cod4-sdk/raw/techniques/zfeather_falloff_fog.tech
2008-01-19 00:00:00 +00:00

23 lines
525 B
Text

{
stateMap "default";
vertexShader 2.0 "zfeather_fo.hlsl"
{
featherParms = material.featherParms;
falloffParms = material.falloffParms;
falloffBeginColor = material.falloffBeginColor;
falloffEndColor = material.falloffEndColor;
}
pixelShader 2.0 "zfeather.hlsl"
{
colorMapSampler = material.colorMap;
featherParms = material.featherParms;
}
vertex.position = code.position;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
vertex.normal = code.normal;
}