH035^FCA6\r YOU MUST\r"
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" FIND THE\r"
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" SECURITY\r"
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" CUBE.";
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char far pd_getcloser[]= "^SH035^FCA6\r TRANSPORTER\r"
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" SECURITY OUT\r"
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" OF RANGE";
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char far pd_floorunlocked[]= "^SH035^FCA6\r TRANSPORTER\r"
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" SECURITY\r"
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" DISABLED.";
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char far pd_donthaveany[]="^SH0E6^FCA6\r NO FISSION\r"
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" DETONATOR\r"
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" AVAILABLE.";
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char far pd_no_computer[]= "^SH035^FCA6\r A SECURITY \r"
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" CUBE IS NOT\r"
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" LOCATED IN\r"
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" THIS SECTOR.";
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char far pd_floornotlocked[] ="^SH035^FCA6\r TRANSPORTER\r"
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" SECURITY\r"
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" ALREADY\r"
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" DISABLED.";
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//---------------------------------------------------------------------------
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//
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// BONUS MSGS
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//
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//---------------------------------------------------------------------------
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char far bonus_msg1[]="^SH001^FC57\r\r ACCESS CARD:\r"
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"^FCA6 RED LEVEL";
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char far bonus_msg2[]="^SH002^FC57\r\r ACCESS CARD:\r"
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"^FCA6 YELLOW LEVEL";
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char far bonus_msg4[]="^SH004^FC57\r\r ACCESS CARD:\r"
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"^FCA6 BLUE LEVEL";
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char far bonus_msg7[]= "^SH006^FC57\r WEAPON:\r"
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"^FCA6 ENERGY PACK\r"
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" ( UNITS)";
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char far bonus_msg8[]="^SH007^FC57\r\r WEAPON:\r"
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"^FCA6 SLOW FIRE\r"
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" PROTECTOR\r";
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char far bonus_msg9[]="^SH008^FC57\r\r WEAPON:\r"
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"^FCA6 RAPID ASSAULT\r"
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" WEAPON";
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char far bonus_msg10[]= "^SH009^FC57\r\r WEAPON:\r"
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"^FCA6 DUAL NEUTRON\r"
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" DISRUPTER";
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char far bonus_msg13[]="^SH00C^FC57\r\r BONUS:\r"
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"^FCA6 MONEY BAG";
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char far bonus_msg14[]="^SH00D^FC57\r\r BONUS:\r"
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"^FCA6 LOOT";
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char far bonus_msg15[]="^SH00E^FC57\r\r BONUS:\r"
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"^FCA6 GOLD BARS";
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char far bonus_msg16[]="^SH00F^FC57\r\r BONUS:\r"
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"^FCA6 XYLAN ORB";
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char far bonus_msg21[]="^SH08A^FC57\r WEAPON:\r"
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"^FCA6 PLASMA\r"
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" DISCHARGE\r"
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" UNIT";
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char far bonus_msg21a[]="^SH0E4^FC57\r\r WEAPON:\r"
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"^FCA6 ANTI-PLASMA\r"
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" CANNON";
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char far bonus_msg24[]="^SH020^FC57\r FOOD TOKEN:\r"
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"^FCA6 1 CREDIT\r"
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"\r TOKENS: XX";
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char far bonus_msg25[]="^SH021^FC57\r FOOD TOKEN:\r"
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"^FCA6 5 CREDITS"
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"\r TOKENS: XX";
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char far bonus_msg12[]="^SH00B^FC57\r\r HEALTH:\r"
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"^FCA6 PLASMA BAG";
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char far bonus_msg11[]="^SH00A^FC57\r\r HEALTH:\r"
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"^FCA6 FIRST AID\r"
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" KIT";
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char far bonus_msg17[]="^SH010^FC57\r\r FOOD:\r"
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"^FCA6 RAW MEAT";
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char far bonus_msg18[]="^SH011^FC57\r\r FOOD:\r"
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"^FCA6 RAW MEAT";
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char far bonus_msg23[]="^SH089^FC57\r\r FOOD:\r"
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"^FCA6 SANDWICH";
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char far bonus_msg22[]="^SH088^FC57\r\r FOOD:\r"
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"^FCA6 CANDY BAR";
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char far bonus_msg19[]="^SH012^FC57\r\r FOOD:\r"
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"^FCA6 FRESH WATER";
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char far bonus_msg20[]="^SH013^FC57\r\r FOOD:\r"
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"^FCA6 WATER PUDDLE";
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char far bonus_msg26[]= "^SH0D8^FC57 FISSION\r"
