703 lines
No EOL
18 KiB
Text
703 lines
No EOL
18 KiB
Text
#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\_createfx;
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/*
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****************************************************************************************************************
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OneShotfx: Fires an effect once.
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maps\mp\_fx::OneShotfx( effectname, (x y z), predelay);
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Example:
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maps\mp\_fx::OneShotfx(level.medFire, // Medium fire effect
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(-701, -18361, 148), // Origin
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5); // Wait 5 seconds before doing effect
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****************************************************************************************************************
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****************************************************************************************************************
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Loopfx: Loops an effect with a waittime.
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maps\mp\_fx::loopfx( effectname, (x y z), delay_between_shots);
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Example:
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maps\mp\_fx::loopfx(level.medFire, // Medium fire effect
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(-701, -18361, 148), // Origin
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0.3); // Wait 0.3 seconds between shots
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****************************************************************************************************************
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****************************************************************************************************************
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GunFireLoopfx: Simulates bursts of fire.
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maps\mp\_fx::gunfireloopfx(fxId, fxPos, shotsMin, shotsMax, shotdelayMin, shotdelayMax, betweenSetsMin, betweenSetsMax)
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Example:
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maps\mp\_fx::gunfireloopfx (level.medFire, // Medium fire effect
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(-701, -18361, 148), // Origin
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10, 15, // 10 to 15 shots
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0.1, 0.3, // 0.1 to 0.3 seconds between shots
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2.5, 9); // 2.5 to 9 seconds between sets of shots.
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****************************************************************************************************************
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****************************************************************************************************************
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GrenadeExplosionfx: Creates a grenade explosion with view jitter.
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maps\mp\_fx::GrenadeExplosionfx((x y z));
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Example:
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maps\mp\_fx::GrenadeExplosionfx( (-701, -18361, 148) ); // origin
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****************************************************************************************************************
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*/
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/*
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{
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"origin" "-451 -14930 26"
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"targetname" "auto1166"
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"classname" "script_origin"
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}
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*/
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print_org (fxcommand, fxId, fxPos, waittime)
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{
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if (getdvar("debug") == "1")
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{
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println ("{");
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println ("\"origin\" \"" + fxPos[0] + " " + fxPos[1] + " " + fxPos[2] + "\"");
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println ("\"classname\" \"script_model\"");
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println ("\"model\" \"fx\"");
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println ("\"script_fxcommand\" \"" + fxcommand + "\"");
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println ("\"script_fxid\" \"" + fxId + "\"");
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println ("\"script_delay\" \"" + waittime + "\"");
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println ("}");
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}
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}
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OneShotfx(fxId, fxPos, waittime, fxPos2)
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{
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// level thread print_org ("OneShotfx", fxId, fxPos, waittime);
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// level thread OneShotfxthread (fxId, fxPos, waittime, fxPos2);
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}
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OneShotfxthread ( )
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{
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wait .05; // waitframe
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if ( self.v["delay"] > 0 )
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wait self.v["delay"];
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create_triggerfx();
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}
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create_triggerfx()
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{
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self.looper = spawnFx( level._effect[self.v["fxid"]], self.v["origin"], self.v["forward"], self.v["up"] );
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triggerFx( self.looper, self.v["delay"] );
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create_loopsound();
