cod4-sdk/raw/techniques/water_l_sun.tech
2008-01-19 00:00:00 +00:00

19 lines
353 B
Text

{
stateMap "default";
vertexShader 2.0 "water_l_sun.hlsl"
{
}
pixelShader 2.0 "water_l_sun.hlsl"
{
waterColor = material.waterColor;
envMapParms = material.envMapParms;
normalMapSampler = material.normalMap;
}
vertex.position = code.position;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
}