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" DETONATOR\r\r"
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"^FCA6PRESS TILDE OR\r"
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"SPACE TO DROP";
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char far bonus_msg27[]= "^SH0D9^FC57\r RADAR: \r"
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"^FCA6MAGNIFICATION\r"
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" ENERGY";
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char far * far BonusMsg[]=
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{
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bonus_msg1,bonus_msg2,bonus_msg4,
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bonus_msg7,bonus_msg7,bonus_msg8,bonus_msg9,bonus_msg10,bonus_msg21,bonus_msg21a,
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bonus_msg12,bonus_msg11,
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bonus_msg18,bonus_msg17,bonus_msg23,bonus_msg22,bonus_msg19,
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bonus_msg20,
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bonus_msg13,bonus_msg14,bonus_msg15,
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bonus_msg15,bonus_msg15,bonus_msg15,
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bonus_msg16,
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0,0,0,
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bonus_msg24,bonus_msg25,
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bonus_msg26,bonus_msg27,
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};
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//---------------------------------------------------------------------------
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//
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// ACTOR MSGS (ATTACKING & GEN INFO)
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//
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//---------------------------------------------------------------------------
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// Sector Patrol
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char far actor_info4[]="^AN04^FC17\r\r ATTACKING:\r"
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"^FCA6 SECTOR GUARD";
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// hang_terrotobj,
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char far actor_info5[]="^AN05^FC17\r ATTACKING:\r"
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"^FCA6 AUTOMATED\r"
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"HEAVY ARMORED\r"
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" ROBOT TURRET";
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// Bio-Tech
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char far actor_info9[]="^AN09^FC17\r\r ATTACKING:\r"
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"^FCA6 BIO-TECH";
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// podobj,
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char far actor_info10[]="^AN0A^FC17\r\r ATTACKING:\r"
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"^FCA6 POD ALIEN";
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// electroobj,
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char far actor_info11[]="^AN0B^FC17\r ATTACKING:\r"
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"^FCA6 HIGH ENERGY\r"
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" PLASMA ALIEN";
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// electrosphereobj,
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char far actor_info12[]="^AN0C^FC17\r\r ATTACKING:\r"
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"^FCA6PLASMA SPHERE";
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// STAR Sentinel
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char far actor_info13[]="^AN0D^FC17\r\r ATTACKING:\r"
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"^FCA6 TECH WARRIOR";
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// genetic_guardobj,
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char far actor_info14[]="^AN0E^FC17\r ATTACKING:\r"
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"^FCA6 HIGH-SECURITY\r"
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" GENETIC GUARD";
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// mutant_human1obj,
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char far actor_info15[]="^AN0F^FC17\r ATTACKING:\r"
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"^FCA6 EXPERIMENTAL\r"
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" MECH-SENTINEL";
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// mutant_human2obj,
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char far actor_info16[]="^AN10^FC17\r ATTACKING:\r"
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"^FCA6 EXPERIMENTAL\r"
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" MUTANT HUMAN";
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// lcan_alienobj,
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char far actor_info18[]="^AN12^FC17\r ATTACKING:\r"
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"^FCA6 EXPERIMENTAL\r"
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" GENETIC ALIEN";
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// scan_alienobj,
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char far actor_info20[]="^AN14^FC17\r ATTACKING:\r"
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"^FCA6 EXPERIMENTAL\r"
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" GENETIC ALIEN";
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// gurneyobj,
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char far actor_info22[]="^AN16^FC17\r ATTACKING:\r"
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"^FCA6 MUTATED\r"
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" GUARD";
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// Alien Protector (old STAR Trooper)
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char far actor_info24[]="^AN18^FC17\r ATTACKING:\r"
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"^FCA6 ALIEN\r"
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" PROTECTOR";
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// goldsternobj,
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char far actor_info25[]="^AN19^FC17\r\r ATTACKING:\r"
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"^FCA6 DR GOLDFIRE";
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// gold_morphobj,
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char far actor_info25m[]="^AN28^FC17\r\r ATTACKING:\r"
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"^FCA6 MORPHED\r"
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" DR GOLDFIRE";