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}
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/*
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OneShotfxthread ( fxId, fxPos, waittime, fxPos2 )
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{
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wait .05; // waitframe
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if ( waittime < 0 )
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{
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if (isdefined (fxPos2))
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{
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fxPos2 = vectornormalize (fxPos2 - fxPos);
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fxObj = spawnFx( level._effect[fxId], fxPos, fxPos2 );
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triggerFx( fxObj, waittime );
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}
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else
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{
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fxObj = spawnFx( level._effect[fxId], fxPos );
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triggerFx( fxObj, waittime );
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}
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}
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else
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{
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wait waittime;
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if (isdefined (fxPos2))
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{
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fxPos2 = vectornormalize (fxPos2 - fxPos);
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playfx ( level._effect[fxId], fxPos, fxPos2 );
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}
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else
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{
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playfx ( level._effect[fxId], fxPos);
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}
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}
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}
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*/
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exploderfx(num, fxId, fxPos, waittime, fxPos2, fireFx, fireFxDelay, fireFxSound, fxSound, fxQuake, fxDamage, soundalias, repeat, delay_min, delay_max, damage_radius, fireFxTimeout, exploder_group)
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{
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if (1)
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{
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ent = createExploder(fxId);
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ent.v["origin"] = fxPos;
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ent.v["angles"] = (0,0,0);
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if (isdefined(fxPos2))
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ent.v["angles"] = vectortoangles(fxPos2 - fxPos);
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ent.v["delay"] = waittime;
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ent.v["exploder"] = num;
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// deprecated
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return;
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}
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fx = spawn ("script_origin", (0,0,0));
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// println ("total ", getentarray ("script_origin","classname").size);
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fx.origin = fxPos;
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fx.angles = vectortoangles (fxPos2 - fxPos);
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// fx.targetname = "exploder";
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fx.script_exploder = num;
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fx.script_fxid = fxId;
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fx.script_delay = waittime;
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fx.script_firefx = fireFx;
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fx.script_firefxdelay = (fireFxDelay); // for awhile the script exported strings for this value so we cast it to float
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fx.script_firefxsound = fireFxSound;
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fx.script_sound = fxSound;
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fx.script_earthquake = fxQuake;
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fx.script_damage = (fxDamage);
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fx.script_radius = (damage_radius);
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fx.script_soundalias = soundalias;
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fx.script_firefxtimeout = (fireFxTimeout);
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fx.script_repeat = (repeat);
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fx.script_delay_min = (delay_min);
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fx.script_delay_max = (delay_max);
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fx.script_exploder_group = exploder_group;
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forward = anglestoforward (fx.angles);
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forward = vectorScale(forward, 150);
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fx.targetPos = fxPos + forward;
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if (!isdefined (level._script_exploders))
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level._script_exploders = [];
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level._script_exploders[level._script_exploders.size] = fx;
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maps\mp\_createfx::createfx_showOrigin (fxid, fxPos, waittime, fxpos2, "exploderfx", fx, undefined, fireFx, fireFxDelay,
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fireFxSound, fxSound, fxQuake, fxDamage, soundalias, repeat, delay_min, delay_max, damage_radius, fireFxTimeout);
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}
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/*
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loopfxRotate(fxId, fxPos, waittime, angle, fxStart, fxStop, timeout)
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{
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level thread print_org ("loopfx", fxId, fxPos, waittime);
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level thread loopfxthread (fxId, fxPos, waittime, fxPos2, fxStart, fxStop, timeout);
