cod4-sdk/model_export/viewmodel_hands.gdt
2008-01-19 00:00:00 +00:00

181 lines
4.7 KiB
Text

{
"mtl_op_force_gloves" ( "material.gdf" )
{
"template" "material.template"
"materialType" "model phong"
"locale_case" "0"
"locale_test" "0"
"locale_tools" "0"
"locale_decal" "0"
"locale_Middle_East" "0"
"locale_London" "0"
"locale_Kiev" "0"
"locale_Chechnya" "0"
"locale_Generic" "0"
"locale_Duhoc" "0"
"locale_Villers" "0"
"locale_Egypt" "0"
"locale_Libya" "0"
"locale_Tunisia" "0"
"locale_Industrial" "0"
"locale_Poland" "0"
"locale_Modern_America" "0"
"usage" "<not in editor>"
"surfaceType" "cloth"
"missileClip" "0"
"bulletClip" "0"
"playerClip" "0"
"aiClip" "0"
"vehicleClip" "0"
"itemClip" "0"
"canShootClip" "0"
"aiSightClip" "0"
"noFallDamage" "0"
"noSteps" "0"
"noImpact" "0"
"noMarks" "0"
"noPenetrate" "0"
"noDrop" "0"
"slick" "0"
"ladder" "0"
"mantleOn" "0"
"mantleOver" "0"
"noLightmap" "0"
"noDynamicLight" "0"
"noCastShadow" "0"
"noReceiveDynamicShadow" "0"
"noDraw" "0"
"noFog" "0"
"drawToggle" "0"
"sky" "0"
"radialNormals" "0"
"nonColliding" "0"
"nonSolid" "0"
"transparent" "0"
"detail" "0"
"structural" "0"
"portal" "0"
"lightPortal" "0"
"origin" "0"
"physicsGeom" "0"
"hdrPortal" "0"
"hasEditorMaterial" "0"
"zFeather" "0"
"zFeatherDepth" "40"
"eyeOffsetDepth" "0"
"outdoorOnly" "0"
"falloff" "0"
"falloffBeginAngle" "35"
"falloffEndAngle" "65"
"useSpotLight" "0"
"distFalloff" "0"
"distFalloffBeginDistance" "200"
"distFalloffEndDistance" "10"
"falloffBeginColor" "1.000000 1.000000 1.000000 1.000000"
"falloffEndColor" "0.500000 0.500000 0.500000 0.500000"
"texScroll" "0"
"detailScaleX" "8"
"detailScaleY" "8"
"envMapMin" "0.1"
"envMapMax" "1.5"
"envMapExponent" "0.3"
"useLegacyNormalEncoding" "1"
"sort" "<default>*"
"customTemplate" ""
"customString" ""
"colorTint" "1.000000 1.000000 1.000000 1.000000"
"colorMap" "model_export\\viewmodels\\hands\\op_force_clr.tga"
"detailMap" ""
"normalMap" "model_export\\viewmodels\\hands\\op_force_nml.tga"
"specColorMap" "model_export\\viewmodels\\hands\\op_force_spc.tga"
"cosinePowerMap" "model_export\\viewmodels\\hands\\op_force_cos.tga"
"specColorStrength" "55"
"cosinePowerStrength" "35"
"tileColor" "tile both*"
"tileNormal" "tile both*"
"tileSpecular" "tile both*"
"filterColor" "mip standard (2x bilinear)*"
"filterDetail" "mip standard (2x bilinear)*"
"filterNormal" "mip standard (2x bilinear)*"
"filterSpecular" "mip standard (2x bilinear)*"
"nopicmipColor" "0"
"nopicmipDetail" "0"
"nopicmipNormal" "0"
"nopicmipSpecular" "0"
"noStreamColor" "0"
"tessSize" "0"
"textureAtlasRowCount" "1"
"textureAtlasColumnCount" "1"
"distortionScaleX" "0.5"
"distortionScaleY" "0.5"
"distortionColorBehavior" "scales distortion strength*"
"waterMapTextureWidth" "64"
"waterMapHorizontalWorldLength" "37"
"waterMapVerticalWorldLength" "37"
"waterMapWindSpeed" "76"
"waterMapWindDirectionX" "1"
"waterMapWindDirectionY" "0"
"waterMapAmplitude" "0.06"
"waterColorR" "0.2"
"waterColorG" "0.3"
"waterColorB" "0.4"
"formatColor" "<auto compression>*"
"formatDetail" "<auto compression>*"
"formatSpecular" "<auto compression>*"
"formatNormal" "<auto compression>*"
"blendFunc" "Replace*"
"customBlendOpRgb" "Add*"
"customBlendOpAlpha" "Add*"
"srcCustomBlendFunc" "One*"
"destCustomBlendFunc" "One*"
"srcCustomBlendFuncAlpha" "One*"
"destCustomBlendFuncAlpha" "One*"
"alphaTest" "Always*"
"depthTest" "LessEqual*"
"depthWrite" "<auto>*"
"cullFace" "Back*"
"polygonOffset" "None*"
"showAdvancedOptions" "<none>*"
"colorWriteRed" "Enable"
"colorWriteGreen" "Enable"
"colorWriteBlue" "Enable"
"colorWriteAlpha" "Enable"
"stencilOpFail1" "Keep"
"stencilOpZFail1" "Keep"
"stencilOpPass1" "Keep"
"stencilOpFail2" "Keep"
"stencilOpZFail2" "Keep"
"stencilOpPass2" "Keep"
"stencilFunc1" "Always"
"stencilFunc2" "Always"
"stencil" "Disable"
}
"viewhands_op_force" ( "xmodel.gdf" )
{
"type" "viewhands"
"filename" "viewmodels\\hands\\viewhands_op_force.XMODEL_EXPORT"
"highLodDist" "0"
"forceMediumLodRigid" "0"
"mediumLod" ""
"mediumLodDist" "0"
"forceLowLodRigid" "0"
"lowLod" ""
"lowLodDist" "0"
"forceLowestLodRigid" "0"
"lowestLod" ""
"lowestLodDist" "0"
"groundLit" "0"
"noRadialNormals" "0"
"radialOriginX" "0"
"radialOriginY" "0"
"radialOriginZ" "0"
"allowHidingAllParts" "0"
"collisionLOD" "None"
"hitBoxModel" ""
"skinOverride" ""
"boneControllers" ""
"boneStabilizers" ""
"physicsPreset" ""
}
}