cod4-sdk/raw/fx/smoke/signal_smoke_green.efx
2008-01-19 00:00:00 +00:00

411 lines
5.1 KiB
Text

iwfx 2
{
name "smoke_long";
editorFlags looping useRandRotDelta useRandVel0;
flags spawnRelative spawnOffsetNone runRelToEffect;
spawnRange 0 0;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 0;
spawnLooping 1500 0;
spawnOneShot 1 0;
spawnDelayMsec 0 0;
lifeSpanMsec 20000 0;
spawnOrgX 0 0;
spawnOrgY 0 0;
spawnOrgZ 0 0;
spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -360 720;
gravity 0 0.25;
elasticity 1 0;
atlasBehavior startRandom;
atlasIndex 0;
atlasFps 0;
atlasLoopCount 9;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 80
{
{
0 0.375
1 0.375
}
{
0 0.174641
1 0.5
}
};
velGraph0Y 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph0Z -80
{
{
0 0.5
1 0.5
}
{
0 0.5
1 0.5
}
};
velGraph1X 400
{
{
0 0
1 0.236842
}
{
0 0
1 0.303828
}
};
velGraph1Y 0
{
{
0 0
1 0.5
}
{
0 0
0.869186 0.351675
1 0.409091
}
};
velGraph1Z -800
{
{
0 0
1 0.198565
}
{
0 0
1 0.227273
}
};
rotGraph 75
{
{
0 -0.5
0.1034 -0.3364
0.2557 -0.2227
0.4397 -0.1227
0.6408 -0.05455
1 -0.0324074
}
{
0 0.5
0.09483 0.3364
0.25 0.2182
0.431 0.1318
0.6121 0.06818
1 0.0277778
}
};
sizeGraph0 8000
{
{
0 0.0194805
0.188235 0.038961
0.432353 0.0844156
0.688235 0.207792
1 0.512987
}
{
0 1
1 0
}
};
sizeGraph1 2
{
{
0 1
1 0
}
{
0 1
1 0
}
};
scaleGraph 1
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0.356863 0.709804 0.309804
1 0.34715 0.699482 0.321244
}
{
0 0.27451 0.27451 0.286275
1 0.27451 0.27451 0.286275
}
};
alphaGraph 1
{
{
0 0
0.0145349 0.430622
0.0523256 0.650718
0.127907 0.77512
0.235465 0.832536
0.331395 0.818182
0.44186 0.751196
1 0
}
{
0 1
1 0
}
};
lightingFrac 0.1;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 1;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
"gfx_smk_white_atlas"
};
}
{
name "smoke_short";
editorFlags looping useRandRotDelta useRandVel0 useRandVel1;
flags spawnRelative spawnOffsetNone runRelToEffect;
spawnRange 0 6000;
fadeInRange 4500 1000;
fadeOutRange 0 0;
spawnFrustumCullRadius 0;
spawnLooping 700 0;
spawnOneShot 1 0;
spawnDelayMsec 0 0;
lifeSpanMsec 12000 2000;
spawnOrgX 0 0;
spawnOrgY 10 -20;
spawnOrgZ 0 0;
spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -45 90;
gravity 0 0.25;
elasticity 1 0;
atlasBehavior startRandom;
atlasIndex 0;
atlasFps 0;
atlasLoopCount 9;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 100
{
{
0 0.375
1 0.375
}
{
0 0.174641
1 0.5
}
};
velGraph0Y 80
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph0Z -100
{
{
0 0.5
1 0.5
}
{
0 0.303828
1 0.5
}
};
velGraph1X 0
{
{
0 0
0.505814 0.12201
1 0.00717705
}
{
0 0
0.343023 0.160287
1 0.117225
}
};
velGraph1Y 0
{
{
0 0
1 0.5
}
{
0 0
1 0.236842
}
};
velGraph1Z 0
{
{
0 0
0.505814 0.380383
1 0.0119617
}
{
0 0
0.418605 0.160287
1 0.0311005
}
};
rotGraph 35
{
{
0 -0.5
0.1034 -0.3364
0.2557 -0.2227
0.4397 -0.1227
0.6408 -0.05455
1 -0.0324074
}
{
0 0.5
0.09483 0.3364
0.25 0.2182
0.431 0.1318
0.6121 0.06818
1 0.0277778
}
};
sizeGraph0 1000
{
{
0 0
0.0735294 0.0779221
0.147059 0.155844
1 0.584416
}
{
0 1
1 0
}
};
sizeGraph1 2
{
{
0 1
1 0
}
{
0 1
1 0
}
};
scaleGraph 1
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0.356863 0.827451 0.345098
1 0.34902 0.858824 0.32549
}
{
0 0.176471 0.176471 0.176471
1 0.176471 0.176471 0.176471
}
};
alphaGraph 1
{
{
0 0
0.0319767 0.0717703
0.0610465 0.177033
0.116279 0.578947
0.18314 0.631579
0.267442 0.545455
0.436047 0.253589
0.59593 0.0861244
0.776163 0.0191388
1 0
}
{
0 0
0.0145349 0.550239
0.0755814 0.631579
0.212209 0.588517
0.418605 0.296651
0.671512 0.105263
1 0
}
};
lightingFrac 0.1;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 1;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
"gfx_dark_smoke_atlas_bg"
};
}