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}
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*/
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loopfx(fxId, fxPos, waittime, fxPos2, fxStart, fxStop, timeout)
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{
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println("Loopfx is deprecated!");
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ent = createLoopEffect(fxId);
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ent.v["origin"] = fxPos;
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ent.v["angles"] = (0,0,0);
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if (isdefined(fxPos2))
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ent.v["angles"] = vectortoangles(fxPos2 - fxPos);
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ent.v["delay"] = waittime;
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}
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/*
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loopfx(fxId, fxPos, waittime, fxPos2, fxStart, fxStop, timeout)
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{
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level thread print_org ("loopfx", fxId, fxPos, waittime);
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level thread loopfxthread (fxId, fxPos, waittime, fxPos2, fxStart, fxStop, timeout);
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}
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*/
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create_looper()
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{
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self.looper = playLoopedFx( level._effect[self.v["fxid"]], self.v["delay"], self.v["origin"], 0, self.v["forward"], self.v["up"]);
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create_loopsound();
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}
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create_loopsound()
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{
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self notify( "stop_loop" );
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if ( isdefined( self.v["soundalias"] ) && ( self.v["soundalias"] != "nil" ) )
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{
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if ( isdefined( self.looper ) )
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self.looper thread maps\mp\_utility::loop_fx_sound( self.v["soundalias"], self.v["origin"], "death" );
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else
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thread maps\mp\_utility::loop_fx_sound( self.v["soundalias"], self.v["origin"], "stop_loop" );
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}
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}
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stop_loopsound()
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{
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self notify( "stop_loop" );
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}
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loopfxthread ()
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{
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wait .05; // waitframe
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// println ( "fx testing running Id: ", fxId );
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// if ((isdefined (level.scr_sound)) && (isdefined (level.scr_sound[fxId])))
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// loopSound(level.scr_sound[fxId], fxPos);
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if (isdefined (self.fxStart))
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level waittill ("start fx" + self.fxStart);
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while (1)
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{
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/*
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if (isdefined (ent.org2))
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{
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fxAngle = vectorNormalize (ent.org2 - ent.org);
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looper = playLoopedFx( level._effect[fxId], ent.delay, ent.org, 0, fxAngle );
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}
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else
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looper = playLoopedFx( level._effect[fxId], ent.delay, ent.org, 0 );
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*/
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create_looper();
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if (isdefined (self.timeout))
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thread loopfxStop(self.timeout);
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if (isdefined (self.fxStop))
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level waittill ("stop fx" + self.fxStop);
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else
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return;
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if (isdefined (self.looper))
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self.looper delete();
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if (isdefined (self.fxStart))
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level waittill ("start fx" + self.fxStart);
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else
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return;
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}
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}
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loopfxChangeID(ent)
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{
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self endon ("death");
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ent waittill ("effect id changed", change);
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}
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loopfxChangeOrg(ent)
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{
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self endon ("death");
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for (;;)
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{
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ent waittill ("effect org changed", change);
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self.origin = change;
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}
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}
