cod4-sdk/raw/english/localizedstrings/school.str
2008-01-19 00:00:00 +00:00

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// Note to translators:
// If a sentence is the same in your language then please change it to "#same"
//
// eg:
// LANG_ENGLISH "HALT"
// LANG_GERMAN "#same"
//
// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
// and because we do not store duplicate strings, which will then get exported again next time
// as being untranslated.)
//
VERSION "1"
CONFIG "C:\trees\cod2\bin\StringEd.cfg"
FILENOTES ""
REFERENCE TITLE
LANG_ENGLISH "Designated Training"
REFERENCE PLACE
LANG_ENGLISH "Riyadh, capital of Saudi Arabia"
REFERENCE DATE
LANG_ENGLISH "Day 5 - 1746 hrs"
REFERENCE INFO
LANG_ENGLISH "Base"
REFERENCE OBJ_ANTI_AIR_UNITS
LANG_ENGLISH "Destroy all anti-air units in the area. [&&1 Remaining]"
REFERENCE OBJ_CLEAR_TO_CONSTRUCTION_SITE
LANG_ENGLISH "Clear the way to the construction site."
REFERENCE OBJ_SNIPING_POSITION_CONSTRUCTION
LANG_ENGLISH "Take up a sniping position in the construction building."
REFERENCE OBJ_PROTECT_BRAVO_ONE
LANG_ENGLISH "Protect Bravo Squad as they destroy the anti-air unit."
REFERENCE OBJ_CLEAR_ROOFTOP_AREA
LANG_ENGLISH "Clear the rooftops and enter a sniping position in the top floor of the garage."
REFERENCE OBJ_PROTECT_BRAVO_TWO
LANG_ENGLISH "Protect Bravo Squad as they destroy the second anti-air unit."
REFERENCE OBJ_CLEAR_GARAGE_AREA
LANG_ENGLISH "Clear the garage area."
REFERENCE OBJ_PLANT_EXPLOSIVE_CHARGE
LANG_ENGLISH "Plant an explosive charge on the final anti-air unit."
REFERENCE OBJ_SECURE_BRIDGE_AREA
LANG_ENGLISH "Secure the overpass area."
REFERENCE OBJ_DEFEND_BRIDGE_AREA
LANG_ENGLISH "Defend the overpass area until reinforcements arrive."
REFERENCE ALLY_GETOVERHERE
LANG_ENGLISH "Over here, Private!"
REFERENCE ALLY_FOLLOWME
LANG_ENGLISH "Follow me."
REFERENCE ENEMY_GUARDALERT
LANG_ENGLISH "Foreign Gibberish (Alert)"
ENDMARKER