41 lines
1.1 KiB
Text
41 lines
1.1 KiB
Text
{
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stateMap "additive_stencil";
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vertexShader 2.0 "l_point_tc0n0_tc1n1_tc2_tc3_nc.hlsl"
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{
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}
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pixelShader 2.0 "l_spot_r0c0d0n0b1c1d1n1m2c2m3c3_nc.hlsl"
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{
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fogColor = float4( 0, 0, 0, 0 );
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colorMapSampler = material.colorMap;
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colorTint = material.colorTint;
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detailMapSampler = material.detailMap;
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detailScale = material.detailScale;
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normalMapSampler = material.normalMap;
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colorMapSampler1 = material.colorMap1;
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colorTint1 = material.colorTint1;
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detailMapSampler1 = material.detailMap1;
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detailScale1 = material.detailScale1;
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normalMapSampler1 = material.normalMap1;
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colorMapSampler2 = material.colorMap2;
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colorTint2 = material.colorTint2;
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colorMapSampler3 = material.colorMap3;
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colorTint3 = material.colorTint3;
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}
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vertex.position = code.position;
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vertex.normal = code.normal;
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vertex.color[0] = code.color;
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vertex.texcoord[0] = code.texcoord[0];
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vertex.texcoord[2] = code.tangent;
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vertex.texcoord[3] = code.texcoord[1];
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vertex.texcoord[4] = code.texcoord[2];
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vertex.texcoord[5] = code.normalTransform[0];
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}
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