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loopfxChangeDelay(ent)
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{
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self endon ("death");
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ent waittill ("effect delay changed", change);
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}
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loopfxDeletion (ent)
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{
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self endon ("death");
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ent waittill ("effect deleted");
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self delete();
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}
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loopfxStop (timeout)
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{
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self endon("death");
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wait(timeout);
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self.looper delete();
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}
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loopSound(sound, Pos, waittime)
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{
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// level thread print_org ("loopSound", sound, Pos, waittime);
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level thread loopSoundthread (sound, Pos, waittime);
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}
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loopSoundthread ( sound, pos, waittime )
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{
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org = spawn ("script_origin", (pos));
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org.origin = pos;
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// println ("hello1 ", org.origin, sound);
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org playLoopSound ( sound );
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}
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gunfireloopfx(fxId, fxPos, shotsMin, shotsMax, shotdelayMin, shotdelayMax, betweenSetsMin, betweenSetsMax)
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{
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thread gunfireloopfxthread (fxId, fxPos, shotsMin, shotsMax, shotdelayMin, shotdelayMax, betweenSetsMin, betweenSetsMax);
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}
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gunfireloopfxthread (fxId, fxPos, shotsMin, shotsMax, shotdelayMin, shotdelayMax, betweenSetsMin, betweenSetsMax)
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{
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level endon ("stop all gunfireloopfx");
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wait .05; // waitframe
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if (betweenSetsMax < betweenSetsMin)
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{
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temp = betweenSetsMax;
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betweenSetsMax = betweenSetsMin;
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betweenSetsMin = temp;
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}
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betweenSetsBase = betweenSetsMin;
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betweenSetsRange = betweenSetsMax - betweenSetsMin;
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if (shotdelayMax < shotdelayMin)
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{
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temp = shotdelayMax;
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shotdelayMax = shotdelayMin;
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shotdelayMin = temp;
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}
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shotdelayBase = shotdelayMin;
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shotdelayRange = shotdelayMax - shotdelayMin;
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if (shotsMax < shotsMin)
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{
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temp = shotsMax;
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shotsMax = shotsMin;
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shotsMin = temp;
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}
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shotsBase = shotsMin;
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shotsRange = shotsMax - shotsMin;
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fxEnt = spawnFx( level._effect[fxId], fxPos );
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for (;;)
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{
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shotnum = shotsBase + randomint (shotsRange);
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for (i=0;i<shotnum;i++)
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{
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triggerFx( fxEnt );
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wait (shotdelayBase + randomfloat (shotdelayRange));
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}
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wait (betweenSetsBase + randomfloat(betweenSetsRange));
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}
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}
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gunfireloopfxVec(fxId, fxPos, fxPos2, shotsMin, shotsMax, shotdelayMin, shotdelayMax, betweenSetsMin, betweenSetsMax)
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{
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thread gunfireloopfxVecthread (fxId, fxPos, fxPos2, shotsMin, shotsMax, shotdelayMin, shotdelayMax, betweenSetsMin, betweenSetsMax);
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}
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gunfireloopfxVecthread (fxId, fxPos, fxPos2, shotsMin, shotsMax, shotdelayMin, shotdelayMax, betweenSetsMin, betweenSetsMax)
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{
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level endon ("stop all gunfireloopfx");
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wait .05; // waitframe
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if (betweenSetsMax < betweenSetsMin)
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{
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temp = betweenSetsMax;
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betweenSetsMax = betweenSetsMin;
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betweenSetsMin = temp;
