cod4-sdk/raw/maps/mp/mp_backlot.gsc
2008-01-19 00:00:00 +00:00

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713 B
Text

main()
{
maps\mp\mp_backlot_fx::main();
maps\createart\mp_backlot_art::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_backlot");
//setExpFog(500, 2200, 0.81, 0.75, 0.63, 0);
//VisionSetNaked( "mp_backlot" );
ambientPlay("ambient_backlot_ext");
game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".25");
setdvar("r_glowbloomintensity1",".25");
setdvar("r_glowskybleedintensity0",".3");
setdvar("compassmaxrange","1800");
}