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// volatiletransportobj,
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char far actor_info27[]="^SH072^FC17\r ATTACKING:\r"
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"^FCA6 VOLATILE MAT.\r"
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" TRANSPORT\r"
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" EXPLOSION";
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// floatingbombobj,
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char far actor_info28[]="^SH076^FC17\r ATTACKING:\r"
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"^FCA6PERSCAN DRONE\r"
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" EXPLOSION";
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// electroshotobj,
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char far actor_info31[]="^AN0B^FC17\r ATTACKING:\r"
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"^FCA6 HIGH ENERGY\r"
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" PLASMA ALIEN";
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// explosionobj,
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char far actor_info33[]="^SH08B^FC17\r ATTACKING:\r"
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"^FCA6 EXPLOSION\r"
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" BLAST";
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// liquidshotobj,
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char far actor_info36[]="^AN17^FC17\r\r ATTACKING:\r"
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"^FCA6 FLUID ALIEN";
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char far actor_info41[]="^SH000^FC17\r ATTACKING:\r"
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"^FCA6 STANDING IN\r"
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" BIO TOXIC\r"
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" WASTE.";
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char far actor_info42[]="^SH08C^FC17\r ATTACKING:\r"
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"^FCA6 STANDING IN\r"
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" TOXIC SLUDGE.";
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char far actor_info41a[]="^SH0E2^FC17\r ATTACKING:\r"
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"^FCA6 STANDING IN\r"
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" TOXIC SLUDGE.";
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char far actor_info42a[]="^SH0E3^FC17\r ATTACKING:\r"
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"^FCA6 STANDING IN\r"
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" BIO TOXIC\r"
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" WASTE.";
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char far actor_info43[]="^AN1D^FC17\r ATTACKING:\r"
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"^FCA6 ELECTRIC ARC\r"
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" BARRIER.";
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char far actor_info43a[]="^SH0F4^FC17\r ATTACKING:\r"
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"^FCA6 POST\r"
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" BARRIER.";
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char far actor_info43b[]="^SH0FC^FC17\r ATTACKING:\r"
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"^FCA6 SPIKE\r"
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" BARRIER.";
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char far actor_info44[]="^AN1e^FC17\r ATTACKING:\r"
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"^FCA6 SPIDER\r"
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" MUTANT";
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char far actor_info45[]="^AN1f^FC17\r ATTACKING:\r"
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"^FCA6 BREATHER\r"
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" BEAST";
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char far actor_info46[]="^AN20^FC17\r ATTACKING:\r"
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"^FCA6 CYBORG\r"
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" WARRIOR";
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char far actor_info47[]="^AN21^FC17\r ATTACKING:\r"
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"^FCA6 REPTILIAN\r"
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" WARRIOR";
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char far actor_info48[]="^AN22^FC17\r\r ATTACKING:\r"
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"^FCA6 ACID DRAGON";
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char far actor_info49[]="^AN23^FC17\r ATTACKING:\r"
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"^FCA6 BIO-MECH\r"
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" GUARDIAN";
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char far actor_info50[]="^SH07A^FC17\r ATTACKING:\r"
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"^FCA6 SECURITY\r"
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" CUBE\r"
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" EXPLOSION";
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// explosionobj,
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char far actor_info51[]="^SH08B^FC17\r ATTACKING:\r"
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"^FCA6 ANTI-PLASMA\r"
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" EXPLOSION\r"
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" BLAST";
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// pd_explosionobj,
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char far actor_info52[]="^SH0E6^FC17\r ATTACKING:\r"
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"^FCA6 DETONATOR\r"
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" EXPLOSION";
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// Final Boss #1
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char far actor_info53[]="^AN29^FC17\r ATTACKING:\r"
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"^FCA6 THE GIANT\r"
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" STALKER";
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// Final Boss #2
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char far actor_info54[]="^AN2A^FC17\r ATTACKING:\r"
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"^FCA6 THE SPECTOR\r"
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" DEMON";
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// Final Boss #3
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char far actor_info55[]="^AN2b^FC17\r ATTACKING:\r"
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"^FCA6 THE ARMORED\r"
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" STALKER";
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// Final Boss #4