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}
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betweenSetsBase = betweenSetsMin;
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betweenSetsRange = betweenSetsMax - betweenSetsMin;
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if (shotdelayMax < shotdelayMin)
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{
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temp = shotdelayMax;
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shotdelayMax = shotdelayMin;
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shotdelayMin = temp;
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}
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shotdelayBase = shotdelayMin;
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shotdelayRange = shotdelayMax - shotdelayMin;
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if (shotsMax < shotsMin)
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{
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temp = shotsMax;
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shotsMax = shotsMin;
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shotsMin = temp;
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}
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shotsBase = shotsMin;
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shotsRange = shotsMax - shotsMin;
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fxPos2 = vectornormalize (fxPos2 - fxPos);
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fxEnt = spawnFx ( level._effect[fxId], fxPos, fxPos2 );
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for (;;)
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{
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shotnum = shotsBase + randomint (shotsRange);
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for (i=0;i<int(shotnum/level.fxfireloopmod);i++)
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{
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triggerFx( fxEnt );
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delay =((shotdelayBase + randomfloat (shotdelayRange))*level.fxfireloopmod);
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if(delay < .05)
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delay = .05;
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wait delay;
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}
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wait (shotdelayBase + randomfloat (shotdelayRange));
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wait (betweenSetsBase + randomfloat(betweenSetsRange));
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}
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}
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setfireloopmod( value )
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{
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level.fxfireloopmod = 1/value;
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}
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setup_fx()
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{
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if ((!isdefined (self.script_fxid)) || (!isdefined (self.script_fxcommand)) || (!isdefined (self.script_delay)))
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{
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// println (self.script_fxid);
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// println (self.script_fxcommand);
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// println (self.script_delay);
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// println ("Effect at origin ", self.origin," doesn't have script_fxid/script_fxcommand/script_delay");
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// self delete();
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return;
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}
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// println ("^a Command:", self.script_fxcommand, " Effect:", self.script_fxID, " Delay:", self.script_delay, " ", self.origin);
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if (isdefined (self.model))
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if (self.model == "toilet")
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{
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self thread burnville_paratrooper_hack();
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return;
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}
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org = undefined;
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if (isdefined (self.target))
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{
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ent = getent (self.target,"targetname");
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if (isdefined (ent))
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org = ent.origin;
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}
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fxStart = undefined;
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if (isdefined (self.script_fxstart))
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fxStart = self.script_fxstart;
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fxStop = undefined;
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if (isdefined (self.script_fxstop))
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fxStop = self.script_fxstop;
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if (self.script_fxcommand == "OneShotfx")
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OneShotfx(self.script_fxId, self.origin, self.script_delay, org);
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if (self.script_fxcommand == "loopfx")
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loopfx(self.script_fxId, self.origin, self.script_delay, org, fxStart, fxStop);
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if (self.script_fxcommand == "loopsound")
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loopsound(self.script_fxId, self.origin, self.script_delay);
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self delete();
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}
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burnville_paratrooper_hack()
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{
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normal = (0, 0, self.angles[1]);
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// println ("z: paratrooper fx hack: ", normal);
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id = level._effect[self.script_fxId];
