cod4-sdk/map_source/prefabs/zipline/window_01_open.map
2008-01-19 00:00:00 +00:00

83 lines
3.3 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents detail;
( 32 8 60 ) ( -32 8 60 ) ( -32 0 60 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0
( -32 0 64 ) ( -32 8 64 ) ( 32 8 64 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -2 68 ) ( 32 -2 68 ) ( 32 -2 60 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0
( 28 0 68 ) ( 28 8 68 ) ( 28 8 60 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 32 10 68 ) ( -32 10 68 ) ( -32 10 60 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0
( -28 8 68 ) ( -28 0 68 ) ( -28 0 60 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents detail;
( -20 8 -6 ) ( -84 8 -6 ) ( -84 0 -6 ) ch_woodwall01 128 128 384 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -28 0 60 ) ( -28 8 60 ) ( 36 8 60 ) ch_woodwall01 128 128 384 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -28 -2 64 ) ( 36 -2 64 ) ( 36 -2 56 ) ch_woodwall01 128 128 384 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 0 64 ) ( -20 8 64 ) ( -20 8 56 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 36 10 64 ) ( -28 10 64 ) ( -28 10 56 ) ch_woodwall01 128 128 384 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 8 64 ) ( -24 0 64 ) ( -24 0 56 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents detail;
( -16 8 0 ) ( -80 8 0 ) ( -80 0 0 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0
( -28 0 4 ) ( -28 8 4 ) ( 36 8 4 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -2 64 ) ( 40 -2 64 ) ( 40 -2 56 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0
( 20 0 8 ) ( 20 8 8 ) ( 20 8 0 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 40 10 64 ) ( -24 10 64 ) ( -24 10 56 ) ch_woodwall01 128 128 0 384 90 0 lightmap_gray 16384 16384 0 0 0 0
( -20 8 64 ) ( -20 0 64 ) ( -20 0 56 ) ch_woodwall01 128 128 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents detail;
( -18 8 -6 ) ( -82 8 -6 ) ( -82 0 -6 ) ch_woodwall01 128 128 384 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -28 0 60 ) ( -28 8 60 ) ( 36 8 60 ) ch_woodwall01 128 128 384 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -2 68 ) ( 40 -2 68 ) ( 40 -2 60 ) ch_woodwall01 128 128 384 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 0 12 ) ( 24 8 12 ) ( 24 8 4 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 40 10 68 ) ( -24 10 68 ) ( -24 10 60 ) ch_woodwall01 128 128 384 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 20 8 68 ) ( 20 0 68 ) ( 20 0 60 ) ch_woodwall01 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
mesh
{
me_decal_darkstain_03
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v -20 8 -12 t 832 -5064 -1.25 0.75
v 20 8 -12 t 192 -5064 1.25 0.75
)
(
v -20 8 0 t 832 -4296 -1.25 0
v 20 8 0 t 192 -4296 1.25 0
)
}
}
// brush 5
{
mesh
{
me_decal_darkstain_03
lightmap_gray
smoothing smoothing_hard
2 2 0 8
(
v 20 0 -12 t 192 -5064 1.25 0.75
v -20 0 -12 t 832 -5064 -1.25 0.75
)
(
v 20 0 0 t 192 -4296 1.25 0
v -20 0 0 t 832 -4296 -1.25 0
)
}
}
}