cod4-sdk/raw/techniques/l_omni_scroll_b0c0d0n0_nc.tech
2008-01-19 00:00:00 +00:00

23 lines
500 B
Text

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vertexShader 2.0 "l_point_scroll_tc0n0_nc.hlsl"
{
}
pixelShader 2.0 "l_omni_b0c0d0n0_nc.hlsl"
{
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detailMapSampler = material.detailMap;
detailScale = material.detailScale;
normalMapSampler = material.normalMap;
}
vertex.position = code.position;
vertex.normal = code.normal;
vertex.texcoord[0] = code.texcoord[0];
vertex.texcoord[2] = code.tangent;
}