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char far actor_info56[]="^AN2c^FC17\r ATTACKING:\r"
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"^FCA6 THE CRAWLER\r"
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" BEAST";
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char far * far ActorInfoMsg[]=
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{
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// 0,0, // nothing,player
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// 0,0,0, // inert,fixup,dead
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actor_info4, // Sector Patrol
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actor_info5, // Turret
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actor_info9, // Bio-Tech
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actor_info10, // Pod
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actor_info11, // Electro-Alien
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actor_info12, // Electro-Sphere
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actor_info13, // STAR Sentinel
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actor_info14, // Genetic Guard
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actor_info15, // Mutant Human 1
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actor_info16, // Mutant Human 2
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0, // lg canister wait
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actor_info18, // Lg Canister Alien
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0, // sm canister wait
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actor_info20, // Sm canister Alien
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0, // gurney wait
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actor_info22, // Gurney Mutant
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actor_info36, // Liquid Alien
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actor_info24, // Alien Protector (old STAR Trooper)
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actor_info25, // Goldstern
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actor_info25m, // Goldstern Morphed
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actor_info27, // Volatile Transport
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actor_info28, // Floating Bomb
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actor_info50, // vital defence
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actor_info44, // Spider Mutant
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actor_info45, // breather beast
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actor_info46, // cyborg warrior
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actor_info47, // reptilian warrior
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actor_info48, // acid dragon
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actor_info49, // mech guardian
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actor_info53, // Final Boss 1
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actor_info54, // Final Boss 2
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actor_info55, // Final Boss 3
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actor_info56, // Final Boss 4
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0,0,0,0, // blake,crate 1, crate 2, crate 3,
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actor_info41, // Green Ooze
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actor_info42, // Black Ooze
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actor_info41a, // Green2 Ooze
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actor_info42a, // Black2 Ooze
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0, // Pod Egg
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actor_info44, // morphing_spider mutant
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actor_info47, // morphing_reptilian warrior
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actor_info16, // morphing_Mutant Human 2
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0, // SPACER
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actor_info31, // Electro-Alien SHOT
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0, // Post Barrier
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actor_info43, // Arc Barrier
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actor_info43a, // VPost Barrier
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actor_info43b, // VSpike Barrier
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actor_info25m, // Gold Morph Shot obj
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0, // Security Light
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actor_info33, // Explosion
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0, 0, // Steam Grate, Steam Pipe
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actor_info36, // Liquid SHOT
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actor_info18, // Lg Canister Alien SHOT
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actor_info10, // POD Alien SHOT
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actor_info20, // Genetic Alien SHOT
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actor_info16, // Mutant Human 2 SHOT
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actor_info15, // Mutant Human 1 SHOT
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0,0, // vent drip, player sp shot,
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0, // flicker light,
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0,0, // Door Bomb, Door Bomb reserve
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0, // grenade,
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0, // BFG Shot
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actor_info51, // BFG Explosion
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actor_info52, // BFG Explosion
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actor_info44, // Boss 1 SHOT
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actor_info45, // Boss 2 SHOT
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actor_info46, // Boss 3 SHOT
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actor_info47, // Boss 4 SHOT
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actor_info48, // Boss 5 SHOT
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actor_info49, // Boss 6 SHOT
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actor_info54, // Boss 8 SHOT
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actor_info56, // Boss 10 SHOT
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0, // Doorexplosion
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actor_info52, // gr_explosion
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};
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