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origin = self.origin;
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// if (isdefined (self.script_delay))
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// wait (self.script_delay);
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wait 1;
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level thread burnville_paratrooper_hack_loop(normal, origin, id);
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self delete();
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}
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burnville_paratrooper_hack_loop(normal, origin, id)
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{
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while (1)
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{
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// iprintln ("z: playing paratrooper fx", origin);
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playfx (id, origin);
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wait (30 +randomfloat (40));
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}
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}
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script_print_fx()
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{
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if ((!isdefined (self.script_fxid)) || (!isdefined (self.script_fxcommand)) || (!isdefined (self.script_delay)))
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{
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println ("Effect at origin ", self.origin," doesn't have script_fxid/script_fxcommand/script_delay");
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self delete();
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return;
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}
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if (isdefined (self.target))
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org = getent (self.target).origin;
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else
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org = "undefined";
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|
|
|
// println ("^a Command:", self.script_fxcommand, " Effect:", self.script_fxID, " Delay:", self.script_delay, " ", self.origin);
|
|
if (self.script_fxcommand == "OneShotfx")
|
|
println ("maps\mp\_fx::OneShotfx(\"" + self.script_fxid + "\", " + self.origin + ", " + self.script_delay + ", " + org + ");");
|
|
|
|
if (self.script_fxcommand == "loopfx")
|
|
println ("maps\mp\_fx::LoopFx(\"" + self.script_fxid + "\", " + self.origin + ", " + self.script_delay + ", " + org + ");");
|
|
|
|
if (self.script_fxcommand == "loopsound")
|
|
println ("maps\mp\_fx::LoopSound(\"" + self.script_fxid + "\", " + self.origin + ", " + self.script_delay + ", " + org + ");");
|
|
}
|
|
|
|
script_playfx ( id, pos, pos2 )
|
|
{
|
|
if (!id)
|
|
return;
|
|
|
|
if (isdefined (pos2))
|
|
playfx (id,pos,pos2);
|
|
else
|
|
playfx (id,pos);
|
|
}
|
|
|
|
script_playfxontag ( id, ent, tag )
|
|
{
|
|
if (!id)
|
|
return;
|
|
|
|
playfxontag (id,ent,tag);
|
|
}
|
|
|
|
GrenadeExplosionfx(pos)
|
|
{
|
|
playfx (level._effect["mechanical explosion"], pos);
|
|
earthquake(0.15, 0.5, pos, 250);
|
|
// TODO: Add explosion effect and view jitter
|
|
// println("The script command grenadeExplosionEffect has been removed. maps\\mp\\_fx::GrenadeExplosionfx must be set up to make an effect and jitter the view.");
|
|
}
|
|
|
|
|
|
soundfx(fxId, fxPos, endonNotify)
|
|
{
|
|
org = spawn ("script_origin",(0,0,0));
|
|
org.origin = fxPos;
|
|
org playloopsound (fxId);
|
|
if (isdefined(endonNotify))
|
|
org thread soundfxDelete(endonNotify);
|
|
|
|
/*
|
|
ent = level thread maps\mp\_createfx::createfx_showOrigin ( fxId, fxPos, undefined, undefined, "soundfx" );
|
|
ent.delay = 0;
|
|
ent endon ("effect deleted");
|
|
ent.soundfx = org;
|
|
*/
|
|
}
|
|
|
|
soundfxDelete(endonNotify)
|
|
{
|
|
level waittill (endonNotify);
|
|
self delete();
|
|
}
|
|
|
|
|
|
/*rainfx(fxId, fxId2, fxPos)
|
|
{
|
|
org = spawn ("script_origin",(0,0,0));
|
|
org.origin = fxPos;
|
|
org thread rainLoop(fxId, fxId2);
|
|
|
|
//ent = level thread maps\mp\_createfx::createfx_showOrigin ( fxId, fxPos, undefined, undefined, "rainfx", undefined, fxId2 );
|
|
//ent.delay = 0;
|
|
//ent endon ("effect deleted");
|
|
//ent.soundfx = org;
|
|
|
|
}*/
|
|
|
|
/*rainLoop (hardRain, lightRain)
|
|
{
|
|
// org playloopsound (fxId);
|
|
self endon ("death");
|
|
blend = spawn( "sound_blend", ( 0.0, 0.0, 0.0 ) );
|
|
blend.origin = self.origin;
|
|
self thread blendDelete(blend);
|
|
|
|
blend2 = spawn( "sound_blend", ( 0.0, 0.0, 0.0 ) );
|
|
blend2.origin = self.origin;
|
|
self thread blendDelete(blend2);
|
|
|
|
|
|
// lerp of 0 will play _null only
|
|
blend setSoundBlend( lightRain+"_null", lightRain, 0);
|
|
blend2 setSoundBlend( hardRain+"_null", hardRain, 1);
|
|
rain = "hard";
|
|
blendTime = undefined;
|
|
for (;;)
|
|
{
|
|
level waittill ("rain_change", change, blendTime);
|
|
blendTime *= 20; // internal framerate
|
|
assert (change == "hard" || change == "light" || change == "none");
|
|
assert (blendtime > 0);
|
|
|
|
if (change == "hard")
|
|
{
|
|
if (rain == "none")
|
|
{
|
|
blendTime *= 0.5; // gotta do 2 blends to go from none to hard
|
|
for (i=0;i<blendtime;i++)
|
|
{
|
|
blend setSoundBlend( lightRain+"_null", lightRain, i/blendtime );
|
|
wait (0.05);
|
|
}
|
|
rain = "light";
|
|
}
|
|
if (rain == "light")
|
|
{
|
|
for (i=0;i<blendtime;i++)
|
|
{
|
|
blend setSoundBlend( lightRain+"_null", lightRain, 1-(i/blendtime) );
|
|
blend2 setSoundBlend( hardRain+"_null", hardRain, i/blendtime );
|
|
wait (0.05);
|
|
}
|
|
}
|
|
}
|
|
if (change == "none")
|
|
{
|
|
if (rain == "hard")
|
|
{
|
|
blendTime *= 0.5; // gotta do 2 blends to go from hard to none
|
|
for (i=0;i<blendtime;i++)
|
|
{
|
|
blend setSoundBlend( lightRain+"_null", lightRain, (i/blendtime) );
|
|
blend2 setSoundBlend( hardRain+"_null", hardRain, 1-( i/blendtime ));
|
|
wait (0.05);
|
|
}
|
|
rain = "light";
|
|
}
|
|
if (rain == "light")
|
|
{
|
|
for (i=0;i<blendtime;i++)
|
|
{
|
|
blend setSoundBlend( lightRain+"_null", lightRain, 1-(i/blendtime) );
|
|
wait (0.05);
|
|
}
|
|
}
|
|
}
|
|
if (change == "light")
|
|
{
|
|
if (rain == "none")
|
|
{
|
|
for (i=0;i<blendtime;i++)
|
|
{
|
|
blend setSoundBlend( lightRain+"_null", lightRain, i/blendtime );
|
|
wait (0.05);
|
|
}
|
|
}
|
|
if (rain == "hard")
|
|
{
|
|
for (i=0;i<blendtime;i++)
|
|
{
|
|
blend setSoundBlend( lightRain+"_null", lightRain, i/blendtime );
|
|
blend2 setSoundBlend( hardRain+"_null", hardRain, 1-(i/blendtime) );
|
|
wait (0.05);
|
|
}
|
|
}
|
|
}
|
|
|
|
rain = change;
|
|
}
|
|
}*/
|
|
|
|
blendDelete(blend)
|
|
{
|
|
self waittill ("death");
|
|
blend delete();
|
|
} |